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<title>suspect-devices/circuitpython/shared-bindings, branch 2.x</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
<id>https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=2.x</id>
<link rel='self' href='https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=2.x'/>
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<updated>2018-05-03T20:08:09+00:00</updated>
<entry>
<title>handle bad power on reset better</title>
<updated>2018-05-03T20:08:09+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2018-05-03T19:53:14+00:00</published>
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<id>urn:sha1:74a6edff4de212de11a435be12d19b5817ab8d2d</id>
<content type='text'>
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</entry>
<entry>
<title>Merge pull request #667 from python-ugame/2.x</title>
<updated>2018-03-12T22:13:50+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2018-03-12T22:13:50+00:00</published>
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<id>urn:sha1:cfcbb3623f35caff897b9d7788a4f56140b6d19e</id>
<content type='text'>
_stage: use 16 bit for coordinates to support larger screens</content>
</entry>
<entry>
<title>_stage: use 16 bit for coordinates to support larger screens</title>
<updated>2018-03-11T11:05:20+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2018-03-11T11:01:48+00:00</published>
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<id>urn:sha1:f10be555928dd8a59b7f6348ee08df66efe44cb3</id>
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</entry>
<entry>
<title>Delete a bunch of docs, drivers and examples not relevant to CircuitPython.</title>
<updated>2018-02-21T01:34:59+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott.shawcroft@gmail.com</email>
</author>
<published>2018-02-21T01:34:59+00:00</published>
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<id>urn:sha1:20dd3b1e434f57a0609fd5306f47863396d1022e</id>
<content type='text'>
This fixes #345 and fixes #215.
</content>
</entry>
<entry>
<title>Fix example for gamepad</title>
<updated>2018-01-11T16:06:53+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2018-01-10T21:50:10+00:00</published>
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<id>urn:sha1:0ff128ec0309f910bf605cde17abb2b89f409a6f</id>
<content type='text'>
The example code for the gamepad module would skip detected
button presses in the code that waits for a button to be released,
because it would run it even when no button is pressed.

Also updated the example pin names to not use RX and TX.
</content>
</entry>
<entry>
<title>Fix PDMIn MEMS microphone support (#479)</title>
<updated>2017-12-13T18:12:49+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2017-12-13T18:12:49+00:00</published>
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<id>urn:sha1:43650b689674a18b95d520921d10a91b67f64c84</id>
<content type='text'>
Changes:

    * New faster filter loop, by @ladyada. New filter coefficients as well.
    * Turn on microphone clock when PDMIn object is created, and run it all the time, so the user code doesn't have to wait for microphone startup, which can be 10ms or even 100ms.
    * Wait for microphone startup when PDMIn is first created, based on new optional parameter microphone_startup in seconds (takes a float).
    * record() returns number of samples actually recorded, so you can see if it's not keeping up.
    * Fix buffer overflow errors when buffer size was not a multiple of 16 or something like that.
    * Tweak a few peripheral settings.
    * Minimum sampling frequency is now 16kHZ or so, because 8kHz runs microphone at only 0.5MHz, which is too slow for many mics.

Note: I tried 128x oversampling instead of 64x, but the code cannot keep up at 24kHz or above sampling. 128x would reduce the high-frequency noise by 6db.
</content>
</entry>
<entry>
<title>Fix a couple spelling errors.</title>
<updated>2017-12-06T00:04:47+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott.shawcroft@gmail.com</email>
</author>
<published>2017-12-06T00:04:47+00:00</published>
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<id>urn:sha1:a91e1cb68271ae2acc3d65ece1d781d6077e4138</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Introduce reset mechanics to microcontroller.</title>
<updated>2017-12-05T22:50:58+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott.shawcroft@gmail.com</email>
</author>
<published>2017-12-05T22:50:58+00:00</published>
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<id>urn:sha1:b4d36990479888a0be503383367fbd1bd9b6976b</id>
<content type='text'>
This allows one to configure how a subsequent reset will behave and
also trigger a reset.

Fixes #350 and fixes #173
</content>
</entry>
<entry>
<title>add SPI.write_readinto() - bidirectional SPI</title>
<updated>2017-12-05T19:17:16+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2017-12-05T02:49:31+00:00</published>
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<id>urn:sha1:e75fd0e166375727fbb4c054478c9c8d329477c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a _stage module (#398)</title>
<updated>2017-11-07T18:05:25+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>deshipu@users.noreply.github.com</email>
</author>
<published>2017-11-07T18:05:25+00:00</published>
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<id>urn:sha1:216fcedfbbe3df3f9a224da83df40c5cced90ae3</id>
<content type='text'>
This is a C module with some low-level functions required for the
CircuitPython "stage" library. It provides support for fast
rendering of tile grids and sprites on SPI-based RGB displays.</content>
</entry>
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