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<title>suspect-devices/circuitpython/shared-bindings, branch 4.1.0-beta.0</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
<id>https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0</id>
<link rel='self' href='https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0'/>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/'/>
<updated>2019-06-13T19:26:04+00:00</updated>
<entry>
<title>Merge pull request #1943 from adafruit/4.0.x</title>
<updated>2019-06-13T19:26:04+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@adafruit.com</email>
</author>
<published>2019-06-13T19:26:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=6d388a34eb909e27acd508dc001ae1fe94a530de'/>
<id>urn:sha1:6d388a34eb909e27acd508dc001ae1fe94a530de</id>
<content type='text'>
Merge in gamepadshift fix to master.</content>
</entry>
<entry>
<title>Minor tweaks based on Dan's feedback</title>
<updated>2019-06-13T07:34:19+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-13T07:34:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=6f6dcafd906b2ac49291f4220f3fcc7cea6112e1'/>
<id>urn:sha1:6f6dcafd906b2ac49291f4220f3fcc7cea6112e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>When clearing gamepad buffer, use the last button state, not 0</title>
<updated>2019-06-12T18:42:41+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-06-12T08:06:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=5e265f4fbd11e1bc099f2a0860aac2ac72eaf854'/>
<id>urn:sha1:5e265f4fbd11e1bc099f2a0860aac2ac72eaf854</id>
<content type='text'>
When reading the accumulated button presses in gamepad and gamepadshift,
don't clear the buffer to "no buttons pressed", but instead set it to
the current (last checked) state. This clears the accumulated presses,
but retains any ongoing ones.

This fixes #1935
</content>
</entry>
<entry>
<title>Refactor deinit check to reduce code size.</title>
<updated>2019-06-12T18:36:43+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-12T08:00:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=a35d9b469d4ed65fd992771aa98ac57241983794'/>
<id>urn:sha1:a35d9b469d4ed65fd992771aa98ac57241983794</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add partial display update support.</title>
<updated>2019-06-12T18:32:39+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-06T22:11:02+00:00</published>
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<id>urn:sha1:eb21fc3e31790cee094d5c11811b55a57625340a</id>
<content type='text'>
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
</content>
</entry>
<entry>
<title>Merge latest 4.0.x fixes into master</title>
<updated>2019-06-11T20:16:29+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2019-06-11T20:16:29+00:00</published>
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<id>urn:sha1:4fc189b60c800f097db55c16768fa8c73eb72ccf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1920 from tannewt/fix_rst</title>
<updated>2019-06-08T04:41:00+00:00</updated>
<author>
<name>sommersoft</name>
<email>sommersoft@users.noreply.github.com</email>
</author>
<published>2019-06-08T04:41:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=9e4396bdcd33740d188a59191e00f8a398ee1ed1'/>
<id>urn:sha1:9e4396bdcd33740d188a59191e00f8a398ee1ed1</id>
<content type='text'>
Improve rST consistency for rst2pyi use</content>
</entry>
<entry>
<title>Include display objects in gc.</title>
<updated>2019-06-06T21:49:32+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2019-06-06T21:49:32+00:00</published>
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<id>urn:sha1:62de2506e47c14a71c7a9fe04360697ccb966aeb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1893 from elvis-epx/ps2</title>
<updated>2019-06-06T17:24:04+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@adafruit.com</email>
</author>
<published>2019-06-06T17:24:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=84e89146d003890ec3e64a9adf7d7889601baf0e'/>
<id>urn:sha1:84e89146d003890ec3e64a9adf7d7889601baf0e</id>
<content type='text'>
Add PS/2 support with ps2io module</content>
</entry>
<entry>
<title>This __init__.h should be redundant. I deleted it for you</title>
<updated>2019-06-06T07:44:29+00:00</updated>
<author>
<name>Baozhu Zuo</name>
<email>baozhu.zuo@gmail.com</email>
</author>
<published>2019-06-06T07:44:29+00:00</published>
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<id>urn:sha1:f45daae09c6ae8227f99b6220ff96868cf0123ee</id>
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</content>
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