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<title>suspect-devices/circuitpython/shared-module/displayio/TileGrid.h, branch 4.1.0-beta.0</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
<id>https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0</id>
<link rel='self' href='https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0'/>
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<updated>2019-06-12T18:32:39+00:00</updated>
<entry>
<title>Add partial display update support.</title>
<updated>2019-06-12T18:32:39+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-06T22:11:02+00:00</published>
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<id>urn:sha1:eb21fc3e31790cee094d5c11811b55a57625340a</id>
<content type='text'>
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
</content>
</entry>
<entry>
<title>Rework the pixel computation to use areas</title>
<updated>2019-05-22T00:41:06+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-16T23:45:38+00:00</published>
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<id>urn:sha1:3fad7de8db7f1f317ab6d00a00a82e406ec6fb33</id>
<content type='text'>
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
</content>
</entry>
<entry>
<title>More improvements to Terminal:</title>
<updated>2019-01-31T19:42:14+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-01-29T23:04:07+00:00</published>
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<id>urn:sha1:601a910f4eb83cf1ae7516a25c011b469ac76b8b</id>
<content type='text'>
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.
</content>
</entry>
<entry>
<title>Hook up the terminal based on the first display.</title>
<updated>2019-01-31T19:42:14+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-01-26T00:59:18+00:00</published>
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<id>urn:sha1:1a1dbef992442682413f6103e36440a26bc2dad7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add terminalio</title>
<updated>2019-01-31T19:42:13+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-01-24T23:49:02+00:00</published>
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<id>urn:sha1:fb0970ec6e2fee42d748718557c35fe84a4d0ce5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add TileGrid</title>
<updated>2019-01-31T19:42:13+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-01-24T21:43:39+00:00</published>
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<id>urn:sha1:73cf490635809c2e5b1f57675d59507a247456f2</id>
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</content>
</entry>
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