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<title>suspect-devices/circuitpython/shared-module/displayio, branch 4.1.0-beta.0</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
<id>https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0</id>
<link rel='self' href='https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=4.1.0-beta.0'/>
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<updated>2019-06-13T07:34:19+00:00</updated>
<entry>
<title>Minor tweaks based on Dan's feedback</title>
<updated>2019-06-13T07:34:19+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-13T07:34:19+00:00</published>
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<id>urn:sha1:6f6dcafd906b2ac49291f4220f3fcc7cea6112e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor deinit check to reduce code size.</title>
<updated>2019-06-12T18:36:43+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-12T08:00:59+00:00</published>
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<id>urn:sha1:a35d9b469d4ed65fd992771aa98ac57241983794</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add partial display update support.</title>
<updated>2019-06-12T18:32:39+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-06-06T22:11:02+00:00</published>
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<id>urn:sha1:eb21fc3e31790cee094d5c11811b55a57625340a</id>
<content type='text'>
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.

Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.

This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.

Fixes #1169. Fixes #1705. Fixes #1923.
</content>
</entry>
<entry>
<title>Merge latest 4.0.x fixes into master</title>
<updated>2019-06-11T20:16:29+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2019-06-11T20:16:29+00:00</published>
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<id>urn:sha1:4fc189b60c800f097db55c16768fa8c73eb72ccf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Include display objects in gc.</title>
<updated>2019-06-06T21:49:32+00:00</updated>
<author>
<name>Dan Halbert</name>
<email>halbert@halwitz.org</email>
</author>
<published>2019-06-06T21:49:32+00:00</published>
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<id>urn:sha1:62de2506e47c14a71c7a9fe04360697ccb966aeb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix off-by-one error</title>
<updated>2019-05-31T22:50:55+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-31T22:50:55+00:00</published>
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<id>urn:sha1:5d0791cafbebf6df7692836b60e86bc1238b4d57</id>
<content type='text'>
It caused the bottom and right edges to be one pixel short.
</content>
</entry>
<entry>
<title>Make point 2 in areas exclusive and simplify full_coverage.</title>
<updated>2019-05-22T22:00:47+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-22T22:00:47+00:00</published>
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<id>urn:sha1:7a117f52ed81999261fae3d43dfeb572c5e9887e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework the pixel computation to use areas</title>
<updated>2019-05-22T00:41:06+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-16T23:45:38+00:00</published>
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<id>urn:sha1:3fad7de8db7f1f317ab6d00a00a82e406ec6fb33</id>
<content type='text'>
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
</content>
</entry>
<entry>
<title>Remove old comment</title>
<updated>2019-05-15T21:17:09+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-15T21:17:09+00:00</published>
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<id>urn:sha1:00c39805f19abc6af565c1e3faee10c196d5f666</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add index and remove to Group.</title>
<updated>2019-05-15T18:33:16+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-05-15T18:33:16+00:00</published>
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<id>urn:sha1:5608e273a01d0c39d2f82c695eec860288afa4a8</id>
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