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<title>suspect-devices/circuitpython/shared-module/gamepad/GamePad.c, branch main</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
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<updated>2021-03-15T13:57:36+00:00</updated>
<entry>
<title>run code formatting script</title>
<updated>2021-03-15T13:57:36+00:00</updated>
<author>
<name>microDev</name>
<email>70126934+microDev1@users.noreply.github.com</email>
</author>
<published>2021-03-15T13:57:36+00:00</published>
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<entry>
<title>Gamepad &amp; GamepadShift: Enable ticks while object exists</title>
<updated>2020-05-13T15:14:37+00:00</updated>
<author>
<name>Jeff Epler</name>
<email>jepler@gmail.com</email>
</author>
<published>2020-05-13T15:04:19+00:00</published>
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Otherwise, button presses might not be noticed.
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<entry>
<title>Simplify type check in tick and init last</title>
<updated>2019-04-16T17:44:09+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-04-16T17:44:09+00:00</published>
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<id>urn:sha1:190bdf811716e35df086d317f01f97a10746790d</id>
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</content>
</entry>
<entry>
<title>Split GamePadShift from GamePad to save space on most boards.</title>
<updated>2019-04-15T22:40:06+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-04-15T22:40:06+00:00</published>
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</content>
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<entry>
<title>Reorganize the gamepad code</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-12T18:38:51+00:00</published>
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</content>
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<entry>
<title>More refactoring</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T10:05:49+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Go back to simple bit-banging in GamePadShift, fix problems</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T08:16:55+00:00</published>
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<content type='text'>
</content>
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<entry>
<title>Read one bit per system clock tick in GamePadShift</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-10T20:44:50+00:00</published>
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<id>urn:sha1:a7925930fa95143c5336fe6d661691605eae41dd</id>
<content type='text'>
</content>
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<entry>
<title>Add GamePadShift for handling shift-register-based buttons</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-10T18:42:21+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add gamepad_singleton to root pointers</title>
<updated>2018-05-30T21:11:22+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2018-05-24T09:25:21+00:00</published>
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