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<title>suspect-devices/circuitpython/shared-module/gamepad/__init__.c, branch 6.0.0</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
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<updated>2020-05-13T15:14:37+00:00</updated>
<entry>
<title>Gamepad &amp; GamepadShift: Enable ticks while object exists</title>
<updated>2020-05-13T15:14:37+00:00</updated>
<author>
<name>Jeff Epler</name>
<email>jepler@gmail.com</email>
</author>
<published>2020-05-13T15:04:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=fbf052bb2755b2a3afb85b94ea9625ab29da4ab0'/>
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<content type='text'>
Otherwise, button presses might not be noticed.
</content>
</entry>
<entry>
<title>Simplify type check in tick and init last</title>
<updated>2019-04-16T17:44:09+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-04-16T17:44:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=190bdf811716e35df086d317f01f97a10746790d'/>
<id>urn:sha1:190bdf811716e35df086d317f01f97a10746790d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fully split gamepadshift from gamepad</title>
<updated>2019-04-16T17:11:54+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-04-16T17:11:54+00:00</published>
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<id>urn:sha1:0e03a321e4c4fba6c5d700bfef830c6196aec106</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Split GamePadShift from GamePad to save space on most boards.</title>
<updated>2019-04-15T22:40:06+00:00</updated>
<author>
<name>Scott Shawcroft</name>
<email>scott@tannewt.org</email>
</author>
<published>2019-04-15T22:40:06+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Reorganize the gamepad code</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-12T18:38:51+00:00</published>
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<id>urn:sha1:4dc286fa14e381f7ac2ca4dda1f006fac5bc0356</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More refactoring</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T10:05:49+00:00</published>
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<id>urn:sha1:ae60968563ff844189ef17fcb8ba3ec9bb7b54f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimize the size of code for gamepad</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T09:22:46+00:00</published>
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<id>urn:sha1:7e89beeb3101ddb7fc1d3f35d492943ffb287ec2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add debouncing to GamePadShift</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T08:26:13+00:00</published>
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<id>urn:sha1:3469b1ec5d4d87fe5f4ade210b0700b7825db1c9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Go back to simple bit-banging in GamePadShift, fix problems</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-11T08:16:55+00:00</published>
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<id>urn:sha1:b485e45f4f75235e32d63ad311f26d20eac43c1c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Read one bit per system clock tick in GamePadShift</title>
<updated>2019-04-12T18:43:29+00:00</updated>
<author>
<name>Radomir Dopieralski</name>
<email>openstack@sheep.art.pl</email>
</author>
<published>2019-04-10T20:44:50+00:00</published>
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<id>urn:sha1:a7925930fa95143c5336fe6d661691605eae41dd</id>
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