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<title>suspect-devices/circuitpython/shared-module/vectorio/Circle.h, branch 6.2.x</title>
<subtitle>CircuitPython - a Python implementation for teaching coding with microcontrollers</subtitle>
<id>https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=6.2.x</id>
<link rel='self' href='https://git.suspectdevices.com/suspect-devices/circuitpython/atom?h=6.2.x'/>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/'/>
<updated>2020-06-03T09:56:35+00:00</updated>
<entry>
<title>Fix up end of file and trailing whitespace.</title>
<updated>2020-06-03T09:56:35+00:00</updated>
<author>
<name>Diego Elio Pettenò</name>
<email>flameeyes@flameeyes.com</email>
</author>
<published>2020-05-30T09:44:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.suspectdevices.com/suspect-devices/circuitpython/commit/?id=dd5d7c86d22807c021dd1711eb7dd3daebc5cfcf'/>
<id>urn:sha1:dd5d7c86d22807c021dd1711eb7dd3daebc5cfcf</id>
<content type='text'>
This can be enforced by pre-commit, but correct it separately to make it easier to review.
</content>
</entry>
<entry>
<title>Add vectorio: for drawing shapes</title>
<updated>2020-05-09T22:38:22+00:00</updated>
<author>
<name>warriorofwire</name>
<email>3454741+WarriorOfWire@users.noreply.github.com</email>
</author>
<published>2020-05-02T09:21:35+00:00</published>
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<id>urn:sha1:206d0e598adb66e2b23a39a7d11e2f5087513205</id>
<content type='text'>
vectorio builds on m4 express feather

Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.

VectorShape provides transpose and x/y positioning for shape implementations.

Included Shapes:

* Circle
  - A radius; Circle is positioned at its axis in the VectorShape.
  - You can freely modify the radius to grow and shrink the circle in-place.

* Polygon
  - An ordered list of points.
  - Beteween each successive point an edge is inferred.  A final edge closing the shape is inferred between the last
    point and the first point.
  - You can modify the points in a Polygon.  The points' coordinate system is relative to (0, 0) so if you'd like a
      top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
      x and y properties will position the rectangle relative to its top center point

* Rectangle
  A width and a height.
</content>
</entry>
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