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| author | Radomir Dopieralski <openstack@sheep.art.pl> | 2019-04-17 11:18:30 +0200 |
|---|---|---|
| committer | Radomir Dopieralski <openstack@sheep.art.pl> | 2019-04-17 11:18:30 +0200 |
| commit | e46bf7e7c6fc8939ec3a49c9656ca78e843142de (patch) | |
| tree | c5f77524ccfc97319b06a0526a2792ba6e3bae63 | |
| parent | 608bf5076b7cd1564a634d7341f1444698907170 (diff) | |
Update GamePad docs to include pull-downs
| -rw-r--r-- | shared-bindings/gamepad/GamePad.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c index 4458c972f..f7506b6bd 100644 --- a/shared-bindings/gamepad/GamePad.c +++ b/shared-bindings/gamepad/GamePad.c @@ -78,7 +78,8 @@ //| Initializes button scanning routines. //| //| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which -//| immediately get switched to input with a pull-up, and then scanned +//| immediately get switched to input with a pull-up, (unless they already +//| were set to pull-down, in which case they remain so), and then scanned //| regularly for button presses. The order is the same as the order of //| bits returned by the ``get_pressed`` function. You can re-initialize //| it with different keys, then the new object will replace the previous |
