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authorScott Shawcroft <scott@tannewt.org>2020-05-12 17:15:28 -0700
committerScott Shawcroft <scott@tannewt.org>2020-05-12 17:28:24 -0700
commit4e8de3c554024d3ac89e9ee77b958a6932a64bec (patch)
tree4606c0cf69cef8a033aa2d95fab0811ddf49123a /shared-bindings/gamepad
parentc534a872a2b5a2d5e6b7543f56539afb24261443 (diff)
Swap sphinx to autoapi and the inline stubs
Diffstat (limited to 'shared-bindings/gamepad')
-rw-r--r--shared-bindings/gamepad/GamePad.c7
-rw-r--r--shared-bindings/gamepad/__init__.c12
2 files changed, 3 insertions, 16 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c
index 946a24dbf..a750892fe 100644
--- a/shared-bindings/gamepad/GamePad.c
+++ b/shared-bindings/gamepad/GamePad.c
@@ -35,10 +35,7 @@
#include "supervisor/shared/translate.h"
//| class GamePad:
-//| """.. currentmodule:: gamepad
-//|
-//| :class:`GamePad` -- Scan buttons for presses
-//| ============================================
+//| """Scan buttons for presses
//|
//| Usage::
//|
@@ -90,7 +87,7 @@
//| on delays.
//|
//| They button presses are accumulated, until the ``get_pressed`` method
-//| is called, at which point the button state is cleared, and the new
+//| is called, at which point the button state is cleared, and the new
//| button presses start to be recorded."""
//| ...
//|
diff --git a/shared-bindings/gamepad/__init__.c b/shared-bindings/gamepad/__init__.c
index 0c32fd6c1..557777f50 100644
--- a/shared-bindings/gamepad/__init__.c
+++ b/shared-bindings/gamepad/__init__.c
@@ -29,17 +29,7 @@
#include "shared-bindings/gamepad/GamePad.h"
#include "shared-bindings/util.h"
-//| """:mod:`gamepad` --- Button handling
-//| ==================================
-//|
-//| .. module:: gamepad
-//| :synopsis: Button handling
-//| :platform: SAMD21
-//|
-//| .. toctree::
-//| :maxdepth: 3
-//|
-//| GamePad"""
+//| """Button handling in the background"""
//|
STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },