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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:38:51 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit4dc286fa14e381f7ac2ca4dda1f006fac5bc0356 (patch)
tree0eb43e491db419747f9fbc7587e32de31cec467d /shared-bindings/gamepad
parent049e80993d8e7a4514e66d5745536a1b38480852 (diff)
Reorganize the gamepad code
Diffstat (limited to 'shared-bindings/gamepad')
-rw-r--r--shared-bindings/gamepad/GamePad.c99
-rw-r--r--shared-bindings/gamepad/GamePad.h1
-rw-r--r--shared-bindings/gamepad/GamePadShift.c118
-rw-r--r--shared-bindings/gamepad/GamePadShift.h33
-rw-r--r--shared-bindings/gamepad/__init__.c15
-rw-r--r--shared-bindings/gamepad/__init__.h33
6 files changed, 205 insertions, 94 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c
index f189437a1..8b88471ee 100644
--- a/shared-bindings/gamepad/GamePad.c
+++ b/shared-bindings/gamepad/GamePad.c
@@ -31,19 +31,10 @@
#include "shared-module/gamepad/__init__.h"
#include "shared-module/gamepad/GamePad.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
-#include "shared-bindings/util.h"
#include "supervisor/shared/translate.h"
#include "GamePad.h"
+#include "__init__.h"
-STATIC digitalio_digitalinout_obj_t *validate_pin(mp_obj_t obj) {
- if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
- mp_raise_TypeError(translate("argument num/types mismatch"));
- }
- digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
- raise_error_if_deinited(
- common_hal_digitalio_digitalinout_deinited(pin));
- return pin;
-}
//| .. currentmodule:: gamepad
//|
@@ -109,86 +100,20 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
mp_raise_TypeError(translate("argument num/types mismatch"));
}
for (size_t i = 0; i < n_args; ++i) {
- validate_pin(args[i]);
+ pin_io(args[i]);
}
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
- if (!gamepad_singleton) {
+ if (!gamepad_singleton ||
+ !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton), &gamepad_type)) {
gamepad_singleton = m_new_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
gamepad_singleton = gc_make_long_lived(gamepad_singleton);
MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
}
- for (size_t i = 0; i < 8; ++i) {
- gamepad_singleton->pins[i] = NULL;
- }
- gamepad_singleton->pulls = 0;
- for (size_t i = 0; i < n_args; ++i) {
- digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(args[i]);
- if (common_hal_digitalio_digitalinout_get_direction(pin) !=
- DIRECTION_INPUT) {
- common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
- }
- digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
- if (pull == PULL_NONE) {
- common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
- }
- if (pull != PULL_DOWN) {
- gamepad_singleton->pulls |= 1 << i;
- }
- gamepad_singleton->pins[i] = pin;
- }
- return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
-}
-
-
-//| .. class:: GamePadShift(data, clock, latch)
-//|
-//| Initializes button scanning routines.
-//|
-//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
-//| objects connected to the shift register controlling the buttons.
-//|
-//| They button presses are accumulated, until the ``get_pressed`` method
-//| is called, at which point the button state is cleared, and the new
-//| button presses start to be recorded.
-//|
-STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
- const mp_obj_t *pos_args, mp_map_t *kw_args) {
-
- enum { ARG_data, ARG_clock, ARG_latch };
- static const mp_arg_t allowed_args[] = {
- { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
- { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
- { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
- };
- mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
- mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
- allowed_args, args);
-
- digitalio_digitalinout_obj_t *data_pin = validate_pin(args[ARG_data].u_obj);
- digitalio_digitalinout_obj_t *clock_pin = validate_pin(args[ARG_clock].u_obj);
- digitalio_digitalinout_obj_t *latch_pin = validate_pin(args[ARG_latch].u_obj);
-
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
- if (!gamepad_singleton) {
- gamepad_singleton = m_new_obj(gamepad_obj_t);
- gamepad_singleton->base.type = &gamepadshift_type;
- gamepad_singleton = gc_make_long_lived(gamepad_singleton);
- MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
- }
- gamepad_singleton->pins[0] = NULL;
- common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
- gamepad_singleton->pins[1] = data_pin;
- common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0,
- DRIVE_MODE_PUSH_PULL);
- gamepad_singleton->pins[2] = clock_pin;
- common_hal_digitalio_digitalinout_switch_to_output(latch_pin, 1,
- DRIVE_MODE_PUSH_PULL);
- gamepad_singleton->pins[3] = latch_pin;
- return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
+ gamepad_init(gamepad_singleton, args, n_args);
+ return MP_OBJ_FROM_PTR(gamepad_singleton);
}
-
//| .. method:: get_pressed()
//|
//| Get the status of buttons pressed since the last call and clear it.
@@ -230,15 +155,3 @@ const mp_obj_type_t gamepad_type = {
.make_new = gamepad_make_new,
.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
};
-
-STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
- { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
- { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
-};
-STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
-const mp_obj_type_t gamepadshift_type = {
- { &mp_type_type },
- .name = MP_QSTR_GamePadShift,
- .make_new = gamepadshift_make_new,
- .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
-};
diff --git a/shared-bindings/gamepad/GamePad.h b/shared-bindings/gamepad/GamePad.h
index 350331193..172c95ace 100644
--- a/shared-bindings/gamepad/GamePad.h
+++ b/shared-bindings/gamepad/GamePad.h
@@ -29,6 +29,5 @@
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
extern const mp_obj_type_t gamepad_type;
-extern const mp_obj_type_t gamepadshift_type;
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
diff --git a/shared-bindings/gamepad/GamePadShift.c b/shared-bindings/gamepad/GamePadShift.c
new file mode 100644
index 000000000..07dd1b48e
--- /dev/null
+++ b/shared-bindings/gamepad/GamePadShift.c
@@ -0,0 +1,118 @@
+/*
+ * This file is part of the MicroPython project, http://micropython.org/
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "py/obj.h"
+#include "py/runtime.h"
+#include "py/mphal.h"
+#include "py/gc.h"
+#include "py/mpstate.h"
+#include "shared-module/gamepad/__init__.h"
+#include "shared-module/gamepad/GamePadShift.h"
+#include "supervisor/shared/translate.h"
+#include "GamePadShift.h"
+#include "__init__.h"
+
+
+//| .. class:: GamePadShift(data, clock, latch)
+//|
+//| Initializes button scanning routines.
+//|
+//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
+//| objects connected to the shift register controlling the buttons.
+//|
+//| They button presses are accumulated, until the ``get_pressed`` method
+//| is called, at which point the button state is cleared, and the new
+//| button presses start to be recorded.
+//|
+STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
+ const mp_obj_t *pos_args, mp_map_t *kw_args) {
+
+ enum { ARG_data, ARG_clock, ARG_latch };
+ static const mp_arg_t allowed_args[] = {
+ { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
+ { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ };
+ mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
+ mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
+ allowed_args, args);
+
+ digitalio_digitalinout_obj_t *data_pin = pin_io(args[ARG_data].u_obj);
+ digitalio_digitalinout_obj_t *clock_pin = pin_io(args[ARG_clock].u_obj);
+ digitalio_digitalinout_obj_t *latch_pin = pin_io(args[ARG_latch].u_obj);
+
+ gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ if (!gamepad_singleton ||
+ !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
+ &gamepadshift_type)) {
+ gamepad_singleton = m_new_obj(gamepadshift_obj_t);
+ gamepad_singleton->base.type = &gamepadshift_type;
+ gamepad_singleton = gc_make_long_lived(gamepad_singleton);
+ MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
+ }
+ gamepadshift_init(gamepad_singleton, data_pin, clock_pin, latch_pin);
+ return MP_OBJ_FROM_PTR(gamepad_singleton);
+}
+
+//| .. method:: get_pressed()
+//|
+//| Get the status of buttons pressed since the last call and clear it.
+//|
+//| Returns an 8-bit number, with bits that correspond to buttons,
+//| which have been pressed (or held down) since the last call to this
+//| function set to 1, and the remaining bits set to 0. Then it clears
+//| the button state, so that new button presses (or buttons that are
+//| held down) can be recorded for the next call.
+//|
+STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
+ gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
+ gamepad_singleton->pressed = 0;
+ return pressed;
+}
+MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
+
+//| .. method:: deinit()
+//|
+//| Disable button scanning.
+//|
+STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) {
+ gamepad_reset();
+ return mp_const_none;
+}
+MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_deinit_obj, gamepadshift_deinit);
+
+
+STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
+ { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepadshift_get_pressed_obj)},
+ { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepadshift_deinit_obj)},
+};
+STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
+const mp_obj_type_t gamepadshift_type = {
+ { &mp_type_type },
+ .name = MP_QSTR_GamePadShift,
+ .make_new = gamepadshift_make_new,
+ .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
+};
diff --git a/shared-bindings/gamepad/GamePadShift.h b/shared-bindings/gamepad/GamePadShift.h
new file mode 100644
index 000000000..68c8de876
--- /dev/null
+++ b/shared-bindings/gamepad/GamePadShift.h
@@ -0,0 +1,33 @@
+/*
+ * This file is part of the MicroPython project, http://micropython.org/
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+
+#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
+#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
+
+extern const mp_obj_type_t gamepadshift_type;
+
+#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPADSHIFT_H
diff --git a/shared-bindings/gamepad/__init__.c b/shared-bindings/gamepad/__init__.c
index 0775d6abf..ecbcc793e 100644
--- a/shared-bindings/gamepad/__init__.c
+++ b/shared-bindings/gamepad/__init__.c
@@ -27,6 +27,21 @@
#include "py/runtime.h"
#include "py/mphal.h"
#include "GamePad.h"
+#include "GamePadShift.h"
+#include "shared-bindings/digitalio/DigitalInOut.h"
+#include "shared-bindings/util.h"
+
+
+// Helper for validating digitalio.DigitalInOut arguments
+digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj) {
+ if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
+ mp_raise_TypeError(translate("argument num/types mismatch"));
+ }
+ digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
+ raise_error_if_deinited(
+ common_hal_digitalio_digitalinout_deinited(pin));
+ return pin;
+}
//| :mod:`gamepad` --- Button handling
diff --git a/shared-bindings/gamepad/__init__.h b/shared-bindings/gamepad/__init__.h
new file mode 100644
index 000000000..12e38edc4
--- /dev/null
+++ b/shared-bindings/gamepad/__init__.h
@@ -0,0 +1,33 @@
+/*
+ * This file is part of the MicroPython project, http://micropython.org/
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+
+#ifndef MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
+#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H
+
+digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj);
+
+#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD___INIT___H