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authorScott Shawcroft <scott@adafruit.com>2019-06-12 13:22:00 -0700
committerGitHub <noreply@github.com>2019-06-12 13:22:00 -0700
commit076a3f8a9b1a80d5a038aa181e4a4ac6e317ba8c (patch)
tree62897a448735898fe0a688f4c10885383bf40714 /shared-bindings/gamepadshift/GamePadShift.c
parent036e7a332baea537d1a0b28854393fe1790b0991 (diff)
parent5e265f4fbd11e1bc099f2a0860aac2ac72eaf854 (diff)
Merge pull request #1939 from pewpew-game/gamepad-clear
When clearing gamepad buffer, use the last button state, not 0
Diffstat (limited to 'shared-bindings/gamepadshift/GamePadShift.c')
-rw-r--r--shared-bindings/gamepadshift/GamePadShift.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c
index d6f365388..91203ad20 100644
--- a/shared-bindings/gamepadshift/GamePadShift.c
+++ b/shared-bindings/gamepadshift/GamePadShift.c
@@ -94,7 +94,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
- gamepad_singleton->pressed = 0;
+ gamepad_singleton->pressed = gamepad_singleton->last;
return pressed;
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);