diff options
| author | Radomir Dopieralski <openstack@sheep.art.pl> | 2018-05-24 11:25:21 +0200 |
|---|---|---|
| committer | Radomir Dopieralski <openstack@sheep.art.pl> | 2018-05-30 23:11:22 +0200 |
| commit | b219ce6d377b6e00e1967c9b98966d4229f566ed (patch) | |
| tree | 5dc45ec1832eda32e0c738e87512c02d9c53faaf /shared-bindings | |
| parent | c37b69e1a5316956ce966cce6841f3d960e581b0 (diff) | |
Add gamepad_singleton to root pointers
Diffstat (limited to 'shared-bindings')
| -rw-r--r-- | shared-bindings/gamepad/GamePad.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c index b103c59b4..1e95776d7 100644 --- a/shared-bindings/gamepad/GamePad.c +++ b/shared-bindings/gamepad/GamePad.c @@ -27,14 +27,14 @@ #include "py/runtime.h" #include "py/mphal.h" #include "py/gc.h" +#include "py/mpstate.h" +#include "shared-module/gamepad/__init__.h" #include "shared-module/gamepad/GamePad.h" #include "shared-bindings/digitalio/DigitalInOut.h" #include "shared-bindings/util.h" #include "GamePad.h" -gamepad_obj_t* gamepad_singleton = NULL; - //| .. currentmodule:: gamepad //| //| :class:`GamePad` -- Scan buttons for presses @@ -106,13 +106,13 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args, raise_error_if_deinited( common_hal_digitalio_digitalinout_deinited(pin)); } - if (!gamepad_singleton) { - gamepad_singleton = m_new_obj(gamepad_obj_t); + if (!MP_STATE_VM(gamepad_singleton)) { + gamepad_obj_t* gamepad_singleton = m_new_obj(gamepad_obj_t); gamepad_singleton->base.type = &gamepad_type; - gamepad_singleton = gc_make_long_lived(gamepad_singleton); + MP_STATE_VM(gamepad_singleton) = gc_make_long_lived(gamepad_singleton); } gamepad_init(n_args, args); - return MP_OBJ_FROM_PTR(gamepad_singleton); + return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton)); } @@ -127,6 +127,7 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args, //| held down) can be recorded for the next call. //| STATIC mp_obj_t gamepad_get_pressed(mp_obj_t self_in) { + gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); mp_obj_t gamepad = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed); gamepad_singleton->pressed = 0; return gamepad; @@ -139,14 +140,12 @@ MP_DEFINE_CONST_FUN_OBJ_1(gamepad_get_pressed_obj, gamepad_get_pressed); //| Disable button scanning. //| STATIC mp_obj_t gamepad_deinit(mp_obj_t self_in) { - gamepad_singleton = NULL; + gamepad_reset(); return mp_const_none; } MP_DEFINE_CONST_FUN_OBJ_1(gamepad_deinit_obj, gamepad_deinit); -STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args, - size_t n_kw, const mp_obj_t *args); STATIC const mp_rom_map_elem_t gamepad_locals_dict_table[] = { { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)}, { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)}, |
