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authorScott Shawcroft <scott@tannewt.org>2019-05-16 16:45:38 -0700
committerScott Shawcroft <scott@tannewt.org>2019-05-21 17:41:06 -0700
commit3fad7de8db7f1f317ab6d00a00a82e406ec6fb33 (patch)
treed3c50c49fdbb62c69feec210531b5b02e3e6304d /shared-module/displayio/TileGrid.c
parenta888fe4c8e12144141b9c0730d3d25ebea33cbc7 (diff)
Rework the pixel computation to use areas
This changes the displayio pixel computation from per-pixel to per-area. This is precursor work to updating portions of the screen (#1169). It should provide mild speedups because bounds checks are done once per area rather than once per pixel. Filling by area also allows TileGrid to maintain a row-associative fill pattern even when the display's refresh is orthogonal to it.
Diffstat (limited to 'shared-module/displayio/TileGrid.c')
-rw-r--r--shared-module/displayio/TileGrid.c149
1 files changed, 114 insertions, 35 deletions
diff --git a/shared-module/displayio/TileGrid.c b/shared-module/displayio/TileGrid.c
index 3212dfe8b..6ffc65889 100644
--- a/shared-module/displayio/TileGrid.c
+++ b/shared-module/displayio/TileGrid.c
@@ -56,31 +56,40 @@ void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_
self->bitmap_width_in_tiles = bitmap_width_in_tiles;
self->width_in_tiles = width;
self->height_in_tiles = height;
- self->total_width = width * tile_width;
- self->total_height = height * tile_height;
+ self->area.x1 = x;
+ self->area.y1 = y;
+ // -1 because areas are inclusive
+ self->area.x2 = x + width * tile_width - 1;
+ self->area.y2 = y + height * tile_height - 1;
self->tile_width = tile_width;
self->tile_height = tile_height;
self->bitmap = bitmap;
self->pixel_shader = pixel_shader;
- self->x = x;
- self->y = y;
}
mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) {
- return self->x;
+ return self->area.x1;
}
void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) {
- self->needs_refresh = self->x != x;
- self->x = x;
+ if (self->area.x1 == x) {
+ return;
+ }
+ self->needs_refresh = true;
+ self->area.x2 += (self->area.x1 - x);
+ self->area.x1 = x;
}
mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) {
- return self->y;
+ return self->area.y1;
}
void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) {
- self->needs_refresh = self->y != y;
- self->y = y;
+ if (self->area.y1 == y) {
+ return;
+ }
+ self->needs_refresh = true;
+ self->area.y2 += (self->area.y1 - y);
+ self->area.y1 = y;
}
mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) {
@@ -128,14 +137,11 @@ void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t
void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
self->top_left_x = x;
self->top_left_y = y;
+ self->needs_refresh = true;
}
-bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) {
- x -= self->x;
- y -= self->y;
- if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) {
- return false;
- }
+bool displayio_tilegrid_get_area(displayio_tilegrid_t *self, displayio_buffer_transform_t* transform, displayio_area_t* area, uint32_t* mask, uint32_t *buffer) {
+ // If no tiles are present we have no impact.
uint8_t* tiles = self->tiles;
if (self->inline_tiles) {
tiles = (uint8_t*) &self->tiles;
@@ -143,30 +149,103 @@ bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t
if (tiles == NULL) {
return false;
}
- uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles;
- uint8_t tile = tiles[tile_location];
- uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width;
- uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height;
- uint32_t value = 0;
- if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
- value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
- } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
- value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
- } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
- value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ displayio_area_t overlap;
+ displayio_area_t scaled_area = {
+ .x1 = self->area.x1 * transform->scale,
+ .y1 = self->area.y1 * transform->scale,
+ .x2 = (self->area.x2 + 1) * transform->scale - 1, // Second point is inclusive.
+ .y2 = (self->area.y2 + 1) * transform->scale - 1
+ };
+ if (!displayio_area_compute_overlap(area, &scaled_area, &overlap)) {
+ return false;
}
- if (self->pixel_shader == mp_const_none) {
- *pixel = value;
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) {
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
- return true;
+ int16_t x_stride = 1;
+ int16_t y_stride = displayio_area_width(area);
+ if (transform->transpose_xy) {
+ x_stride = displayio_area_height(area);
+ y_stride = 1;
+ }
+ uint16_t start = 0;
+ if (transform->mirror_x) {
+ start += (area->x2 - area->x1) * x_stride;
+ x_stride *= -1;
+ }
+ if (transform->mirror_y) {
+ start += (area->y2 - area->y1) * y_stride;
+ y_stride *= -1;
}
- return false;
+ bool full_coverage = displayio_area_equal(area, &overlap);
+
+ // TODO(tannewt): Set full coverage to true if all pixels outside the overlap have already been
+ // set as well.
+ bool always_full_coverage = false;
+
+ // TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we
+ // can either return full coverage or bulk update the mask.
+ int16_t y = overlap.y1 - scaled_area.y1;
+ if (y < 0) {
+ y = 0;
+ }
+ int16_t x_shift = area->x1 - scaled_area.x1;
+ int16_t y_shift = area->y1 - scaled_area.y1;
+ for (; y <= overlap.y2 - scaled_area.y1; y++) {
+ int16_t x = overlap.x1 - scaled_area.x1;
+ if (x < 0) {
+ x = 0;
+ }
+ int16_t row_start = start + (y - y_shift) * y_stride;
+ int16_t local_y = y / transform->scale;
+ for (; x <= overlap.x2 - scaled_area.x1; x++) {
+ // Compute the destination pixel in the buffer and mask based on the transformations.
+ uint16_t offset = row_start + (x - x_shift) * x_stride;
+
+ // Check the mask first to see if the pixel has already been set.
+ if ((mask[offset / 32] & (1 << (offset % 32))) != 0) {
+ continue;
+ }
+ int16_t local_x = x / transform->scale;
+ uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles;
+ uint8_t tile = tiles[tile_location];
+ uint16_t tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width;
+ uint16_t tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height;
+
+ uint32_t value = 0;
+ // We always want to read bitmap pixels by row first and then transpose into the destination
+ // buffer because most bitmaps are row associated.
+ if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
+ value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
+ value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
+ } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
+ value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ }
+
+ uint16_t* pixel = ((uint16_t*) buffer) + offset;
+ if (self->pixel_shader == mp_const_none) {
+ *pixel = value;
+ return true;
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
+ if (!displayio_palette_get_color(self->pixel_shader, value, pixel)) {
+ // mark the pixel as transparent
+ full_coverage = false;
+ } else if (!always_full_coverage) {
+ mask[offset / 32] |= 1 << (offset % 32);
+ }
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
+ if (!common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
+ // mark the pixel as transparent
+ full_coverage = false;
+ } else if (!always_full_coverage) {
+ mask[offset / 32] |= 1 << (offset % 32);
+ }
+ }
+ }
+ }
+
+ return full_coverage;
}
bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) {