diff options
| author | Dan Halbert <halbert@halwitz.org> | 2019-06-13 21:55:07 -0400 |
|---|---|---|
| committer | Dan Halbert <halbert@halwitz.org> | 2019-06-13 21:55:07 -0400 |
| commit | bed6d43a768838fd3bc5d2048bf7acdc6e9b0a33 (patch) | |
| tree | 814683e585940b502d4e47f8556a69045729c77a /shared-module/displayio/TileGrid.c | |
| parent | 6fed24e1b6fce58f2c06328b9bc8b8f9d9512b42 (diff) | |
| parent | 6be7cf7440acb827d4b0f767b6083a859499b045 (diff) | |
merge from upstream; WIP redo Address; no more AddressType
Diffstat (limited to 'shared-module/displayio/TileGrid.c')
| -rw-r--r-- | shared-module/displayio/TileGrid.c | 388 |
1 files changed, 344 insertions, 44 deletions
diff --git a/shared-module/displayio/TileGrid.c b/shared-module/displayio/TileGrid.c index 3212dfe8b..97b704c40 100644 --- a/shared-module/displayio/TileGrid.c +++ b/shared-module/displayio/TileGrid.c @@ -56,31 +56,123 @@ void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_ self->bitmap_width_in_tiles = bitmap_width_in_tiles; self->width_in_tiles = width; self->height_in_tiles = height; - self->total_width = width * tile_width; - self->total_height = height * tile_height; + self->x = x; + self->y = y; + self->pixel_width = width * tile_width; + self->pixel_height = height * tile_height; self->tile_width = tile_width; self->tile_height = tile_height; self->bitmap = bitmap; self->pixel_shader = pixel_shader; - self->x = x; - self->y = y; + self->in_group = false; + self->first_draw = true; + self->flip_x = false; + self->flip_y = false; + self->transpose_xy = false; } +bool displayio_tilegrid_get_previous_area(displayio_tilegrid_t *self, displayio_area_t* area) { + if (self->first_draw) { + return false; + } + displayio_area_copy(&self->previous_area, area); + return true; +} + +void _update_current_x(displayio_tilegrid_t *self) { + int16_t width; + if (self->transpose_xy) { + width = self->pixel_height; + } else { + width = self->pixel_width; + } + if (self->absolute_transform->transpose_xy) { + self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->x; + self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + width); + if (self->current_area.y2 < self->current_area.y1) { + int16_t temp = self->current_area.y2; + self->current_area.y2 = self->current_area.y1; + self->current_area.y1 = temp; + } + } else { + self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->x; + self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + width); + if (self->current_area.x2 < self->current_area.x1) { + int16_t temp = self->current_area.x2; + self->current_area.x2 = self->current_area.x1; + self->current_area.x1 = temp; + } + } +} + +void _update_current_y(displayio_tilegrid_t *self) { + int16_t height; + if (self->transpose_xy) { + height = self->pixel_width; + } else { + height = self->pixel_height; + } + if (self->absolute_transform->transpose_xy) { + self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->y; + self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + height); + if (self->current_area.x2 < self->current_area.x1) { + int16_t temp = self->current_area.x2; + self->current_area.x2 = self->current_area.x1; + self->current_area.x1 = temp; + } + } else { + self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->y; + self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + height); + if (self->current_area.y2 < self->current_area.y1) { + int16_t temp = self->current_area.y2; + self->current_area.y2 = self->current_area.y1; + self->current_area.y1 = temp; + } + } +} + +void displayio_tilegrid_update_transform(displayio_tilegrid_t *self, + const displayio_buffer_transform_t* absolute_transform) { + self->in_group = absolute_transform != NULL; + self->absolute_transform = absolute_transform; + if (absolute_transform != NULL) { + self->moved = !self->first_draw; + + _update_current_x(self); + _update_current_y(self); + } else { + self->first_draw = true; + } +} mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) { return self->x; } void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) { - self->needs_refresh = self->x != x; + if (self->x == x) { + return; + } + + self->moved = !self->first_draw; + self->x = x; + if (self->absolute_transform != NULL) { + _update_current_x(self); + } } mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) { return self->y; } void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) { - self->needs_refresh = self->y != y; + if (self->y == y) { + return; + } + self->moved = !self->first_draw; self->y = y; + if (self->absolute_transform != NULL) { + _update_current_y(self); + } } mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) { @@ -89,10 +181,9 @@ mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *se void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) { self->pixel_shader = pixel_shader; - self->needs_refresh = true; + self->full_change = true; } - uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) { return self->width_in_tiles; } @@ -121,21 +212,78 @@ void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t return; } tiles[y * self->width_in_tiles + x] = tile_index; - self->needs_refresh = true; + displayio_area_t temp_area; + displayio_area_t* tile_area; + if (!self->partial_change) { + tile_area = &self->dirty_area; + } else { + tile_area = &temp_area; + } + tile_area->x1 = x * self->tile_width; + tile_area->x2 = tile_area->x1 + self->tile_width; + tile_area->y1 = y * self->tile_height; + tile_area->y2 = tile_area->y1 + self->tile_height; + if (self->partial_change) { + displayio_area_expand(&self->dirty_area, &temp_area); + } + + self->partial_change = true; +} + +bool common_hal_displayio_tilegrid_get_flip_x(displayio_tilegrid_t *self) { + return self->flip_x; +} + +void common_hal_displayio_tilegrid_set_flip_x(displayio_tilegrid_t *self, bool flip_x) { + if (self->flip_x == flip_x) { + return; + } + self->flip_x = flip_x; + self->full_change = true; +} + +bool common_hal_displayio_tilegrid_get_flip_y(displayio_tilegrid_t *self) { + return self->flip_y; +} + +void common_hal_displayio_tilegrid_set_flip_y(displayio_tilegrid_t *self, bool flip_y) { + if (self->flip_y == flip_y) { + return; + } + self->flip_y = flip_y; + self->full_change = true; } +bool common_hal_displayio_tilegrid_get_transpose_xy(displayio_tilegrid_t *self) { + return self->transpose_xy; +} + +void common_hal_displayio_tilegrid_set_transpose_xy(displayio_tilegrid_t *self, bool transpose_xy) { + if (self->transpose_xy == transpose_xy) { + return; + } + self->transpose_xy = transpose_xy; + + // Square TileGrids do not change dimensions when transposed. + if (self->pixel_width == self->pixel_height) { + self->full_change = true; + return; + } + + _update_current_x(self); + _update_current_y(self); + + self->moved = true; +} void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { self->top_left_x = x; self->top_left_y = y; + self->full_change = true; } -bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) { - x -= self->x; - y -= self->y; - if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) { - return false; - } +bool displayio_tilegrid_fill_area(displayio_tilegrid_t *self, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) { + // If no tiles are present we have no impact. uint8_t* tiles = self->tiles; if (self->inline_tiles) { tiles = (uint8_t*) &self->tiles; @@ -143,46 +291,143 @@ bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t if (tiles == NULL) { return false; } - uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles; - uint8_t tile = tiles[tile_location]; - uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width; - uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height; - uint32_t value = 0; - if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) { - value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y); - } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) { - value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y); - } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) { - value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y); + displayio_area_t overlap; + if (!displayio_area_compute_overlap(area, &self->current_area, &overlap)) { + return false; } - if (self->pixel_shader == mp_const_none) { - *pixel = value; - return true; - } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) { - return true; - } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) { - return true; + int16_t x_stride = 1; + int16_t y_stride = displayio_area_width(area); + + bool flip_x = self->flip_x; + bool flip_y = self->flip_y; + if (self->transpose_xy != self->absolute_transform->transpose_xy) { + bool temp_flip = flip_x; + flip_x = flip_y; + flip_y = temp_flip; } - return false; -} + // How many pixels are outside of our area between us and the start of the row. + uint16_t start = 0; + if ((self->absolute_transform->dx < 0) != flip_x) { + start += (area->x2 - area->x1 - 1) * x_stride; + x_stride *= -1; + } + if ((self->absolute_transform->dy < 0) != flip_y) { + start += (area->y2 - area->y1 - 1) * y_stride; + y_stride *= -1; + } -bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) { - if (self->needs_refresh) { - return true; - } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { - return displayio_palette_needs_refresh(self->pixel_shader); - } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { - return displayio_colorconverter_needs_refresh(self->pixel_shader); + // Track if this layer finishes filling in the given area. We can ignore any remaining + // layers at that point. + bool full_coverage = displayio_area_equal(area, &overlap); + + // TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been + // set and our palette is all opaque. + + // TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we + // can either return full coverage or bulk update the mask. + displayio_area_t transformed; + displayio_area_transform_within(flip_x != (self->absolute_transform->dx < 0), flip_y != (self->absolute_transform->dy < 0), self->transpose_xy != self->absolute_transform->transpose_xy, + &overlap, + &self->current_area, + &transformed); + + int16_t start_x = (transformed.x1 - self->current_area.x1); + int16_t end_x = (transformed.x2 - self->current_area.x1); + int16_t start_y = (transformed.y1 - self->current_area.y1); + int16_t end_y = (transformed.y2 - self->current_area.y1); + + int16_t y_shift = 0; + int16_t x_shift = 0; + if ((self->absolute_transform->dx < 0) != flip_x) { + x_shift = area->x2 - overlap.x2; + } else { + x_shift = overlap.x1 - area->x1; + } + if ((self->absolute_transform->dy < 0) != flip_y) { + y_shift = area->y2 - overlap.y2; + } else { + y_shift = overlap.y1 - area->y1; } - return false; + // This untransposes x and y so it aligns with bitmap rows. + if (self->transpose_xy != self->absolute_transform->transpose_xy) { + int16_t temp_stride = x_stride; + x_stride = y_stride; + y_stride = temp_stride; + int16_t temp_shift = x_shift; + x_shift = y_shift; + y_shift = temp_shift; + } + + for (int16_t y = start_y; y < end_y; y++) { + int16_t row_start = start + (y - start_y + y_shift) * y_stride; + int16_t local_y = y / self->absolute_transform->scale; + for (int16_t x = start_x; x < end_x; x++) { + // Compute the destination pixel in the buffer and mask based on the transformations. + int16_t offset = row_start + (x - start_x + x_shift) * x_stride; + + // This is super useful for debugging out range accesses. Uncomment to use. + // if (offset < 0 || offset >= (int32_t) displayio_area_size(area)) { + // asm("bkpt"); + // } + + // Check the mask first to see if the pixel has already been set. + if ((mask[offset / 32] & (1 << (offset % 32))) != 0) { + continue; + } + int16_t local_x = x / self->absolute_transform->scale; + uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles; + uint8_t tile = tiles[tile_location]; + uint16_t tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width; + uint16_t tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height; + + uint32_t value = 0; + // We always want to read bitmap pixels by row first and then transpose into the destination + // buffer because most bitmaps are row associated. + if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) { + value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y); + } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) { + value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y); + } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) { + value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y); + } + + uint16_t* pixel = ((uint16_t*) buffer) + offset; + if (self->pixel_shader == mp_const_none) { + *pixel = value; + return true; + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { + if (!displayio_palette_get_color(self->pixel_shader, value, pixel)) { + // A pixel is transparent so we haven't fully covered the area ourselves. + full_coverage = false; + } else { + mask[offset / 32] |= 1 << (offset % 32); + } + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { + if (!common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) { + // A pixel is transparent so we haven't fully covered the area ourselves. + full_coverage = false; + } else { + mask[offset / 32] |= 1 << (offset % 32); + } + } + } + } + return full_coverage; } void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) { - self->needs_refresh = false; + if (self->moved || self->first_draw) { + displayio_area_copy(&self->current_area, &self->previous_area); + } + + self->moved = false; + self->full_change = false; + self->partial_change = false; + self->first_draw = false; if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { displayio_palette_finish_refresh(self->pixel_shader); } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { @@ -191,3 +436,58 @@ void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) { // TODO(tannewt): We could double buffer changes to position and move them over here. // That way they won't change during a refresh and tear. } + +displayio_area_t* displayio_tilegrid_get_refresh_areas(displayio_tilegrid_t *self, displayio_area_t* tail) { + if (self->moved && !self->first_draw) { + displayio_area_union(&self->previous_area, &self->current_area, &self->dirty_area); + if (displayio_area_size(&self->dirty_area) <= 2 * self->pixel_width * self->pixel_height) { + self->dirty_area.next = tail; + return &self->dirty_area; + } + self->previous_area.next = tail; + self->current_area.next = &self->previous_area; + return &self->current_area; + } + + // We must recheck if our sources require a refresh because needs_refresh may or may not have + // been called. + self->full_change = self->full_change || + (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && + displayio_palette_needs_refresh(self->pixel_shader)) || + (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && + displayio_colorconverter_needs_refresh(self->pixel_shader)); + if (self->full_change || self->first_draw) { + self->current_area.next = tail; + return &self->current_area; + } + + if (self->partial_change) { + if (self->absolute_transform->transpose_xy) { + int16_t x1 = self->dirty_area.x1; + self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y1); + self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x1); + int16_t x2 = self->dirty_area.x2; + self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y2); + self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x2); + } else { + self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x1); + self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y1); + self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x2); + self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y2); + } + if (self->dirty_area.y2 < self->dirty_area.y1) { + int16_t temp = self->dirty_area.y2; + self->dirty_area.y2 = self->dirty_area.y1; + self->dirty_area.y1 = temp; + } + if (self->dirty_area.x2 < self->dirty_area.x1) { + int16_t temp = self->dirty_area.x2; + self->dirty_area.x2 = self->dirty_area.x1; + self->dirty_area.x1 = temp; + } + + self->dirty_area.next = tail; + return &self->dirty_area; + } + return tail; +} |
