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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:38:51 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit4dc286fa14e381f7ac2ca4dda1f006fac5bc0356 (patch)
tree0eb43e491db419747f9fbc7587e32de31cec467d /shared-module/gamepad/GamePad.c
parent049e80993d8e7a4514e66d5745536a1b38480852 (diff)
Reorganize the gamepad code
Diffstat (limited to 'shared-module/gamepad/GamePad.c')
-rw-r--r--shared-module/gamepad/GamePad.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/shared-module/gamepad/GamePad.c b/shared-module/gamepad/GamePad.c
index e69de29bb..23addb397 100644
--- a/shared-module/gamepad/GamePad.c
+++ b/shared-module/gamepad/GamePad.c
@@ -0,0 +1,51 @@
+/*
+ * This file is part of the MicroPython project, http://micropython.org/
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "shared-bindings/digitalio/DigitalInOut.h"
+#include "GamePad.h"
+
+void gamepad_init(gamepad_obj_t *gamepad,
+ const mp_obj_t pins[], size_t n_pins) {
+ for (size_t i = 0; i < 8; ++i) {
+ gamepad->pins[i] = NULL;
+ }
+ gamepad->pulls = 0;
+ for (size_t i = 0; i < n_pins; ++i) {
+ digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
+ if (common_hal_digitalio_digitalinout_get_direction(pin) !=
+ DIRECTION_INPUT) {
+ common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
+ }
+ digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
+ if (pull == PULL_NONE) {
+ common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
+ }
+ if (pull != PULL_DOWN) {
+ gamepad->pulls |= 1 << i;
+ }
+ gamepad->pins[i] = pin;
+ }
+}