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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:38:51 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit4dc286fa14e381f7ac2ca4dda1f006fac5bc0356 (patch)
tree0eb43e491db419747f9fbc7587e32de31cec467d /shared-module/gamepad/__init__.c
parent049e80993d8e7a4514e66d5745536a1b38480852 (diff)
Reorganize the gamepad code
Diffstat (limited to 'shared-module/gamepad/__init__.c')
-rw-r--r--shared-module/gamepad/__init__.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/shared-module/gamepad/__init__.c b/shared-module/gamepad/__init__.c
index ccfbfae56..f92042d4b 100644
--- a/shared-module/gamepad/__init__.c
+++ b/shared-module/gamepad/__init__.c
@@ -29,6 +29,9 @@
#include "py/mpstate.h"
#include "__init__.h"
#include "GamePad.h"
+#include "GamePadShift.h"
+#include "shared-bindings/gamepad/GamePad.h"
+#include "shared-bindings/gamepad/GamePadShift.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
@@ -37,18 +40,16 @@ void gamepad_tick(void) {
static uint8_t last = 0;
uint8_t current = 0;
uint8_t bit = 1;
- digitalio_digitalinout_obj_t* data_pin;
- digitalio_digitalinout_obj_t* clock_pin;
- digitalio_digitalinout_obj_t* latch_pin;
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
- if (!gamepad_singleton) {
+ void* singleton = MP_STATE_VM(gamepad_singleton);
+ if (!singleton) {
return;
}
- if (gamepad_singleton->pins[0]) {
+ if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepad_type)) {
// buttons connected directly to pins
+ gamepad_obj_t *self = singleton;
for (int i = 0; i < 8; ++i) {
- digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
+ digitalio_digitalinout_obj_t* pin = self->pins[i];
if (!pin) {
break;
}
@@ -57,25 +58,24 @@ void gamepad_tick(void) {
}
bit <<= 1;
}
- current ^= gamepad_singleton->pulls;
- } else {
+ current ^= self->pulls;
+ self->pressed |= last & current;
+ } else if (MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepadshift_type)) {
// buttons connected to a shift register
- data_pin = gamepad_singleton->pins[1];
- clock_pin = gamepad_singleton->pins[2];
- latch_pin = gamepad_singleton->pins[3];
+ gamepadshift_obj_t *self = singleton;
- common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
+ common_hal_digitalio_digitalinout_set_value(self->latch_pin, 1);
for (int i = 0; i < 8; ++i) {
- common_hal_digitalio_digitalinout_set_value(clock_pin, 0);
- if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
+ common_hal_digitalio_digitalinout_set_value(self->clock_pin, 0);
+ if (common_hal_digitalio_digitalinout_get_value(self->data_pin)) {
current |= bit;
}
- common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
+ common_hal_digitalio_digitalinout_set_value(self->clock_pin, 1);
bit <<= 1;
}
- common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
+ common_hal_digitalio_digitalinout_set_value(self->latch_pin, 0);
+ self->pressed |= last & current;
}
- gamepad_singleton->pressed |= last & current;
last = current;
}