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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-11 12:05:49 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commitae60968563ff844189ef17fcb8ba3ec9bb7b54f9 (patch)
tree499a4d93cbba5705ec2a248e48198d9b593fa0c6 /shared-module/gamepad
parent7e89beeb3101ddb7fc1d3f35d492943ffb287ec2 (diff)
More refactoring
Diffstat (limited to 'shared-module/gamepad')
-rw-r--r--shared-module/gamepad/GamePad.c77
-rw-r--r--shared-module/gamepad/GamePad.h9
-rw-r--r--shared-module/gamepad/__init__.c22
3 files changed, 12 insertions, 96 deletions
diff --git a/shared-module/gamepad/GamePad.c b/shared-module/gamepad/GamePad.c
index 18a7c4d7b..e69de29bb 100644
--- a/shared-module/gamepad/GamePad.c
+++ b/shared-module/gamepad/GamePad.c
@@ -1,77 +0,0 @@
-/*
- * This file is part of the MicroPython project, http://micropython.org/
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-#include <stdbool.h>
-
-#include "py/mpstate.h"
-#include "__init__.h"
-#include "GamePad.h"
-
-#include "shared-bindings/digitalio/Pull.h"
-#include "shared-bindings/digitalio/DigitalInOut.h"
-#include "shared-bindings/util.h"
-
-
-void gamepad_init_pins(size_t n_pins, const mp_obj_t* pins) {
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
- for (size_t i = 0; i < 8; ++i) {
- gamepad_singleton->pins[i] = NULL;
- }
- gamepad_singleton->pulls = 0;
- for (size_t i = 0; i < n_pins; ++i) {
- digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
- digitalio_direction_t direction = common_hal_digitalio_digitalinout_get_direction(pin);
- if (direction != DIRECTION_INPUT) {
- common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
- }
- digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
- if (pull == PULL_NONE) {
- common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
- }
- if (pull != PULL_DOWN) {
- gamepad_singleton->pulls |= 1 << i;
- }
- gamepad_singleton->pins[i] = pin;
- }
- gamepad_singleton->kind = GAMEPAD_KIND_PINS;
-}
-
-void gamepad_init_shift(digitalio_digitalinout_obj_t *data_pin,
- digitalio_digitalinout_obj_t *clock_pin,
- digitalio_digitalinout_obj_t *latch_pin) {
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
-
- common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
- gamepad_singleton->pins[0] = data_pin;
-
- common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0, DRIVE_MODE_PUSH_PULL);
- gamepad_singleton->pins[1] = clock_pin;
-
- common_hal_digitalio_digitalinout_switch_to_output(latch_pin, 1, DRIVE_MODE_PUSH_PULL);
- gamepad_singleton->pins[2] = latch_pin;
-
- gamepad_singleton->kind = GAMEPAD_KIND_SHIFT;
-}
diff --git a/shared-module/gamepad/GamePad.h b/shared-module/gamepad/GamePad.h
index 8ba597a37..746bba567 100644
--- a/shared-module/gamepad/GamePad.h
+++ b/shared-module/gamepad/GamePad.h
@@ -36,15 +36,6 @@ typedef struct {
digitalio_digitalinout_obj_t* pins[8];
volatile uint8_t pressed;
uint8_t pulls;
- uint8_t kind;
} gamepad_obj_t;
-#define GAMEPAD_KIND_PINS 0
-#define GAMEPAD_KIND_SHIFT 1
-
-void gamepad_init_pins(size_t n_pins, const mp_obj_t* pins);
-void gamepad_init_shift(digitalio_digitalinout_obj_t *data_pin,
- digitalio_digitalinout_obj_t *clock_pin,
- digitalio_digitalinout_obj_t *latch_pin);
-
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
diff --git a/shared-module/gamepad/__init__.c b/shared-module/gamepad/__init__.c
index 24c299f86..ccfbfae56 100644
--- a/shared-module/gamepad/__init__.c
+++ b/shared-module/gamepad/__init__.c
@@ -37,12 +37,16 @@ void gamepad_tick(void) {
static uint8_t last = 0;
uint8_t current = 0;
uint8_t bit = 1;
+ digitalio_digitalinout_obj_t* data_pin;
+ digitalio_digitalinout_obj_t* clock_pin;
+ digitalio_digitalinout_obj_t* latch_pin;
+
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
if (!gamepad_singleton) {
return;
}
- switch (gamepad_singleton->kind) {
- case GAMEPAD_KIND_PINS:
+ if (gamepad_singleton->pins[0]) {
+ // buttons connected directly to pins
for (int i = 0; i < 8; ++i) {
digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
if (!pin) {
@@ -54,12 +58,11 @@ void gamepad_tick(void) {
bit <<= 1;
}
current ^= gamepad_singleton->pulls;
- break;
- case GAMEPAD_KIND_SHIFT:
- bit = 1; // we need a statement after a label
- digitalio_digitalinout_obj_t* data_pin = gamepad_singleton->pins[0];
- digitalio_digitalinout_obj_t* clock_pin = gamepad_singleton->pins[1];
- digitalio_digitalinout_obj_t* latch_pin = gamepad_singleton->pins[2];
+ } else {
+ // buttons connected to a shift register
+ data_pin = gamepad_singleton->pins[1];
+ clock_pin = gamepad_singleton->pins[2];
+ latch_pin = gamepad_singleton->pins[3];
common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
for (int i = 0; i < 8; ++i) {
@@ -67,11 +70,10 @@ void gamepad_tick(void) {
if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
current |= bit;
}
- bit <<= 1;
common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
+ bit <<= 1;
}
common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
- break;
}
gamepad_singleton->pressed |= last & current;
last = current;