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authorScott Shawcroft <scott@adafruit.com>2020-05-12 18:22:57 -0700
committerGitHub <noreply@github.com>2020-05-12 18:22:57 -0700
commit277e8d528bef84cefe854d527bf5f822e0ec8ceb (patch)
treebeaa452a5dacf21e663a884e358e2ac2d223b777 /shared-module/vectorio/VectorShape.c
parentbc40034a08a7c3b371a13610a896e1ca40c4a329 (diff)
parent75f9969860870a4ae636c74ae210275413b13c2f (diff)
Merge branch 'master' into Optical-Encoder-Module
Diffstat (limited to 'shared-module/vectorio/VectorShape.c')
-rw-r--r--shared-module/vectorio/VectorShape.c336
1 files changed, 336 insertions, 0 deletions
diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c
new file mode 100644
index 000000000..4fb353aae
--- /dev/null
+++ b/shared-module/vectorio/VectorShape.c
@@ -0,0 +1,336 @@
+
+#include "stdlib.h"
+
+#include "shared-module/vectorio/__init__.h"
+#include "shared-bindings/vectorio/VectorShape.h"
+
+#include "py/runtime.h"
+#include "shared-bindings/time/__init__.h"
+#include "shared-bindings/displayio/ColorConverter.h"
+#include "shared-bindings/displayio/Palette.h"
+
+#include "shared-bindings/vectorio/Circle.h"
+#include "shared-bindings/vectorio/Polygon.h"
+#include "shared-bindings/vectorio/Rectangle.h"
+
+// Lifecycle actions.
+#define VECTORIO_SHAPE_DEBUG(...) (void)0
+// #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
+
+
+// Used in both logging and ifdefs, for extra variables
+// #define VECTORIO_PERF(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
+
+
+// Really verbose.
+#define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0
+// #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
+
+
+inline __attribute__((always_inline))
+static int32_t max(int32_t a, int32_t b) {
+ return a > b ? a : b;
+}
+
+
+inline __attribute__((always_inline))
+static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) {
+ VECTORIO_SHAPE_DEBUG("%p get_screen_area tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}", self,
+ self->absolute_transform->x, self->absolute_transform->y, self->absolute_transform->dx, self->absolute_transform->dy, self->absolute_transform->scale,
+ self->absolute_transform->width, self->absolute_transform->height, self->absolute_transform->mirror_x, self->absolute_transform->mirror_y, self->absolute_transform->transpose_xy
+ );
+ self->ishape.get_area(self->ishape.shape, out_area);
+ VECTORIO_SHAPE_DEBUG(" in:{(%5d,%5d), (%5d,%5d)}", out_area->x1, out_area->y1, out_area->x2, out_area->y2);
+ if (self->absolute_transform->transpose_xy) {
+ int16_t swap = out_area->x1;
+ out_area->x1 = (out_area->y1 + self->y) * self->absolute_transform->dx + self->absolute_transform->x;
+ out_area->y1 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y;
+ swap = out_area->x2;
+ out_area->x2 = (out_area->y2 + self->y) * self->absolute_transform->dx + self->absolute_transform->x;
+ out_area->y2 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y;
+ } else {
+ out_area->x1 = (out_area->x1 + self->x) * self->absolute_transform->dx + self->absolute_transform->x;
+ out_area->y1 = (out_area->y1 + self->y) * self->absolute_transform->dy + self->absolute_transform->y;
+ out_area->x2 = (out_area->x2 + self->x) * self->absolute_transform->dx + self->absolute_transform->x;
+ out_area->y2 = (out_area->y2 + self->y) * self->absolute_transform->dy + self->absolute_transform->y;
+ }
+ // We might have mirrored due to dx
+ if (out_area->x2 < out_area->x1) {
+ int16_t swap = out_area->x1;
+ out_area->x1 = out_area->x2;
+ out_area->x2 = swap;
+ }
+ if (out_area->y2 < out_area->y1) {
+ int16_t swap = out_area->y1;
+ out_area->y1 = out_area->y2;
+ out_area->y2 = swap;
+ }
+ VECTORIO_SHAPE_DEBUG(" out:{(%5d,%5d), (%5d,%5d)}\n", out_area->x1, out_area->y1, out_area->x2, out_area->y2);
+}
+
+
+// For use by Group to know where it needs to redraw on layer removal.
+bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) {
+ displayio_area_copy(&self->ephemeral_dirty_area, out_area);
+ return true; // For now just always redraw.
+}
+
+
+// This must be invoked each time a shape changes its position or its shape in any way.
+void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) {
+ vectorio_vector_shape_t *self = vector_shape;
+ // In screen space. Need to offset the shape space.
+ displayio_area_t current_area;
+ _get_screen_area(self, &current_area);
+ VECTORIO_SHAPE_DEBUG("%p shape_dirty current:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}",
+ self,
+ current_area.x1, current_area.y1, current_area.x2, current_area.y2,
+ self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+ self->dirty = true;
+ // Dirty area tracks the shape's footprint between draws. It's reset on refresh finish,
+ displayio_area_expand(&self->ephemeral_dirty_area, &current_area);
+ VECTORIO_SHAPE_DEBUG(" -> expanded:{(%3d,%3d), (%3d,%3d)}\n", self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+}
+
+
+static displayio_buffer_transform_t null_transform = {
+ .x = 0,
+ .y = 0,
+ .dx = 1,
+ .dy = 1,
+ .scale = 1,
+ .width = 0,
+ .height = 0,
+ .mirror_x = false,
+ .mirror_y = false,
+ .transpose_xy = false
+};
+
+
+void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self,
+ vectorio_ishape_t ishape,
+ mp_obj_t pixel_shader, uint16_t x, uint16_t y) {
+ VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y);
+ self->x = x;
+ self->y = y;
+ self->pixel_shader = pixel_shader;
+ self->ishape = ishape;
+ self->dirty = true;
+ self->absolute_transform = &null_transform; // Critical to have a valid transform before getting screen area.
+ _get_screen_area(self, &self->ephemeral_dirty_area);
+ self->ephemeral_dirty_area.next = NULL;
+}
+
+
+mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_x\n", self);
+ return self->x;
+}
+
+
+void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x) {
+ VECTORIO_SHAPE_DEBUG("%p set_x %d\n", self, x);
+ if (self->x == x) {
+ return;
+ }
+ self->x = x;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+
+mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_y\n", self);
+ return self->y;
+}
+
+
+void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y) {
+ VECTORIO_SHAPE_DEBUG("%p set_y %d\n", self, y);
+ if (self->y == y) {
+ return;
+ }
+ self->y = y;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+
+mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) {
+ VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self);
+ return self->pixel_shader;
+}
+
+void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader) {
+ VECTORIO_SHAPE_DEBUG("%p set_pixel_shader\n", self);
+ self->pixel_shader = pixel_shader;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+
+bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t* colorspace, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) {
+ // Shape areas are relative to 0,0. This will allow rotation about a known axis.
+ // The consequence is that the area reported by the shape itself is _relative_ to 0,0.
+ // To make it relative to the VectorShape position, we must shift it.
+ // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from
+ // the shape_area (unshifted) space.
+#ifdef VECTORIO_PERF
+ uint64_t start = common_hal_time_monotonic_ns();
+ uint64_t pixel_time = 0;
+#endif
+ displayio_area_t overlap;
+ VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%5d,%5d), (%5d,%5d)} dirty: {(%5d,%5d), (%5d,%5d)}",
+ self, self->dirty,
+ area->x1, area->y1, area->x2, area->y2,
+ self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2
+ );
+ if (!displayio_area_compute_overlap(area, &self->ephemeral_dirty_area, &overlap)) {
+ VECTORIO_SHAPE_DEBUG(" no overlap\n");
+ return false;
+ }
+ VECTORIO_SHAPE_DEBUG(", overlap: {(%3d,%3d), (%3d,%3d)}", overlap.x1, overlap.y1, overlap.x2, overlap.y2);
+
+ bool full_coverage = displayio_area_equal(area, &overlap);
+
+ uint8_t pixels_per_byte = 8 / colorspace->depth;
+
+ uint32_t linestride_px = displayio_area_width(area);
+ uint32_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px;
+ uint32_t column_dirty_offset_px = overlap.x1 - area->x1;
+ VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d shape:%s",
+ linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte, mp_obj_get_type_str(self->ishape.shape));
+
+ displayio_input_pixel_t input_pixel;
+ displayio_output_pixel_t output_pixel;
+
+ uint32_t mask_start_px = line_dirty_offset_px;
+ for (input_pixel.y = overlap.y1; input_pixel.y < overlap.y2; ++input_pixel.y) {
+ mask_start_px += column_dirty_offset_px;
+ for (input_pixel.x = overlap.x1; input_pixel.x < overlap.x2; ++input_pixel.x) {
+ // Check the mask first to see if the pixel has already been set.
+ uint32_t pixel_index = mask_start_px + (input_pixel.x - overlap.x1);
+ uint32_t *mask_doubleword = &(mask[pixel_index / 32]);
+ uint8_t mask_bit = pixel_index % 32;
+ VECTORIO_SHAPE_PIXEL_DEBUG("%p pixel_index: %5u mask_bit: %2u", self, pixel_index, mask_bit);
+ if ((*mask_doubleword & (1u << mask_bit)) != 0) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" masked\n");
+ continue;
+ }
+ output_pixel.pixel = 0;
+
+ // Get the target pixel based on the shape's coordinate space
+ int16_t pixel_to_get_x;
+ int16_t pixel_to_get_y;
+ if (self->absolute_transform->transpose_xy) {
+ pixel_to_get_x = (input_pixel.y - self->absolute_transform->dy * self->x - self->absolute_transform->y) / self->absolute_transform->dy;
+ pixel_to_get_y = (input_pixel.x - self->absolute_transform->dx * self->y - self->absolute_transform->x) / self->absolute_transform->dx;
+ } else {
+ pixel_to_get_x = (input_pixel.x - self->absolute_transform->dx * self->x) / self->absolute_transform->dx;
+ pixel_to_get_y = (input_pixel.y - self->absolute_transform->dy * self->y) / self->absolute_transform->dy;
+ }
+ VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y);
+#ifdef VECTORIO_PERF
+ uint64_t pre_pixel = common_hal_time_monotonic_ns();
+#endif
+ input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y);
+#ifdef VECTORIO_PERF
+ uint64_t post_pixel = common_hal_time_monotonic_ns();
+ pixel_time += post_pixel - pre_pixel;
+#endif
+ VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel);
+
+ output_pixel.opaque = true;
+ if (self->pixel_shader == mp_const_none) {
+ output_pixel.pixel = input_pixel.pixel;
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
+ output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel);
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
+ displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel);
+ }
+ if (!output_pixel.opaque) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel; input area is not fully covered)\n");
+ full_coverage = false;
+ } else {
+ *mask_doubleword |= 1u << mask_bit;
+ if (colorspace->depth == 16) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16\n", output_pixel.pixel);
+ *(((uint16_t*) buffer) + pixel_index) = output_pixel.pixel;
+ } else if (colorspace->depth == 8) {
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8\n", output_pixel.pixel);
+ *(((uint8_t*) buffer) + pixel_index) = output_pixel.pixel;
+ } else if (colorspace->depth < 8) {
+ // Reorder the offsets to pack multiple rows into a byte (meaning they share a column).
+ if (!colorspace->pixels_in_byte_share_row) {
+ uint16_t width = linestride_px;
+ uint16_t row = pixel_index / width;
+ uint16_t col = pixel_index % width;
+ pixel_index = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte;
+ }
+ uint8_t shift = (pixel_index % pixels_per_byte) * colorspace->depth;
+ if (colorspace->reverse_pixels_in_byte) {
+ // Reverse the shift by subtracting it from the leftmost shift.
+ shift = (pixels_per_byte - 1) * colorspace->depth - shift;
+ }
+ VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %2d %d\n", output_pixel.pixel, colorspace->depth);
+ ((uint8_t*)buffer)[pixel_index / pixels_per_byte] |= output_pixel.pixel << shift;
+ }
+ }
+ }
+ mask_start_px += linestride_px - column_dirty_offset_px;
+ }
+#ifdef VECTORIO_PERF
+ uint64_t end = common_hal_time_monotonic_ns();
+ uint32_t pixels = (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1);
+ VECTORIO_PERF("draw %16s -> shape:{%4dpx, %4.1fms,%9.1fpps fill} shape_pixels:{%6.1fus total, %4.1fus/px}\n",
+ mp_obj_get_type_str(self->ishape.shape),
+ (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1),
+ (double)((end - start) / 1000000.0),
+ (double)(max(1, pixels * (1000000000.0 / (end - start)))),
+ (double)(pixel_time / 1000.0),
+ (double)(pixel_time / 1000.0 / pixels)
+ );
+#endif
+ VECTORIO_SHAPE_DEBUG(" -> pixels:%4d\n");
+ return full_coverage;
+}
+
+
+void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self) {
+ if ( !self->dirty ) {
+ return;
+ }
+ VECTORIO_SHAPE_DEBUG("%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+ self->dirty = false;
+ // Reset dirty area tracking to current footprint
+ _get_screen_area(self, &self->ephemeral_dirty_area);
+ self->ephemeral_dirty_area.next = NULL;
+ VECTORIO_SHAPE_DEBUG("%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+
+ if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
+ displayio_palette_finish_refresh(self->pixel_shader);
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
+ displayio_colorconverter_finish_refresh(self->pixel_shader);
+ }
+}
+
+
+// Assembles a singly linked list of dirty areas from all components on the display.
+displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail) {
+ if (self->dirty
+ || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_needs_refresh(self->pixel_shader))
+ || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && displayio_colorconverter_needs_refresh(self->pixel_shader))
+ ) {
+ VECTORIO_SHAPE_DEBUG("%p get_refresh_area dirty:%d {(%3d,%3d), (%3d,%3d)}", self, self->dirty, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2);
+ common_hal_vectorio_vector_shape_set_dirty(self);
+ // vector.add_to_head
+ self->ephemeral_dirty_area.next = tail;
+ VECTORIO_SHAPE_DEBUG(" this_area: %p next: %p after: %p\n", &self->ephemeral_dirty_area, tail, tail == NULL ? NULL : tail->next);
+ return &self->ephemeral_dirty_area;
+ }
+ return tail;
+}
+
+void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) {
+ self->absolute_transform = group_transform == NULL ? &null_transform : group_transform;
+ common_hal_vectorio_vector_shape_set_dirty(self);
+}
+
+