diff options
| author | warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> | 2020-05-08 23:03:15 -0700 |
|---|---|---|
| committer | warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> | 2020-05-09 22:15:51 -0700 |
| commit | 4086600b61f14e043f02c1b8771e7780b82f313c (patch) | |
| tree | 43845cc9eb946670ec88302d097dfccfe639995c /shared-module/vectorio | |
| parent | 1c6e646f5630a46ea77e848788947c099e2c1f31 (diff) | |
vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever
settings are on the Display. Currently only transpose is done.
Diffstat (limited to 'shared-module/vectorio')
| -rw-r--r-- | shared-module/vectorio/VectorShape.c | 34 | ||||
| -rw-r--r-- | shared-module/vectorio/VectorShape.h | 2 |
2 files changed, 25 insertions, 11 deletions
diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c index 985b77858..6030c1e3d 100644 --- a/shared-module/vectorio/VectorShape.c +++ b/shared-module/vectorio/VectorShape.c @@ -50,7 +50,7 @@ inline __attribute__((always_inline)) static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { VECTORIO_SHAPE_DEBUG("%p get_screen_area\n", self); self->ishape.get_area(self->ishape.shape, out_area); - if (self->transpose_xy) { + if (self->absolute_transform->transpose_xy) { _transpose_area(out_area); displayio_area_shift(out_area, self->y, self->x); } else { @@ -76,18 +76,32 @@ void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { } +static displayio_buffer_transform_t null_transform = { + .x = 0, + .y = 0, + .dx = 0, + .dy = 0, + .scale = 1, + .width = 0, + .height = 0, + .mirror_x = false, + .mirror_y = false, + .transpose_xy = false +}; + + void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, vectorio_ishape_t ishape, - mp_obj_t pixel_shader, uint16_t x, uint16_t y, bool transpose_xy) { + mp_obj_t pixel_shader, uint16_t x, uint16_t y) { VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y); self->x = x; self->y = y; self->pixel_shader = pixel_shader; self->ishape = ishape; - self->transpose_xy = transpose_xy; self->dirty = true; _get_screen_area(self, &self->ephemeral_dirty_area); self->ephemeral_dirty_area.next = NULL; + self->absolute_transform = &null_transform; } @@ -123,12 +137,6 @@ void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_in } -bool common_hal_vectorio_vector_shape_get_transpose_xy(vectorio_vector_shape_t *self) { - VECTORIO_SHAPE_DEBUG("%p get_transpose_xy\n", self); - return self->transpose_xy; -} - - mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) { VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self); return self->pixel_shader; @@ -191,7 +199,7 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ // Get the target pixel based on the shape's coordinate space int16_t pixel_to_get_x; int16_t pixel_to_get_y; - if (self->transpose_xy) { + if (self->absolute_transform->transpose_xy) { pixel_to_get_x = input_pixel.y - self->x; pixel_to_get_y = input_pixel.x - self->y; } else { @@ -280,3 +288,9 @@ displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_ return tail; } +void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) { + self->absolute_transform = group_transform; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + diff --git a/shared-module/vectorio/VectorShape.h b/shared-module/vectorio/VectorShape.h index ac60e5b98..8fc698dbc 100644 --- a/shared-module/vectorio/VectorShape.h +++ b/shared-module/vectorio/VectorShape.h @@ -30,7 +30,7 @@ typedef struct { mp_obj_t pixel_shader; int16_t x; int16_t y; - bool transpose_xy; + displayio_buffer_transform_t *absolute_transform; bool dirty; // True if we need to draw // Tracks current shape footprint and expands outward as the shape dirties and changes. // This is suboptimal if you move your shape far. Could add more state to only redraw |
