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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-11 11:22:46 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit7e89beeb3101ddb7fc1d3f35d492943ffb287ec2 (patch)
treeb816e25ccf42ebcd60a4db8215a06d63dd580197 /shared-module
parent3469b1ec5d4d87fe5f4ade210b0700b7825db1c9 (diff)
Optimize the size of code for gamepad
Diffstat (limited to 'shared-module')
-rw-r--r--shared-module/gamepad/__init__.c68
1 files changed, 27 insertions, 41 deletions
diff --git a/shared-module/gamepad/__init__.c b/shared-module/gamepad/__init__.c
index 1d9b25cee..24c299f86 100644
--- a/shared-module/gamepad/__init__.c
+++ b/shared-module/gamepad/__init__.c
@@ -33,58 +33,44 @@
#include "shared-bindings/digitalio/DigitalInOut.h"
-STATIC uint8_t pressed_pins(gamepad_obj_t *self) {
- uint8_t current = 0;
- uint8_t bit = 1;
- for (int i = 0; i < 8; ++i) {
- digitalio_digitalinout_obj_t* pin = self->pins[i];
- if (!pin) {
- break;
- }
- if (common_hal_digitalio_digitalinout_get_value(pin)) {
- current |= bit;
- }
- bit <<= 1;
- }
- current ^= self->pulls;
- return current;
-}
-
-
-STATIC uint8_t pressed_shift(gamepad_obj_t *self) {
- uint8_t current = 0;
- uint8_t bit = 1;
- digitalio_digitalinout_obj_t* data_pin = self->pins[0];
- digitalio_digitalinout_obj_t* clock_pin = self->pins[1];
- digitalio_digitalinout_obj_t* latch_pin = self->pins[2];
-
- common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
- for (int i = 0; i < 8; ++i) {
- common_hal_digitalio_digitalinout_set_value(clock_pin, 0);
- if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
- current |= bit;
- }
- bit <<= 1;
- common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
- }
- common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
- return current;
-}
-
-
void gamepad_tick(void) {
static uint8_t last = 0;
uint8_t current = 0;
+ uint8_t bit = 1;
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
if (!gamepad_singleton) {
return;
}
switch (gamepad_singleton->kind) {
case GAMEPAD_KIND_PINS:
- current = pressed_pins(gamepad_singleton);
+ for (int i = 0; i < 8; ++i) {
+ digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
+ if (!pin) {
+ break;
+ }
+ if (common_hal_digitalio_digitalinout_get_value(pin)) {
+ current |= bit;
+ }
+ bit <<= 1;
+ }
+ current ^= gamepad_singleton->pulls;
break;
case GAMEPAD_KIND_SHIFT:
- current = pressed_shift(gamepad_singleton);
+ bit = 1; // we need a statement after a label
+ digitalio_digitalinout_obj_t* data_pin = gamepad_singleton->pins[0];
+ digitalio_digitalinout_obj_t* clock_pin = gamepad_singleton->pins[1];
+ digitalio_digitalinout_obj_t* latch_pin = gamepad_singleton->pins[2];
+
+ common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
+ for (int i = 0; i < 8; ++i) {
+ common_hal_digitalio_digitalinout_set_value(clock_pin, 0);
+ if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
+ current |= bit;
+ }
+ bit <<= 1;
+ common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
+ }
+ common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
break;
}
gamepad_singleton->pressed |= last & current;