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-rw-r--r--shared-bindings/displayio/Display.c23
-rw-r--r--shared-module/displayio/Display.c2
2 files changed, 20 insertions, 5 deletions
diff --git a/shared-bindings/displayio/Display.c b/shared-bindings/displayio/Display.c
index c4fbdab2e..f36aeed18 100644
--- a/shared-bindings/displayio/Display.c
+++ b/shared-bindings/displayio/Display.c
@@ -215,28 +215,33 @@ STATIC mp_obj_t displayio_display_obj_show(mp_obj_t self_in, mp_obj_t group_in)
}
MP_DEFINE_CONST_FUN_OBJ_2(displayio_display_show_obj, displayio_display_obj_show);
-//| def refresh(self, *, target_frames_per_second: int = 60, minimum_frames_per_second: int = 1) -> bool:
+//| def refresh(self, *, target_frames_per_second: Optional[int] = None, minimum_frames_per_second: int = 1) -> bool:
//| """When auto refresh is off, waits for the target frame rate and then refreshes the display,
//| returning True. If the call has taken too long since the last refresh call for the given
//| target frame rate, then the refresh returns False immediately without updating the screen to
//| hopefully help getting caught up.
//|
//| If the time since the last successful refresh is below the minimum frame rate, then an
-//| exception will be raised. Set minimum_frames_per_second to 0 to disable.
+//| exception will be raised. Set ``minimum_frames_per_second`` to 0 to disable.
+//|
+//| When auto refresh is off, ``display.refresh()`` or ``display.refresh(target_frames_per_second=None)``
+//| will update the display immediately.
//|
//| When auto refresh is on, updates the display immediately. (The display will also update
//| without calls to this.)
//|
//| :param int target_frames_per_second: How many times a second `refresh` should be called and the screen updated.
+//| Set to `None` for immediate refresh.
//| :param int minimum_frames_per_second: The minimum number of times the screen should be updated per second."""
//| ...
//|
STATIC mp_obj_t displayio_display_obj_refresh(size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
enum { ARG_target_frames_per_second, ARG_minimum_frames_per_second };
static const mp_arg_t allowed_args[] = {
- { MP_QSTR_target_frames_per_second, MP_ARG_KW_ONLY | MP_ARG_INT, {.u_int = 60} },
+ { MP_QSTR_target_frames_per_second, MP_ARG_OBJ | MP_ARG_KW_ONLY, {.u_obj = mp_const_none} },
{ MP_QSTR_minimum_frames_per_second, MP_ARG_KW_ONLY | MP_ARG_INT, {.u_int = 1} },
};
+
mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
mp_arg_parse_all(n_args - 1, pos_args + 1, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
@@ -246,8 +251,18 @@ STATIC mp_obj_t displayio_display_obj_refresh(size_t n_args, const mp_obj_t *pos
if (minimum_frames_per_second > 0) {
maximum_ms_per_real_frame = 1000 / minimum_frames_per_second;
}
- return mp_obj_new_bool(common_hal_displayio_display_refresh(self, 1000 / args[ARG_target_frames_per_second].u_int, maximum_ms_per_real_frame));
+
+ uint32_t target_ms_per_frame;
+ if (args[ARG_target_frames_per_second].u_obj == mp_const_none) {
+ target_ms_per_frame = 0xffffffff;
+ }
+ else {
+ target_ms_per_frame = 1000 / mp_obj_get_int(args[ARG_target_frames_per_second].u_obj);
+ }
+
+ return mp_obj_new_bool(common_hal_displayio_display_refresh(self, target_ms_per_frame, maximum_ms_per_real_frame));
}
+
MP_DEFINE_CONST_FUN_OBJ_KW(displayio_display_refresh_obj, 1, displayio_display_obj_refresh);
//| auto_refresh: bool
diff --git a/shared-module/displayio/Display.c b/shared-module/displayio/Display.c
index 4f92f249f..021159c0d 100644
--- a/shared-module/displayio/Display.c
+++ b/shared-module/displayio/Display.c
@@ -352,7 +352,7 @@ uint16_t common_hal_displayio_display_get_rotation(displayio_display_obj_t* self
bool common_hal_displayio_display_refresh(displayio_display_obj_t* self, uint32_t target_ms_per_frame, uint32_t maximum_ms_per_real_frame) {
- if (!self->auto_refresh && !self->first_manual_refresh) {
+ if (!self->auto_refresh && !self->first_manual_refresh && (target_ms_per_frame != 0xffffffff) ) {
uint64_t current_time = supervisor_ticks_ms64();
uint32_t current_ms_since_real_refresh = current_time - self->core.last_refresh;
// Test to see if the real frame time is below our minimum.