diff options
Diffstat (limited to 'shared-bindings/audiocore/RawSample.c')
| -rw-r--r-- | shared-bindings/audiocore/RawSample.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/shared-bindings/audiocore/RawSample.c b/shared-bindings/audiocore/RawSample.c index 2eadf1fab..20ebae001 100644 --- a/shared-bindings/audiocore/RawSample.c +++ b/shared-bindings/audiocore/RawSample.c @@ -38,7 +38,7 @@ //| class RawSample: //| """A raw audio sample buffer in memory""" //| -//| def __init__(self, buffer: array.array, *, channel_count: int = 1, sample_rate: int = 8000): +//| def __init__(self, buffer: array.array, *, channel_count: int = 1, sample_rate: int = 8000) -> None: //| """Create a RawSample based on the given buffer of signed values. If channel_count is more than //| 1 then each channel's samples should alternate. In other words, for a two channel buffer, the //| first sample will be for channel 1, the second sample will be for channel two, the third for @@ -101,7 +101,7 @@ STATIC mp_obj_t audioio_rawsample_make_new(const mp_obj_type_t *type, size_t n_a return MP_OBJ_FROM_PTR(self); } -//| def deinit(self, ) -> Any: +//| def deinit(self) -> None: //| """Deinitialises the AudioOut and releases any hardware resources for reuse.""" //| ... //| @@ -118,13 +118,13 @@ STATIC void check_for_deinit(audioio_rawsample_obj_t *self) { } } -//| def __enter__(self, ) -> Any: +//| def __enter__(self) -> RawSample: //| """No-op used by Context Managers.""" //| ... //| // Provided by context manager helper. -//| def __exit__(self, ) -> Any: +//| def __exit__(self) -> None: //| """Automatically deinitializes the hardware when exiting a context. See //| :ref:`lifetime-and-contextmanagers` for more info.""" //| ... @@ -136,7 +136,7 @@ STATIC mp_obj_t audioio_rawsample_obj___exit__(size_t n_args, const mp_obj_t *ar } STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(audioio_rawsample___exit___obj, 4, 4, audioio_rawsample_obj___exit__); -//| sample_rate: Any = ... +//| sample_rate: Optional(int) = ... //| """32 bit value that dictates how quickly samples are played in Hertz (cycles per second). //| When the sample is looped, this can change the pitch output without changing the underlying //| sample. This will not change the sample rate of any active playback. Call ``play`` again to |
