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Diffstat (limited to 'shared-bindings/gamepadshift/GamePadShift.c')
-rw-r--r--shared-bindings/gamepadshift/GamePadShift.c40
1 files changed, 19 insertions, 21 deletions
diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c
index 9586e01ed..854f092ad 100644
--- a/shared-bindings/gamepadshift/GamePadShift.c
+++ b/shared-bindings/gamepadshift/GamePadShift.c
@@ -33,24 +33,22 @@
#include "supervisor/shared/translate.h"
#include "supervisor/shared/tick.h"
-//| .. currentmodule:: gamepadshift
+//| class GamePadShift:
+//| """Scan buttons for presses through a shift register"""
//|
-//| :class:`GamePadShift` -- Scan buttons for presses through a shift register
-//| ===========================================================================
+//| def __init__(self, clock: Any, data: Any, latch: Any):
+//| """Initializes button scanning routines.
//|
-//| .. class:: GamePadShift(clock, data, latch)
+//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
+//| objects connected to the shift register controlling the buttons.
//|
-//| Initializes button scanning routines.
+//| They button presses are accumulated, until the ``get_pressed`` method
+//| is called, at which point the button state is cleared, and the new
+//| button presses start to be recorded.
//|
-//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
-//| objects connected to the shift register controlling the buttons.
-//|
-//| They button presses are accumulated, until the ``get_pressed`` method
-//| is called, at which point the button state is cleared, and the new
-//| button presses start to be recorded.
-//|
-//| Only one gamepad (`gamepad.GamePad` or `gamepadshift.GamePadShift`)
-//| may be used at a time.
+//| Only one gamepad (`gamepad.GamePad` or `gamepadshift.GamePadShift`)
+//| may be used at a time."""
+//| ...
//|
STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
const mp_obj_t *pos_args, mp_map_t *kw_args) {
@@ -84,15 +82,15 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
return MP_OBJ_FROM_PTR(gamepad_singleton);
}
-//| .. method:: get_pressed()
-//|
-//| Get the status of buttons pressed since the last call and clear it.
+//| def get_pressed(self, ) -> Any:
+//| """Get the status of buttons pressed since the last call and clear it.
//|
//| Returns an 8-bit number, with bits that correspond to buttons,
//| which have been pressed (or held down) since the last call to this
//| function set to 1, and the remaining bits set to 0. Then it clears
//| the button state, so that new button presses (or buttons that are
-//| held down) can be recorded for the next call.
+//| held down) can be recorded for the next call."""
+//| ...
//|
STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
@@ -102,9 +100,9 @@ STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
}
MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
-//| .. method:: deinit()
-//|
-//| Disable button scanning.
+//| def deinit(self, ) -> Any:
+//| """Disable button scanning."""
+//| ...
//|
STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) {
common_hal_gamepadshift_gamepadshift_deinit(self_in);