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-rw-r--r--shared-module/displayio/TileGrid.c388
1 files changed, 344 insertions, 44 deletions
diff --git a/shared-module/displayio/TileGrid.c b/shared-module/displayio/TileGrid.c
index 3212dfe8b..97b704c40 100644
--- a/shared-module/displayio/TileGrid.c
+++ b/shared-module/displayio/TileGrid.c
@@ -56,31 +56,123 @@ void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_
self->bitmap_width_in_tiles = bitmap_width_in_tiles;
self->width_in_tiles = width;
self->height_in_tiles = height;
- self->total_width = width * tile_width;
- self->total_height = height * tile_height;
+ self->x = x;
+ self->y = y;
+ self->pixel_width = width * tile_width;
+ self->pixel_height = height * tile_height;
self->tile_width = tile_width;
self->tile_height = tile_height;
self->bitmap = bitmap;
self->pixel_shader = pixel_shader;
- self->x = x;
- self->y = y;
+ self->in_group = false;
+ self->first_draw = true;
+ self->flip_x = false;
+ self->flip_y = false;
+ self->transpose_xy = false;
}
+bool displayio_tilegrid_get_previous_area(displayio_tilegrid_t *self, displayio_area_t* area) {
+ if (self->first_draw) {
+ return false;
+ }
+ displayio_area_copy(&self->previous_area, area);
+ return true;
+}
+
+void _update_current_x(displayio_tilegrid_t *self) {
+ int16_t width;
+ if (self->transpose_xy) {
+ width = self->pixel_height;
+ } else {
+ width = self->pixel_width;
+ }
+ if (self->absolute_transform->transpose_xy) {
+ self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->x;
+ self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + width);
+ if (self->current_area.y2 < self->current_area.y1) {
+ int16_t temp = self->current_area.y2;
+ self->current_area.y2 = self->current_area.y1;
+ self->current_area.y1 = temp;
+ }
+ } else {
+ self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->x;
+ self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + width);
+ if (self->current_area.x2 < self->current_area.x1) {
+ int16_t temp = self->current_area.x2;
+ self->current_area.x2 = self->current_area.x1;
+ self->current_area.x1 = temp;
+ }
+ }
+}
+
+void _update_current_y(displayio_tilegrid_t *self) {
+ int16_t height;
+ if (self->transpose_xy) {
+ height = self->pixel_width;
+ } else {
+ height = self->pixel_height;
+ }
+ if (self->absolute_transform->transpose_xy) {
+ self->current_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * self->y;
+ self->current_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + height);
+ if (self->current_area.x2 < self->current_area.x1) {
+ int16_t temp = self->current_area.x2;
+ self->current_area.x2 = self->current_area.x1;
+ self->current_area.x1 = temp;
+ }
+ } else {
+ self->current_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * self->y;
+ self->current_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + height);
+ if (self->current_area.y2 < self->current_area.y1) {
+ int16_t temp = self->current_area.y2;
+ self->current_area.y2 = self->current_area.y1;
+ self->current_area.y1 = temp;
+ }
+ }
+}
+
+void displayio_tilegrid_update_transform(displayio_tilegrid_t *self,
+ const displayio_buffer_transform_t* absolute_transform) {
+ self->in_group = absolute_transform != NULL;
+ self->absolute_transform = absolute_transform;
+ if (absolute_transform != NULL) {
+ self->moved = !self->first_draw;
+
+ _update_current_x(self);
+ _update_current_y(self);
+ } else {
+ self->first_draw = true;
+ }
+}
mp_int_t common_hal_displayio_tilegrid_get_x(displayio_tilegrid_t *self) {
return self->x;
}
void common_hal_displayio_tilegrid_set_x(displayio_tilegrid_t *self, mp_int_t x) {
- self->needs_refresh = self->x != x;
+ if (self->x == x) {
+ return;
+ }
+
+ self->moved = !self->first_draw;
+
self->x = x;
+ if (self->absolute_transform != NULL) {
+ _update_current_x(self);
+ }
}
mp_int_t common_hal_displayio_tilegrid_get_y(displayio_tilegrid_t *self) {
return self->y;
}
void common_hal_displayio_tilegrid_set_y(displayio_tilegrid_t *self, mp_int_t y) {
- self->needs_refresh = self->y != y;
+ if (self->y == y) {
+ return;
+ }
+ self->moved = !self->first_draw;
self->y = y;
+ if (self->absolute_transform != NULL) {
+ _update_current_y(self);
+ }
}
mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) {
@@ -89,10 +181,9 @@ mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *se
void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) {
self->pixel_shader = pixel_shader;
- self->needs_refresh = true;
+ self->full_change = true;
}
-
uint16_t common_hal_displayio_tilegrid_get_width(displayio_tilegrid_t *self) {
return self->width_in_tiles;
}
@@ -121,21 +212,78 @@ void common_hal_displayio_tilegrid_set_tile(displayio_tilegrid_t *self, uint16_t
return;
}
tiles[y * self->width_in_tiles + x] = tile_index;
- self->needs_refresh = true;
+ displayio_area_t temp_area;
+ displayio_area_t* tile_area;
+ if (!self->partial_change) {
+ tile_area = &self->dirty_area;
+ } else {
+ tile_area = &temp_area;
+ }
+ tile_area->x1 = x * self->tile_width;
+ tile_area->x2 = tile_area->x1 + self->tile_width;
+ tile_area->y1 = y * self->tile_height;
+ tile_area->y2 = tile_area->y1 + self->tile_height;
+ if (self->partial_change) {
+ displayio_area_expand(&self->dirty_area, &temp_area);
+ }
+
+ self->partial_change = true;
+}
+
+bool common_hal_displayio_tilegrid_get_flip_x(displayio_tilegrid_t *self) {
+ return self->flip_x;
+}
+
+void common_hal_displayio_tilegrid_set_flip_x(displayio_tilegrid_t *self, bool flip_x) {
+ if (self->flip_x == flip_x) {
+ return;
+ }
+ self->flip_x = flip_x;
+ self->full_change = true;
+}
+
+bool common_hal_displayio_tilegrid_get_flip_y(displayio_tilegrid_t *self) {
+ return self->flip_y;
+}
+
+void common_hal_displayio_tilegrid_set_flip_y(displayio_tilegrid_t *self, bool flip_y) {
+ if (self->flip_y == flip_y) {
+ return;
+ }
+ self->flip_y = flip_y;
+ self->full_change = true;
}
+bool common_hal_displayio_tilegrid_get_transpose_xy(displayio_tilegrid_t *self) {
+ return self->transpose_xy;
+}
+
+void common_hal_displayio_tilegrid_set_transpose_xy(displayio_tilegrid_t *self, bool transpose_xy) {
+ if (self->transpose_xy == transpose_xy) {
+ return;
+ }
+ self->transpose_xy = transpose_xy;
+
+ // Square TileGrids do not change dimensions when transposed.
+ if (self->pixel_width == self->pixel_height) {
+ self->full_change = true;
+ return;
+ }
+
+ _update_current_x(self);
+ _update_current_y(self);
+
+ self->moved = true;
+}
void common_hal_displayio_tilegrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) {
self->top_left_x = x;
self->top_left_y = y;
+ self->full_change = true;
}
-bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) {
- x -= self->x;
- y -= self->y;
- if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) {
- return false;
- }
+bool displayio_tilegrid_fill_area(displayio_tilegrid_t *self, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) {
+ // If no tiles are present we have no impact.
uint8_t* tiles = self->tiles;
if (self->inline_tiles) {
tiles = (uint8_t*) &self->tiles;
@@ -143,46 +291,143 @@ bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t
if (tiles == NULL) {
return false;
}
- uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles;
- uint8_t tile = tiles[tile_location];
- uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width;
- uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height;
- uint32_t value = 0;
- if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
- value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
- } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
- value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
- } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
- value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ displayio_area_t overlap;
+ if (!displayio_area_compute_overlap(area, &self->current_area, &overlap)) {
+ return false;
}
- if (self->pixel_shader == mp_const_none) {
- *pixel = value;
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) {
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
- return true;
+ int16_t x_stride = 1;
+ int16_t y_stride = displayio_area_width(area);
+
+ bool flip_x = self->flip_x;
+ bool flip_y = self->flip_y;
+ if (self->transpose_xy != self->absolute_transform->transpose_xy) {
+ bool temp_flip = flip_x;
+ flip_x = flip_y;
+ flip_y = temp_flip;
}
- return false;
-}
+ // How many pixels are outside of our area between us and the start of the row.
+ uint16_t start = 0;
+ if ((self->absolute_transform->dx < 0) != flip_x) {
+ start += (area->x2 - area->x1 - 1) * x_stride;
+ x_stride *= -1;
+ }
+ if ((self->absolute_transform->dy < 0) != flip_y) {
+ start += (area->y2 - area->y1 - 1) * y_stride;
+ y_stride *= -1;
+ }
-bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) {
- if (self->needs_refresh) {
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
- return displayio_palette_needs_refresh(self->pixel_shader);
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
- return displayio_colorconverter_needs_refresh(self->pixel_shader);
+ // Track if this layer finishes filling in the given area. We can ignore any remaining
+ // layers at that point.
+ bool full_coverage = displayio_area_equal(area, &overlap);
+
+ // TODO(tannewt): Skip coverage tracking if all pixels outside the overlap have already been
+ // set and our palette is all opaque.
+
+ // TODO(tannewt): Check to see if the pixel_shader has any transparency. If it doesn't then we
+ // can either return full coverage or bulk update the mask.
+ displayio_area_t transformed;
+ displayio_area_transform_within(flip_x != (self->absolute_transform->dx < 0), flip_y != (self->absolute_transform->dy < 0), self->transpose_xy != self->absolute_transform->transpose_xy,
+ &overlap,
+ &self->current_area,
+ &transformed);
+
+ int16_t start_x = (transformed.x1 - self->current_area.x1);
+ int16_t end_x = (transformed.x2 - self->current_area.x1);
+ int16_t start_y = (transformed.y1 - self->current_area.y1);
+ int16_t end_y = (transformed.y2 - self->current_area.y1);
+
+ int16_t y_shift = 0;
+ int16_t x_shift = 0;
+ if ((self->absolute_transform->dx < 0) != flip_x) {
+ x_shift = area->x2 - overlap.x2;
+ } else {
+ x_shift = overlap.x1 - area->x1;
+ }
+ if ((self->absolute_transform->dy < 0) != flip_y) {
+ y_shift = area->y2 - overlap.y2;
+ } else {
+ y_shift = overlap.y1 - area->y1;
}
- return false;
+ // This untransposes x and y so it aligns with bitmap rows.
+ if (self->transpose_xy != self->absolute_transform->transpose_xy) {
+ int16_t temp_stride = x_stride;
+ x_stride = y_stride;
+ y_stride = temp_stride;
+ int16_t temp_shift = x_shift;
+ x_shift = y_shift;
+ y_shift = temp_shift;
+ }
+
+ for (int16_t y = start_y; y < end_y; y++) {
+ int16_t row_start = start + (y - start_y + y_shift) * y_stride;
+ int16_t local_y = y / self->absolute_transform->scale;
+ for (int16_t x = start_x; x < end_x; x++) {
+ // Compute the destination pixel in the buffer and mask based on the transformations.
+ int16_t offset = row_start + (x - start_x + x_shift) * x_stride;
+
+ // This is super useful for debugging out range accesses. Uncomment to use.
+ // if (offset < 0 || offset >= (int32_t) displayio_area_size(area)) {
+ // asm("bkpt");
+ // }
+
+ // Check the mask first to see if the pixel has already been set.
+ if ((mask[offset / 32] & (1 << (offset % 32))) != 0) {
+ continue;
+ }
+ int16_t local_x = x / self->absolute_transform->scale;
+ uint16_t tile_location = ((local_y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (local_x / self->tile_width + self->top_left_x) % self->width_in_tiles;
+ uint8_t tile = tiles[tile_location];
+ uint16_t tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + local_x % self->tile_width;
+ uint16_t tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + local_y % self->tile_height;
+
+ uint32_t value = 0;
+ // We always want to read bitmap pixels by row first and then transpose into the destination
+ // buffer because most bitmaps are row associated.
+ if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
+ value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) {
+ value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y);
+ } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
+ value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y);
+ }
+
+ uint16_t* pixel = ((uint16_t*) buffer) + offset;
+ if (self->pixel_shader == mp_const_none) {
+ *pixel = value;
+ return true;
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
+ if (!displayio_palette_get_color(self->pixel_shader, value, pixel)) {
+ // A pixel is transparent so we haven't fully covered the area ourselves.
+ full_coverage = false;
+ } else {
+ mask[offset / 32] |= 1 << (offset % 32);
+ }
+ } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
+ if (!common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
+ // A pixel is transparent so we haven't fully covered the area ourselves.
+ full_coverage = false;
+ } else {
+ mask[offset / 32] |= 1 << (offset % 32);
+ }
+ }
+ }
+ }
+ return full_coverage;
}
void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) {
- self->needs_refresh = false;
+ if (self->moved || self->first_draw) {
+ displayio_area_copy(&self->current_area, &self->previous_area);
+ }
+
+ self->moved = false;
+ self->full_change = false;
+ self->partial_change = false;
+ self->first_draw = false;
if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) {
displayio_palette_finish_refresh(self->pixel_shader);
} else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) {
@@ -191,3 +436,58 @@ void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) {
// TODO(tannewt): We could double buffer changes to position and move them over here.
// That way they won't change during a refresh and tear.
}
+
+displayio_area_t* displayio_tilegrid_get_refresh_areas(displayio_tilegrid_t *self, displayio_area_t* tail) {
+ if (self->moved && !self->first_draw) {
+ displayio_area_union(&self->previous_area, &self->current_area, &self->dirty_area);
+ if (displayio_area_size(&self->dirty_area) <= 2 * self->pixel_width * self->pixel_height) {
+ self->dirty_area.next = tail;
+ return &self->dirty_area;
+ }
+ self->previous_area.next = tail;
+ self->current_area.next = &self->previous_area;
+ return &self->current_area;
+ }
+
+ // We must recheck if our sources require a refresh because needs_refresh may or may not have
+ // been called.
+ self->full_change = self->full_change ||
+ (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) &&
+ displayio_palette_needs_refresh(self->pixel_shader)) ||
+ (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) &&
+ displayio_colorconverter_needs_refresh(self->pixel_shader));
+ if (self->full_change || self->first_draw) {
+ self->current_area.next = tail;
+ return &self->current_area;
+ }
+
+ if (self->partial_change) {
+ if (self->absolute_transform->transpose_xy) {
+ int16_t x1 = self->dirty_area.x1;
+ self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y1);
+ self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x1);
+ int16_t x2 = self->dirty_area.x2;
+ self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->y + self->dirty_area.y2);
+ self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->x + x2);
+ } else {
+ self->dirty_area.x1 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x1);
+ self->dirty_area.y1 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y1);
+ self->dirty_area.x2 = self->absolute_transform->x + self->absolute_transform->dx * (self->x + self->dirty_area.x2);
+ self->dirty_area.y2 = self->absolute_transform->y + self->absolute_transform->dy * (self->y + self->dirty_area.y2);
+ }
+ if (self->dirty_area.y2 < self->dirty_area.y1) {
+ int16_t temp = self->dirty_area.y2;
+ self->dirty_area.y2 = self->dirty_area.y1;
+ self->dirty_area.y1 = temp;
+ }
+ if (self->dirty_area.x2 < self->dirty_area.x1) {
+ int16_t temp = self->dirty_area.x2;
+ self->dirty_area.x2 = self->dirty_area.x1;
+ self->dirty_area.x1 = temp;
+ }
+
+ self->dirty_area.next = tail;
+ return &self->dirty_area;
+ }
+ return tail;
+}