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AgeCommit message (Collapse)Author
2019-06-12When clearing gamepad buffer, use the last button state, not 0Radomir Dopieralski
When reading the accumulated button presses in gamepad and gamepadshift, don't clear the buffer to "no buttons pressed", but instead set it to the current (last checked) state. This clears the accumulated presses, but retains any ongoing ones. This fixes #1935
2019-04-16Include cleanup and style tweaksScott Shawcroft
2019-04-16Fully split gamepadshift from gamepadScott Shawcroft
2019-04-15Split GamePadShift from GamePad to save space on most boards.Scott Shawcroft