| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-24 | Add and correct some type hints | Taku Fukada | |
| 2020-07-03 | Made every init return None | dherrada | |
| 2020-07-03 | Added type hints to gamepadshift | dherrada | |
| 2020-07-02 | Removed all 'self, )' | dherrada | |
| 2020-05-15 | Merge pull request #2810 from dherrada/master | Scott Shawcroft | |
| Pyi integration | |||
| 2020-05-13 | Gamepad & GamepadShift: Initially allocate as long-lived | Jeff Epler | |
| This makes less heap churn and decreases code size a tiny bit | |||
| 2020-05-13 | Gamepad & GamepadShift: Enable ticks while object exists | Jeff Epler | |
| Otherwise, button presses might not be noticed. | |||
| 2020-05-12 | Swap sphinx to autoapi and the inline stubs | Scott Shawcroft | |
| 2020-05-07 | Added gamepad, gamepadshift, and i2cslave | dherrada | |
| 2019-06-12 | When clearing gamepad buffer, use the last button state, not 0 | Radomir Dopieralski | |
| When reading the accumulated button presses in gamepad and gamepadshift, don't clear the buffer to "no buttons pressed", but instead set it to the current (last checked) state. This clears the accumulated presses, but retains any ongoing ones. This fixes #1935 | |||
| 2019-04-16 | Include cleanup and style tweaks | Scott Shawcroft | |
| 2019-04-16 | Fully split gamepadshift from gamepad | Scott Shawcroft | |
| 2019-04-15 | Split GamePadShift from GamePad to save space on most boards. | Scott Shawcroft | |
