| Age | Commit message (Collapse) | Author |
|
This gets all the purely internal references. Some uses of
protomatter/Protomatter/PROTOMATTER remain, as they are references
to symbols in the Protomatter C library itself.
|
|
.. change the in-rom palette to be in RGB565 order
|
|
|
|
- bump supervisor alloc count by 4 (we actually use 5)
- move reconstruct to after gc heap is reset
- destroy protomatter object entirely if not used by a FramebufferDisplay
- ensure previous supervisor allocations are released
- zero out pointers so GC can collect them
|
|
|
|
This allows for one to preserve ordering within a Group while
hiding something temporarily.
Fixes #1688
|
|
|
|
* Fix terminal clear after first successful code.py run.
* Fix transmitting too many bytes for column constraint with single
byte bounds.
|
|
This also improves Palette so it stores the original RGB888 colors.
Lastly, it adds I2CDisplay as a display bus to talk over I2C. Particularly
useful for the SSD1306.
Fixes #1828. Fixes #1956
|
|
Fixes #1944
|
|
Different operations to the display tree have different costs. Be
aware of these costs when optimizing your code.
* Changing tiles indices in a TileGrid will update an area
covering them all.
* Changing a palette will refresh every object that references it.
* Moving a TileGrid will update both where it was and where it moved to.
* Adding something to a Group will refresh each individual area it
covers.
* Removing things from a Group will refresh one area that covers all
previous locations. (Not separate areas like add.)
* Setting a new top level Group will refresh the entire display.
Only TileGrid moves are optimized for overlap. All other overlaps
cause sending of duplicate pixels.
This also adds flip_x, flip_y and transpose_xy to TileGrid. They
change the direction of the pixels but not the location.
Fixes #1169. Fixes #1705. Fixes #1923.
|
|
|
|
This changes the displayio pixel computation from per-pixel to
per-area. This is precursor work to updating portions of the screen
(#1169). It should provide mild speedups because bounds checks are
done once per area rather than once per pixel. Filling by area also
allows TileGrid to maintain a row-associative fill pattern even when
the display's refresh is orthogonal to it.
|
|
It also corrects the behavior of single byte values.
Fixes #1744
|
|
Without this, a double free can occur when a display (and terminal)
is released and then a crash occurs. Upon a second release,
different memory is released (sometimes the heap). When this is
followed by an allocation for the flash cache, the cache can
overwrite the active heap causing crashes.
Fixes #1667
|
|
As is we would return the native superclass object only.
Fixes #1551
|
|
This changes a number of things in displayio:
* Introduces BuiltinFont and Glyph so the built in font can be used by libraries. For boards with
a font it is available as board.TERMINAL_FONT. Fixes #1172
* Remove _load_row from Bitmap in favor of bitmap[] access. Index can be x/y tuple or overall index. Fixes #1191
* Add width and height properties to Bitmap.
* Add insert and [] access to Group. Fixes #1518
* Add index param to pop on Group.
* Terminal no longer takes unicode character info. It takes a BuiltinFont instead.
* Fix Terminal's handling of [###D vt100 commands used when up arrowing into repl history.
* Add x and y positions to Group plus scale as well.
* Add bitmap accessor for BuiltinFont
|
|
|
|
|
|
|
|
* Fix Hallowing.
* Fix builds without displayio.
* Fix y bounds that appears as untrollable row of pixels.
* Add scrolling to TileGrid.
* Remove Sprite to save space. TileGrid is a drop in replacement.
|
|
|