From 42e36a883b4145e9f8b70022d6f13ceaab4fca2c Mon Sep 17 00:00:00 2001 From: Radomir Dopieralski Date: Wed, 23 May 2018 21:49:20 +0200 Subject: Remove volatile from the gamepad struct --- shared-bindings/gamepad/GamePad.c | 2 +- shared-module/gamepad/GamePad.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c index 80916d7f4..99fdbb64a 100644 --- a/shared-bindings/gamepad/GamePad.c +++ b/shared-bindings/gamepad/GamePad.c @@ -32,7 +32,7 @@ #include "GamePad.h" -gamepad_obj_t* volatile gamepad_singleton = NULL; +gamepad_obj_t* gamepad_singleton = NULL; //| .. currentmodule:: gamepad //| diff --git a/shared-module/gamepad/GamePad.h b/shared-module/gamepad/GamePad.h index 77fdb8b0a..7ce55cf98 100644 --- a/shared-module/gamepad/GamePad.h +++ b/shared-module/gamepad/GamePad.h @@ -39,7 +39,7 @@ typedef struct { uint8_t pulls; } gamepad_obj_t; -extern gamepad_obj_t* volatile gamepad_singleton; +extern gamepad_obj_t* gamepad_singleton; void gamepad_init(size_t n_pins, const mp_obj_t* pins); -- cgit v1.2.3