From 206d0e598adb66e2b23a39a7d11e2f5087513205 Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Sat, 2 May 2020 02:21:35 -0700 Subject: Add vectorio: for drawing shapes vectorio builds on m4 express feather Concrete shapes are composed into a VectorShape which is put into a displayio Group for display. VectorShape provides transpose and x/y positioning for shape implementations. Included Shapes: * Circle - A radius; Circle is positioned at its axis in the VectorShape. - You can freely modify the radius to grow and shrink the circle in-place. * Polygon - An ordered list of points. - Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last point and the first point. - You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape x and y properties will position the rectangle relative to its top center point * Rectangle A width and a height. --- shared-module/vectorio/Rectangle.c | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 shared-module/vectorio/Rectangle.c (limited to 'shared-module/vectorio/Rectangle.c') diff --git a/shared-module/vectorio/Rectangle.c b/shared-module/vectorio/Rectangle.c new file mode 100644 index 000000000..dfad58a4d --- /dev/null +++ b/shared-module/vectorio/Rectangle.c @@ -0,0 +1,35 @@ +#include "shared-bindings/vectorio/Rectangle.h" +#include "shared-module/displayio/area.h" + +#include "py/runtime.h" + + +void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_t width, uint32_t height) { + self->width = width; + self->height = height; +} + + +uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y) { + vectorio_rectangle_t *self = obj; + if (x < 0 || x >= self->width || y >= self->height || y < 0) { + return 0; + } + return 1; +} + + +void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area) { + vectorio_rectangle_t *self = rectangle; + out_area->x1 = 0; + out_area->y1 = 0; + out_area->x2 = self->width; + out_area->y2 = self->height; +} + + +uint32_t common_hal_vectorio_rectangle_get_height(void *rectangle) { + vectorio_rectangle_t *self = rectangle; + return self->height; +} + -- cgit v1.2.3 From 32f85f7a44b6ce753070168b4f008a9499d70883 Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Sun, 10 May 2020 16:21:07 -0700 Subject: vectorio: fix up Rectangle * Fix drawing 1 pixel too large * Need to pad dirty area to ensure removed shapes are fully removed --- shared-module/vectorio/Rectangle.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'shared-module/vectorio/Rectangle.c') diff --git a/shared-module/vectorio/Rectangle.c b/shared-module/vectorio/Rectangle.c index dfad58a4d..7fabe6ff9 100644 --- a/shared-module/vectorio/Rectangle.c +++ b/shared-module/vectorio/Rectangle.c @@ -12,7 +12,7 @@ void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_ uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y) { vectorio_rectangle_t *self = obj; - if (x < 0 || x >= self->width || y >= self->height || y < 0) { + if (x < 0 || x > self->width || y > self->height || y < 0) { return 0; } return 1; @@ -21,8 +21,8 @@ uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area) { vectorio_rectangle_t *self = rectangle; - out_area->x1 = 0; - out_area->y1 = 0; + out_area->x1 = -1; + out_area->y1 = -1; out_area->x2 = self->width; out_area->y2 = self->height; } -- cgit v1.2.3