From 206d0e598adb66e2b23a39a7d11e2f5087513205 Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Sat, 2 May 2020 02:21:35 -0700 Subject: Add vectorio: for drawing shapes vectorio builds on m4 express feather Concrete shapes are composed into a VectorShape which is put into a displayio Group for display. VectorShape provides transpose and x/y positioning for shape implementations. Included Shapes: * Circle - A radius; Circle is positioned at its axis in the VectorShape. - You can freely modify the radius to grow and shrink the circle in-place. * Polygon - An ordered list of points. - Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last point and the first point. - You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape x and y properties will position the rectangle relative to its top center point * Rectangle A width and a height. --- shared-module/vectorio/VectorShape.c | 282 +++++++++++++++++++++++++++++++++++ 1 file changed, 282 insertions(+) create mode 100644 shared-module/vectorio/VectorShape.c (limited to 'shared-module/vectorio/VectorShape.c') diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c new file mode 100644 index 000000000..985b77858 --- /dev/null +++ b/shared-module/vectorio/VectorShape.c @@ -0,0 +1,282 @@ + +#include "stdlib.h" + +#include "shared-module/vectorio/__init__.h" +#include "shared-bindings/vectorio/VectorShape.h" + +#include "py/runtime.h" +#include "shared-bindings/displayio/ColorConverter.h" +#include "shared-bindings/displayio/Palette.h" + +#include "shared-bindings/vectorio/Circle.h" +#include "shared-bindings/vectorio/Polygon.h" +#include "shared-bindings/vectorio/Rectangle.h" + +// Lifecycle actions. +#define VECTORIO_SHAPE_DEBUG(...) (void)0 +// #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + +// Really verbose. +#define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0 +// #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + +inline __attribute__((always_inline)) +static int32_t max(int32_t a, int32_t b) { + return a > b ? a : b; +} + + +inline __attribute__((always_inline)) +static void _transpose_area(displayio_area_t *out_area) { + int16_t swap = out_area->x1; + out_area->x1 = out_area->y1; + out_area->y1 = swap; + swap = out_area->x2; + out_area->x2 = out_area->y2; + out_area->y2 = swap; +} + + +inline __attribute__((always_inline)) +static void _get_shape_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { + VECTORIO_SHAPE_DEBUG("%p get_area\n", self); + self->ishape.get_area(self->ishape.shape, out_area); +} + + +inline __attribute__((always_inline)) +static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { + VECTORIO_SHAPE_DEBUG("%p get_screen_area\n", self); + self->ishape.get_area(self->ishape.shape, out_area); + if (self->transpose_xy) { + _transpose_area(out_area); + displayio_area_shift(out_area, self->y, self->x); + } else { + displayio_area_shift(out_area, self->x, self->y); + } +} + + +// This must be invoked each time a shape changes its position or its shape in any way. +void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { + vectorio_vector_shape_t *self = vector_shape; + // In screen space. Need to offset the shape space. + displayio_area_t current_area; + _get_screen_area(self, ¤t_area); + VECTORIO_SHAPE_DEBUG("%p shape_dirty current:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}", + self, + current_area.x1, current_area.y1, current_area.x2, current_area.y2, + self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + self->dirty = true; + // Dirty area tracks the shape's footprint between draws. It's reset on refresh finish, + displayio_area_expand(&self->ephemeral_dirty_area, ¤t_area); + VECTORIO_SHAPE_DEBUG(" -> expanded:{(%3d,%3d), (%3d,%3d)}\n", self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); +} + + +void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, + vectorio_ishape_t ishape, + mp_obj_t pixel_shader, uint16_t x, uint16_t y, bool transpose_xy) { + VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y); + self->x = x; + self->y = y; + self->pixel_shader = pixel_shader; + self->ishape = ishape; + self->transpose_xy = transpose_xy; + self->dirty = true; + _get_screen_area(self, &self->ephemeral_dirty_area); + self->ephemeral_dirty_area.next = NULL; +} + + +mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_x\n", self); + return self->x; +} + + +void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x) { + VECTORIO_SHAPE_DEBUG("%p set_x %d\n", self, x); + if (self->x == x) { + return; + } + self->x = x; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_y\n", self); + return self->y; +} + + +void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y) { + VECTORIO_SHAPE_DEBUG("%p set_y %d\n", self, y); + if (self->y == y) { + return; + } + self->y = y; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +bool common_hal_vectorio_vector_shape_get_transpose_xy(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_transpose_xy\n", self); + return self->transpose_xy; +} + + +mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self); + return self->pixel_shader; +} + +void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader) { + VECTORIO_SHAPE_DEBUG("%p set_pixel_shader\n", self); + self->pixel_shader = pixel_shader; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t* colorspace, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) { + // Shape areas are relative to 0,0. This will allow rotation about a known axis. + // The consequence is that the area reported by the shape itself is _relative_ to 0,0. + // To make it relative to the VectorShape position, we must shift it. + // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from + // the shape_area (unshifted) space. + displayio_area_t overlap; + displayio_area_t shape_area; + _get_shape_area(self, &shape_area); + VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%3d,%3d), (%3d,%3d)} dirty: {(%3d,%3d), (%3d,%3d)}", + self, self->dirty, + area->x1, area->y1, area->x2, area->y2, + self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2 + ); + if (!displayio_area_compute_overlap(area, &self->ephemeral_dirty_area, &overlap)) { + VECTORIO_SHAPE_DEBUG(" no overlap\n"); + return false; + } + VECTORIO_SHAPE_DEBUG(", overlap: {(%3d,%3d), (%3d,%3d)}", overlap.x1, overlap.y1, overlap.x2, overlap.y2); + + bool full_coverage = displayio_area_equal(area, &overlap); + + uint8_t pixels_per_byte = 8 / colorspace->depth; + + uint32_t linestride_px = displayio_area_width(area); + uint32_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px; + uint32_t column_dirty_offset_px = overlap.x1 - area->x1; + VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d\n", linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte); + + displayio_input_pixel_t input_pixel; + displayio_output_pixel_t output_pixel; + + uint32_t mask_start_px = line_dirty_offset_px; + for (input_pixel.y = overlap.y1; input_pixel.y < overlap.y2; ++input_pixel.y) { + mask_start_px += column_dirty_offset_px; + for (input_pixel.x = overlap.x1; input_pixel.x < overlap.x2; ++input_pixel.x) { + // Check the mask first to see if the pixel has already been set. + uint32_t pixel_index = mask_start_px + (input_pixel.x - overlap.x1); + uint32_t *mask_doubleword = &(mask[pixel_index / 32]); + uint8_t mask_bit = pixel_index % 32; + VECTORIO_SHAPE_PIXEL_DEBUG("%p pixel_index: %5u mask_bit: %2u", self, pixel_index, mask_bit); + if ((*mask_doubleword & (1u << mask_bit)) != 0) { + VECTORIO_SHAPE_PIXEL_DEBUG(" masked\n"); + continue; + } + output_pixel.pixel = 0; + + // Get the target pixel based on the shape's coordinate space + int16_t pixel_to_get_x; + int16_t pixel_to_get_y; + if (self->transpose_xy) { + pixel_to_get_x = input_pixel.y - self->x; + pixel_to_get_y = input_pixel.x - self->y; + } else { + pixel_to_get_x = input_pixel.x - self->x; + pixel_to_get_y = input_pixel.y - self->y; + } + VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y); + input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y); + VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel); + + output_pixel.opaque = true; + if (self->pixel_shader == mp_const_none) { + output_pixel.pixel = input_pixel.pixel; + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { + output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel); + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel); + } + if (!output_pixel.opaque) { + VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel; input area is not fully covered)\n"); + full_coverage = false; + } else { + *mask_doubleword |= 1u << mask_bit; + if (colorspace->depth == 16) { + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16\n", output_pixel.pixel); + *(((uint16_t*) buffer) + pixel_index) = output_pixel.pixel; + } else if (colorspace->depth == 8) { + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8\n", output_pixel.pixel); + *(((uint8_t*) buffer) + pixel_index) = output_pixel.pixel; + } else if (colorspace->depth < 8) { + // Reorder the offsets to pack multiple rows into a byte (meaning they share a column). + if (!colorspace->pixels_in_byte_share_row) { + uint16_t width = linestride_px; + uint16_t row = pixel_index / width; + uint16_t col = pixel_index % width; + pixel_index = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte; + } + uint8_t shift = (pixel_index % pixels_per_byte) * colorspace->depth; + if (colorspace->reverse_pixels_in_byte) { + // Reverse the shift by subtracting it from the leftmost shift. + shift = (pixels_per_byte - 1) * colorspace->depth - shift; + } + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %2d %d\n", output_pixel.pixel, colorspace->depth); + ((uint8_t*)buffer)[pixel_index / pixels_per_byte] |= output_pixel.pixel << shift; + } + } + } + mask_start_px += linestride_px - column_dirty_offset_px; + } + return full_coverage; +} + + +void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self) { + if ( !self->dirty ) { + return; + } + VECTORIO_SHAPE_DEBUG("%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + self->dirty = false; + // Reset dirty area tracking to current footprint + _get_screen_area(self, &self->ephemeral_dirty_area); + self->ephemeral_dirty_area.next = NULL; + VECTORIO_SHAPE_DEBUG("%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + + if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { + displayio_palette_finish_refresh(self->pixel_shader); + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_finish_refresh(self->pixel_shader); + } +} + + +// Assembles a singly linked list of dirty areas from all components on the display. +displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail) { + if (self->dirty + || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_needs_refresh(self->pixel_shader)) + || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && displayio_colorconverter_needs_refresh(self->pixel_shader)) + ) { + VECTORIO_SHAPE_DEBUG("%p get_refresh_area dirty:%d {(%3d,%3d), (%3d,%3d)}", self, self->dirty, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + common_hal_vectorio_vector_shape_set_dirty(self); + // vector.add_to_head + self->ephemeral_dirty_area.next = tail; + VECTORIO_SHAPE_DEBUG(" this_area: %p next: %p after: %p\n", &self->ephemeral_dirty_area, tail, tail == NULL ? NULL : tail->next); + return &self->ephemeral_dirty_area; + } + return tail; +} + -- cgit v1.2.3 From 4086600b61f14e043f02c1b8771e7780b82f313c Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Fri, 8 May 2020 23:03:15 -0700 Subject: vectorio: switch per-shape transform to Display Rather than maintain a transform per-shape, we'll just use whatever settings are on the Display. Currently only transpose is done. --- shared-bindings/vectorio/VectorShape.c | 22 ++-------------------- shared-bindings/vectorio/VectorShape.h | 8 +++++--- shared-module/displayio/Group.c | 6 ++++++ shared-module/vectorio/VectorShape.c | 34 ++++++++++++++++++++++++---------- shared-module/vectorio/VectorShape.h | 2 +- 5 files changed, 38 insertions(+), 34 deletions(-) (limited to 'shared-module/vectorio/VectorShape.c') diff --git a/shared-bindings/vectorio/VectorShape.c b/shared-bindings/vectorio/VectorShape.c index 8f99577b4..02a42536d 100644 --- a/shared-bindings/vectorio/VectorShape.c +++ b/shared-bindings/vectorio/VectorShape.c @@ -32,13 +32,12 @@ //| :param int y: Initial y position of the center axis of the shape within the parent. //| STATIC mp_obj_t vectorio_vector_shape_make_new(const mp_obj_type_t *type, size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) { - enum { ARG_shape, ARG_pixel_shader, ARG_x, ARG_y, ARG_transpose_xy }; + enum { ARG_shape, ARG_pixel_shader, ARG_x, ARG_y }; static const mp_arg_t allowed_args[] = { { MP_QSTR_shape, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_pixel_shader, MP_ARG_OBJ | MP_ARG_KW_ONLY | MP_ARG_REQUIRED }, { MP_QSTR_x, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, { MP_QSTR_y, MP_ARG_INT | MP_ARG_KW_ONLY, {.u_int = 0} }, - { MP_QSTR_transpose_xy, MP_ARG_BOOL | MP_ARG_KW_ONLY, {.u_bool = false} }, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args); @@ -74,7 +73,7 @@ STATIC mp_obj_t vectorio_vector_shape_make_new(const mp_obj_type_t *type, size_t vectorio_vector_shape_t *self = m_new_obj(vectorio_vector_shape_t); self->base.type = &vectorio_vector_shape_type; common_hal_vectorio_vector_shape_construct(self, - ishape, pixel_shader, x, y, args[ARG_transpose_xy].u_bool + ishape, pixel_shader, x, y ); // Wire up event callbacks @@ -150,23 +149,6 @@ const mp_obj_property_t vectorio_vector_shape_y_obj = { }; -//| .. attribute:: transpose_xy -//| -//| true if the object is to be flipped. -//| -STATIC mp_obj_t vectorio_vector_shape_obj_get_transpose_xy(mp_obj_t self_in) { - vectorio_vector_shape_t *self = MP_OBJ_TO_PTR(self_in); - return mp_obj_new_bool(common_hal_vectorio_vector_shape_get_transpose_xy(self)); -} -MP_DEFINE_CONST_FUN_OBJ_1(vectorio_vector_shape_get_transpose_xy_obj, vectorio_vector_shape_obj_get_transpose_xy); - -const mp_obj_property_t vectorio_vector_shape_transpose_xy_obj = { - .base.type = &mp_type_property, - .proxy = {(mp_obj_t)&vectorio_vector_shape_get_transpose_xy_obj, - (mp_obj_t)&mp_const_none_obj, - (mp_obj_t)&mp_const_none_obj}, -}; - //| .. attribute:: pixel_shader //| //| The pixel shader of the shape. diff --git a/shared-bindings/vectorio/VectorShape.h b/shared-bindings/vectorio/VectorShape.h index ad745b30f..d098504e9 100644 --- a/shared-bindings/vectorio/VectorShape.h +++ b/shared-bindings/vectorio/VectorShape.h @@ -2,12 +2,13 @@ #define MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H #include "shared-module/vectorio/VectorShape.h" +#include "shared-module/displayio/area.h" extern const mp_obj_type_t vectorio_vector_shape_type; void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, vectorio_ishape_t ishape, - mp_obj_t pixel_shader, uint16_t x, uint16_t y, bool transpose_xy); + mp_obj_t pixel_shader, uint16_t x, uint16_t y); void common_hal_vectorio_vector_shape_set_dirty(void *self); @@ -17,9 +18,10 @@ void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_in mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self); void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y); -bool common_hal_vectorio_vector_shape_get_transpose_xy(vectorio_vector_shape_t *self); - mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self); void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader); + +void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform); + #endif // MICROPY_INCLUDED_SHARED_BINDINGS_VECTORIO_SHAPE_H diff --git a/shared-module/displayio/Group.c b/shared-module/displayio/Group.c index 9d50dabec..0c31de532 100644 --- a/shared-module/displayio/Group.c +++ b/shared-module/displayio/Group.c @@ -122,6 +122,12 @@ static void _update_child_transforms(displayio_group_t* self) { } for (size_t i = 0; i < self->size; i++) { mp_obj_t layer = self->children[i].native; +#if CIRCUITPY_VECTORIO + if (MP_OBJ_IS_TYPE(layer, &vectorio_vector_shape_type)) { + vectorio_vector_shape_update_transform(layer, &self->absolute_transform); + } + else +#endif if (MP_OBJ_IS_TYPE(layer, &displayio_tilegrid_type)) { displayio_tilegrid_update_transform(layer, &self->absolute_transform); } else if (MP_OBJ_IS_TYPE(layer, &displayio_group_type)) { diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c index 985b77858..6030c1e3d 100644 --- a/shared-module/vectorio/VectorShape.c +++ b/shared-module/vectorio/VectorShape.c @@ -50,7 +50,7 @@ inline __attribute__((always_inline)) static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { VECTORIO_SHAPE_DEBUG("%p get_screen_area\n", self); self->ishape.get_area(self->ishape.shape, out_area); - if (self->transpose_xy) { + if (self->absolute_transform->transpose_xy) { _transpose_area(out_area); displayio_area_shift(out_area, self->y, self->x); } else { @@ -76,18 +76,32 @@ void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { } +static displayio_buffer_transform_t null_transform = { + .x = 0, + .y = 0, + .dx = 0, + .dy = 0, + .scale = 1, + .width = 0, + .height = 0, + .mirror_x = false, + .mirror_y = false, + .transpose_xy = false +}; + + void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, vectorio_ishape_t ishape, - mp_obj_t pixel_shader, uint16_t x, uint16_t y, bool transpose_xy) { + mp_obj_t pixel_shader, uint16_t x, uint16_t y) { VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y); self->x = x; self->y = y; self->pixel_shader = pixel_shader; self->ishape = ishape; - self->transpose_xy = transpose_xy; self->dirty = true; _get_screen_area(self, &self->ephemeral_dirty_area); self->ephemeral_dirty_area.next = NULL; + self->absolute_transform = &null_transform; } @@ -123,12 +137,6 @@ void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_in } -bool common_hal_vectorio_vector_shape_get_transpose_xy(vectorio_vector_shape_t *self) { - VECTORIO_SHAPE_DEBUG("%p get_transpose_xy\n", self); - return self->transpose_xy; -} - - mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) { VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self); return self->pixel_shader; @@ -191,7 +199,7 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ // Get the target pixel based on the shape's coordinate space int16_t pixel_to_get_x; int16_t pixel_to_get_y; - if (self->transpose_xy) { + if (self->absolute_transform->transpose_xy) { pixel_to_get_x = input_pixel.y - self->x; pixel_to_get_y = input_pixel.x - self->y; } else { @@ -280,3 +288,9 @@ displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_ return tail; } +void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) { + self->absolute_transform = group_transform; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + diff --git a/shared-module/vectorio/VectorShape.h b/shared-module/vectorio/VectorShape.h index ac60e5b98..8fc698dbc 100644 --- a/shared-module/vectorio/VectorShape.h +++ b/shared-module/vectorio/VectorShape.h @@ -30,7 +30,7 @@ typedef struct { mp_obj_t pixel_shader; int16_t x; int16_t y; - bool transpose_xy; + displayio_buffer_transform_t *absolute_transform; bool dirty; // True if we need to draw // Tracks current shape footprint and expands outward as the shape dirties and changes. // This is suboptimal if you move your shape far. Could add more state to only redraw -- cgit v1.2.3 From 6660311a96f063e935e85a228f8b12e3a07ca95c Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Sun, 10 May 2020 14:17:57 -0700 Subject: vectorio: respect display transpose and mirror. VectorShape now just uses the Group's and Display's absolute transforms. --- shared-module/displayio/Group.c | 7 ++++ shared-module/vectorio/Circle.c | 4 +-- shared-module/vectorio/VectorShape.c | 69 +++++++++++++++++++----------------- 3 files changed, 45 insertions(+), 35 deletions(-) (limited to 'shared-module/vectorio/VectorShape.c') diff --git a/shared-module/displayio/Group.c b/shared-module/displayio/Group.c index 0c31de532..d6df01f3d 100644 --- a/shared-module/displayio/Group.c +++ b/shared-module/displayio/Group.c @@ -215,6 +215,7 @@ static mp_obj_t _add_layer(displayio_group_t* self, mp_obj_t layer) { #if CIRCUITPY_VECTORIO native_layer = mp_instance_cast_to_native_base(layer, &vectorio_vector_shape_type); if (native_layer != MP_OBJ_NULL) { + vectorio_vector_shape_update_transform(native_layer, &self->absolute_transform); return native_layer; } #endif @@ -247,6 +248,12 @@ static void _remove_layer(displayio_group_t* self, size_t index) { mp_obj_t layer = self->children[index].native; displayio_area_t layer_area; bool rendered_last_frame = false; +#if CIRCUITPY_VECTORIO + if (MP_OBJ_IS_TYPE(layer, &vectorio_vector_shape_type)) { + vectorio_vector_shape_update_transform(layer, NULL); + } + else +#endif if (MP_OBJ_IS_TYPE(layer, &displayio_tilegrid_type)) { displayio_tilegrid_t* tilegrid = layer; rendered_last_frame = displayio_tilegrid_get_previous_area(tilegrid, &layer_area); diff --git a/shared-module/vectorio/Circle.c b/shared-module/vectorio/Circle.c index 6bcd6318f..e6e3268e7 100644 --- a/shared-module/vectorio/Circle.c +++ b/shared-module/vectorio/Circle.c @@ -34,8 +34,8 @@ uint32_t common_hal_vectorio_circle_get_pixel(void *obj, int16_t x, int16_t y) { void common_hal_vectorio_circle_get_area(void *circle, displayio_area_t *out_area) { vectorio_circle_t *self = circle; - out_area->x1 = -1 * self->radius; - out_area->y1 = -1 * self->radius; + out_area->x1 = -1 * self->radius - 1; + out_area->y1 = -1 * self->radius - 1; out_area->x2 = self->radius + 1; out_area->y2 = self->radius + 1; } diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c index 6030c1e3d..b23baa4cf 100644 --- a/shared-module/vectorio/VectorShape.c +++ b/shared-module/vectorio/VectorShape.c @@ -28,34 +28,39 @@ static int32_t max(int32_t a, int32_t b) { } -inline __attribute__((always_inline)) -static void _transpose_area(displayio_area_t *out_area) { - int16_t swap = out_area->x1; - out_area->x1 = out_area->y1; - out_area->y1 = swap; - swap = out_area->x2; - out_area->x2 = out_area->y2; - out_area->y2 = swap; -} - - -inline __attribute__((always_inline)) -static void _get_shape_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { - VECTORIO_SHAPE_DEBUG("%p get_area\n", self); - self->ishape.get_area(self->ishape.shape, out_area); -} - - inline __attribute__((always_inline)) static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { - VECTORIO_SHAPE_DEBUG("%p get_screen_area\n", self); + VECTORIO_SHAPE_DEBUG("%p get_screen_area tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}", self, + self->absolute_transform->x, self->absolute_transform->y, self->absolute_transform->dx, self->absolute_transform->dy, self->absolute_transform->scale, + self->absolute_transform->width, self->absolute_transform->height, self->absolute_transform->mirror_x, self->absolute_transform->mirror_y, self->absolute_transform->transpose_xy + ); self->ishape.get_area(self->ishape.shape, out_area); + VECTORIO_SHAPE_DEBUG(" in:{(%5d,%5d), (%5d,%5d)}", out_area->x1, out_area->y1, out_area->x2, out_area->y2); if (self->absolute_transform->transpose_xy) { - _transpose_area(out_area); - displayio_area_shift(out_area, self->y, self->x); + int16_t swap = out_area->x1; + out_area->x1 = (out_area->y1 + self->y) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y1 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y; + swap = out_area->x2; + out_area->x2 = (out_area->y2 + self->y) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y2 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y; } else { - displayio_area_shift(out_area, self->x, self->y); + out_area->x1 = (out_area->x1 + self->x) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y1 = (out_area->y1 + self->y) * self->absolute_transform->dy + self->absolute_transform->y; + out_area->x2 = (out_area->x2 + self->x) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y2 = (out_area->y2 + self->y) * self->absolute_transform->dy + self->absolute_transform->y; + } + // We might have mirrored due to dx + if (out_area->x2 < out_area->x1) { + int16_t swap = out_area->x1; + out_area->x1 = out_area->x2; + out_area->x2 = swap; + } + if (out_area->y2 < out_area->y1) { + int16_t swap = out_area->y1; + out_area->y1 = out_area->y2; + out_area->y2 = swap; } + VECTORIO_SHAPE_DEBUG(" out:{(%5d,%5d), (%5d,%5d)}\n", out_area->x1, out_area->y1, out_area->x2, out_area->y2); } @@ -79,8 +84,8 @@ void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { static displayio_buffer_transform_t null_transform = { .x = 0, .y = 0, - .dx = 0, - .dy = 0, + .dx = 1, + .dy = 1, .scale = 1, .width = 0, .height = 0, @@ -99,9 +104,9 @@ void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, self->pixel_shader = pixel_shader; self->ishape = ishape; self->dirty = true; + self->absolute_transform = &null_transform; // Critical to have a valid transform before getting screen area. _get_screen_area(self, &self->ephemeral_dirty_area); self->ephemeral_dirty_area.next = NULL; - self->absolute_transform = &null_transform; } @@ -156,9 +161,7 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from // the shape_area (unshifted) space. displayio_area_t overlap; - displayio_area_t shape_area; - _get_shape_area(self, &shape_area); - VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%3d,%3d), (%3d,%3d)} dirty: {(%3d,%3d), (%3d,%3d)}", + VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%5d,%5d), (%5d,%5d)} dirty: {(%5d,%5d), (%5d,%5d)}", self, self->dirty, area->x1, area->y1, area->x2, area->y2, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2 @@ -200,11 +203,11 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ int16_t pixel_to_get_x; int16_t pixel_to_get_y; if (self->absolute_transform->transpose_xy) { - pixel_to_get_x = input_pixel.y - self->x; - pixel_to_get_y = input_pixel.x - self->y; + pixel_to_get_x = (input_pixel.y - self->absolute_transform->dy * self->x - self->absolute_transform->y) / self->absolute_transform->dy; + pixel_to_get_y = (input_pixel.x - self->absolute_transform->dx * self->y - self->absolute_transform->x) / self->absolute_transform->dx; } else { - pixel_to_get_x = input_pixel.x - self->x; - pixel_to_get_y = input_pixel.y - self->y; + pixel_to_get_x = (input_pixel.x - self->absolute_transform->dx * self->x) / self->absolute_transform->dx; + pixel_to_get_y = (input_pixel.y - self->absolute_transform->dy * self->y) / self->absolute_transform->dy; } VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y); input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y); @@ -289,7 +292,7 @@ displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_ } void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) { - self->absolute_transform = group_transform; + self->absolute_transform = group_transform == NULL ? &null_transform : group_transform; common_hal_vectorio_vector_shape_set_dirty(self); } -- cgit v1.2.3 From 58c8e00745064bd290fc9ec18a838960b27c1eea Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Sun, 10 May 2020 15:36:23 -0700 Subject: vectorio: clean up after group removal VectorShape tells the Group to redraw whatever it left behind when it is removed now. --- shared-module/displayio/Group.c | 2 ++ shared-module/vectorio/VectorShape.c | 7 +++++++ shared-module/vectorio/VectorShape.h | 4 +++- 3 files changed, 12 insertions(+), 1 deletion(-) (limited to 'shared-module/vectorio/VectorShape.c') diff --git a/shared-module/displayio/Group.c b/shared-module/displayio/Group.c index d6df01f3d..15cf5b8e4 100644 --- a/shared-module/displayio/Group.c +++ b/shared-module/displayio/Group.c @@ -250,6 +250,8 @@ static void _remove_layer(displayio_group_t* self, size_t index) { bool rendered_last_frame = false; #if CIRCUITPY_VECTORIO if (MP_OBJ_IS_TYPE(layer, &vectorio_vector_shape_type)) { + bool has_dirty_area = vectorio_vector_shape_get_dirty_area(layer, &layer_area); + rendered_last_frame = has_dirty_area; vectorio_vector_shape_update_transform(layer, NULL); } else diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c index b23baa4cf..f57739047 100644 --- a/shared-module/vectorio/VectorShape.c +++ b/shared-module/vectorio/VectorShape.c @@ -64,6 +64,13 @@ static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *ou } +// For use by Group to know where it needs to redraw on layer removal. +bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { + displayio_area_copy(&self->ephemeral_dirty_area, out_area); + return true; // For now just always redraw. +} + + // This must be invoked each time a shape changes its position or its shape in any way. void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { vectorio_vector_shape_t *self = vector_shape; diff --git a/shared-module/vectorio/VectorShape.h b/shared-module/vectorio/VectorShape.h index 8fc698dbc..56eb3d8a5 100644 --- a/shared-module/vectorio/VectorShape.h +++ b/shared-module/vectorio/VectorShape.h @@ -38,7 +38,9 @@ typedef struct { displayio_area_t ephemeral_dirty_area; } vectorio_vector_shape_t; -displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail); +displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t *tail); + +bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *current_dirty_area); // Area is always in absolute screen coordinates. bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t *colorspace, const displayio_area_t *area, uint32_t *mask, uint32_t *buffer); -- cgit v1.2.3 From fd94c08cf45d1b0669c276ba61bbad1b501ee13f Mon Sep 17 00:00:00 2001 From: warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> Date: Tue, 12 May 2020 11:49:15 -0700 Subject: add performance measurement to VectorShape --- shared-module/vectorio/VectorShape.c | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) (limited to 'shared-module/vectorio/VectorShape.c') diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c index f57739047..4fb353aae 100644 --- a/shared-module/vectorio/VectorShape.c +++ b/shared-module/vectorio/VectorShape.c @@ -5,6 +5,7 @@ #include "shared-bindings/vectorio/VectorShape.h" #include "py/runtime.h" +#include "shared-bindings/time/__init__.h" #include "shared-bindings/displayio/ColorConverter.h" #include "shared-bindings/displayio/Palette.h" @@ -17,6 +18,10 @@ // #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) +// Used in both logging and ifdefs, for extra variables +// #define VECTORIO_PERF(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + // Really verbose. #define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0 // #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) @@ -167,6 +172,10 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ // To make it relative to the VectorShape position, we must shift it. // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from // the shape_area (unshifted) space. +#ifdef VECTORIO_PERF + uint64_t start = common_hal_time_monotonic_ns(); + uint64_t pixel_time = 0; +#endif displayio_area_t overlap; VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%5d,%5d), (%5d,%5d)} dirty: {(%5d,%5d), (%5d,%5d)}", self, self->dirty, @@ -186,7 +195,8 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ uint32_t linestride_px = displayio_area_width(area); uint32_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px; uint32_t column_dirty_offset_px = overlap.x1 - area->x1; - VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d\n", linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte); + VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d shape:%s", + linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte, mp_obj_get_type_str(self->ishape.shape)); displayio_input_pixel_t input_pixel; displayio_output_pixel_t output_pixel; @@ -217,7 +227,14 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ pixel_to_get_y = (input_pixel.y - self->absolute_transform->dy * self->y) / self->absolute_transform->dy; } VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y); +#ifdef VECTORIO_PERF + uint64_t pre_pixel = common_hal_time_monotonic_ns(); +#endif input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y); +#ifdef VECTORIO_PERF + uint64_t post_pixel = common_hal_time_monotonic_ns(); + pixel_time += post_pixel - pre_pixel; +#endif VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel); output_pixel.opaque = true; @@ -259,6 +276,19 @@ bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displ } mask_start_px += linestride_px - column_dirty_offset_px; } +#ifdef VECTORIO_PERF + uint64_t end = common_hal_time_monotonic_ns(); + uint32_t pixels = (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1); + VECTORIO_PERF("draw %16s -> shape:{%4dpx, %4.1fms,%9.1fpps fill} shape_pixels:{%6.1fus total, %4.1fus/px}\n", + mp_obj_get_type_str(self->ishape.shape), + (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1), + (double)((end - start) / 1000000.0), + (double)(max(1, pixels * (1000000000.0 / (end - start)))), + (double)(pixel_time / 1000.0), + (double)(pixel_time / 1000.0 / pixels) + ); +#endif + VECTORIO_SHAPE_DEBUG(" -> pixels:%4d\n"); return full_coverage; } -- cgit v1.2.3