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Diffstat (limited to 'samples/Prolog/puzzle.pl')
| -rw-r--r-- | samples/Prolog/puzzle.pl | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/samples/Prolog/puzzle.pl b/samples/Prolog/puzzle.pl new file mode 100644 index 0000000..9b0deb9 --- /dev/null +++ b/samples/Prolog/puzzle.pl @@ -0,0 +1,287 @@ +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% +%%% A* Algorithm +%%% +%%% +%%% Nodes have form S#D#F#A +%%% where S describes the state or configuration +%%% D is the depth of the node +%%% F is the evaluation function value +%%% A is the ancestor list for the node + +:- op(400,yfx,'#'). /* Node builder notation */ + +solve(State,Soln) :- f_function(State,0,F), + search([State#0#F#[]],S), reverse(S,Soln). + +f_function(State,D,F) :- h_function(State,H), + F is D + H. + +search([State#_#_#Soln|_], Soln) :- goal(State). +search([B|R],S) :- expand(B,Children), + insert_all(Children,R,Open), + search(Open,S). + +insert_all([F|R],Open1,Open3) :- insert(F,Open1,Open2), + insert_all(R,Open2,Open3). +insert_all([],Open,Open). + +insert(B,Open,Open) :- repeat_node(B,Open), ! . +insert(B,[C|R],[B,C|R]) :- cheaper(B,C), ! . +insert(B,[B1|R],[B1|S]) :- insert(B,R,S), !. +insert(B,[],[B]). + +repeat_node(P#_#_#_, [P#_#_#_|_]). + +cheaper( _#_#F1#_ , _#_#F2#_ ) :- F1 < F2. + +expand(State#D#_#S,All_My_Children) :- + bagof(Child#D1#F#[Move|S], + (D1 is D+1, + move(State,Child,Move), + f_function(Child,D1,F)), + All_My_Children). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% +%%% 8-puzzle solver +%%% +%%% +%%% State have form A/B/C/D/E/F/G/H/I +%%% where {A,...,I} = {0,...,8} +%%% 0 represents the empty tile +%%% + +goal(1/2/3/8/0/4/7/6/5). + +%%% The puzzle moves + +left( A/0/C/D/E/F/H/I/J , 0/A/C/D/E/F/H/I/J ). +left( A/B/C/D/0/F/H/I/J , A/B/C/0/D/F/H/I/J ). +left( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/0/H/J ). +left( A/B/0/D/E/F/H/I/J , A/0/B/D/E/F/H/I/J ). +left( A/B/C/D/E/0/H/I/J , A/B/C/D/0/E/H/I/J ). +left( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/F/H/0/I ). + +up( A/B/C/0/E/F/H/I/J , 0/B/C/A/E/F/H/I/J ). +up( A/B/C/D/0/F/H/I/J , A/0/C/D/B/F/H/I/J ). +up( A/B/C/D/E/0/H/I/J , A/B/0/D/E/C/H/I/J ). +up( A/B/C/D/E/F/0/I/J , A/B/C/0/E/F/D/I/J ). +up( A/B/C/D/E/F/H/0/J , A/B/C/D/0/F/H/E/J ). +up( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/0/H/I/F ). + +right( A/0/C/D/E/F/H/I/J , A/C/0/D/E/F/H/I/J ). +right( A/B/C/D/0/F/H/I/J , A/B/C/D/F/0/H/I/J ). +right( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/H/J/0 ). +right( 0/B/C/D/E/F/H/I/J , B/0/C/D/E/F/H/I/J ). +right( A/B/C/0/E/F/H/I/J , A/B/C/E/0/F/H/I/J ). +right( A/B/C/D/E/F/0/I/J , A/B/C/D/E/F/I/0/J ). + +down( A/B/C/0/E/F/H/I/J , A/B/C/H/E/F/0/I/J ). +down( A/B/C/D/0/F/H/I/J , A/B/C/D/I/F/H/0/J ). +down( A/B/C/D/E/0/H/I/J , A/B/C/D/E/J/H/I/0 ). +down( 0/B/C/D/E/F/H/I/J , D/B/C/0/E/F/H/I/J ). +down( A/0/C/D/E/F/H/I/J , A/E/C/D/0/F/H/I/J ). +down( A/B/0/D/E/F/H/I/J , A/B/F/D/E/0/H/I/J ). + +%%% the heuristic function +h_function(Puzz,H) :- p_fcn(Puzz,P), + s_fcn(Puzz,S), + H is P + 3*S. + + +%%% the move +move(P,C,left) :- left(P,C). +move(P,C,up) :- up(P,C). +move(P,C,right) :- right(P,C). +move(P,C,down) :- down(P,C). + +%%% the Manhattan distance function +p_fcn(A/B/C/D/E/F/G/H/I, P) :- + a(A,Pa), b(B,Pb), c(C,Pc), + d(D,Pd), e(E,Pe), f(F,Pf), + g(G,Pg), h(H,Ph), i(I,Pi), + P is Pa+Pb+Pc+Pd+Pe+Pf+Pg+Ph+Pg+Pi. + +a(0,0). a(1,0). a(2,1). a(3,2). a(4,3). a(5,4). a(6,3). a(7,2). a(8,1). +b(0,0). b(1,1). b(2,0). b(3,1). b(4,2). b(5,3). b(6,2). b(7,3). b(8,2). +c(0,0). c(1,2). c(2,1). c(3,0). c(4,1). c(5,2). c(6,3). c(7,4). c(8,3). +d(0,0). d(1,1). d(2,2). d(3,3). d(4,2). d(5,3). d(6,2). d(7,2). d(8,0). +e(0,0). e(1,2). e(2,1). e(3,2). e(4,1). e(5,2). e(6,1). e(7,2). e(8,1). +f(0,0). f(1,3). f(2,2). f(3,1). f(4,0). f(5,1). f(6,2). f(7,3). f(8,2). +g(0,0). g(1,2). g(2,3). g(3,4). g(4,3). g(5,2). g(6,2). g(7,0). g(8,1). +h(0,0). h(1,3). h(2,3). h(3,3). h(4,2). h(5,1). h(6,0). h(7,1). h(8,2). +i(0,0). i(1,4). i(2,3). i(3,2). i(4,1). i(5,0). i(6,1). i(7,2). i(8,3). + +%%% the out-of-cycle function +s_fcn(A/B/C/D/E/F/G/H/I, S) :- + s_aux(A,B,S1), s_aux(B,C,S2), s_aux(C,F,S3), + s_aux(F,I,S4), s_aux(I,H,S5), s_aux(H,G,S6), + s_aux(G,D,S7), s_aux(D,A,S8), s_aux(E,S9), + S is S1+S2+S3+S4+S5+S6+S7+S8+S9. + +s_aux(0,0) :- !. +s_aux(_,1). + +s_aux(X,Y,0) :- Y is X+1, !. +s_aux(8,1,0) :- !. +s_aux(_,_,2). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%% +%%% 8-puzzle animation -- using VT100 character graphics +%%% +%%% +%%% + +puzzle(P) :- solve(P,S), + animate(P,S), + message. + +animate(P,S) :- initialize(P), + cursor(1,2), write(S), + cursor(1,22), write('Hit ENTER to step solver.'), + get0(_X), + play_back(S). + +:- dynamic location/3. + +initialize(A/B/C/D/E/F/H/I/J) :- + cls, + retractall(location(_,_,_)), + assert(location(A,20,5)), + assert(location(B,30,5)), + assert(location(C,40,5)), + assert(location(F,40,10)), + assert(location(J,40,15)), + assert(location(I,30,15)), + assert(location(H,20,15)), + assert(location(D,20,10)), + assert(location(E,30,10)), draw_all. + +draw_all :- draw(1), draw(2), draw(3), draw(4), + draw(5), draw(6), draw(7), draw(8). + +%%% play_back([left,right,up,...]). +play_back([M|R]) :- call(M), get0(_X), play_back(R). +play_back([]) :- cursor(1,24). %%% Put cursor out of the way + +message :- nl,nl, + write(' ********************************************'), nl, + write(' * Enter 8-puzzle goals in the form ... *'), nl, + write(' * ?- puzzle(0/8/1/2/4/3/7/6/5). *'), nl, + write(' * Enter goal ''message'' to reread this. *'), nl, + write(' ********************************************'), nl, nl. + + +cursor(X,Y) :- put(27), put(91), %%% ESC [ + write(Y), + put(59), %%% ; + write(X), + put(72). %%% M + +%%% clear the screen, quickly +cls :- put(27), put("["), put("2"), put("J"). + +%%% video attributes -- bold and blink not working +plain :- put(27), put("["), put("0"), put("m"). +reverse_video :- put(27), put("["), put("7"), put("m"). + + +%%% Tile objects, character map(s) +%%% Each tile should be drawn using the character map, +%%% drawn at 'location', which is asserted and retracted +%%% by 'playback'. +character_map(N, [ [' ',' ',' ',' ',' ',' ',' '], + [' ',' ',' ', N ,' ',' ',' '], + [' ',' ',' ',' ',' ',' ',' '] ]). + + +%%% move empty tile (spot) to the left +left :- retract(location(0,X0,Y0)), + Xnew is X0 - 10, + location(Tile,Xnew,Y0), + assert(location(0,Xnew,Y0)), + right(Tile),right(Tile),right(Tile), + right(Tile),right(Tile), + right(Tile),right(Tile),right(Tile), + right(Tile),right(Tile). + +up :- retract(location(0,X0,Y0)), + Ynew is Y0 - 5, + location(Tile,X0,Ynew), + assert(location(0,X0,Ynew)), + down(Tile),down(Tile),down(Tile),down(Tile),down(Tile). + +right :- retract(location(0,X0,Y0)), + Xnew is X0 + 10, + location(Tile,Xnew,Y0), + assert(location(0,Xnew,Y0)), + left(Tile),left(Tile),left(Tile),left(Tile),left(Tile), + left(Tile),left(Tile),left(Tile),left(Tile),left(Tile). + +down :- retract(location(0,X0,Y0)), + Ynew is Y0 + 5, + location(Tile,X0,Ynew), + assert(location(0,X0,Ynew)), + up(Tile),up(Tile),up(Tile),up(Tile),up(Tile). + + +draw(Obj) :- reverse_video, character_map(Obj,M), + location(Obj,X,Y), + draw(X,Y,M), plain. + +%%% hide tile +hide(Obj) :- character_map(Obj,M), + location(Obj,X,Y), + hide(X,Y,M). + +hide(_,_,[]). +hide(X,Y,[R|G]) :- hide_row(X,Y,R), + Y1 is Y + 1, + hide(X,Y1,G). + +hide_row(_,_,[]). +hide_row(X,Y,[_|R]) :- cursor(X,Y), + write(' '), + X1 is X + 1, + hide_row(X1,Y,R). + +%%% draw tile +draw(_,_,[]). +draw(X,Y,[R|G]) :- draw_row(X,Y,R), + Y1 is Y + 1, + draw(X,Y1,G). + +draw_row(_,_,[]). +draw_row(X,Y,[P|R]) :- cursor(X,Y), + write(P), + X1 is X + 1, + draw_row(X1,Y,R). + +%%% Move an Object up +up(Obj) :- hide(Obj), + retract(location(Obj,X,Y)), + Y1 is Y - 1, + assert(location(Obj,X,Y1)), + draw(Obj). + +down(Obj) :- hide(Obj), + retract(location(Obj,X,Y)), + Y1 is Y + 1, + assert(location(Obj,X,Y1)), + draw(Obj). + +left(Obj) :- hide(Obj), + retract(location(Obj,X,Y)), + X1 is X - 1, + assert(location(Obj,X1,Y)), + draw(Obj). + +right(Obj) :- hide(Obj), + retract(location(Obj,X,Y)), + X1 is X + 1, + assert(location(Obj,X1,Y)), + draw(Obj). + +:- message. |
