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+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%
+%%% A* Algorithm
+%%%
+%%%
+%%% Nodes have form S#D#F#A
+%%% where S describes the state or configuration
+%%% D is the depth of the node
+%%% F is the evaluation function value
+%%% A is the ancestor list for the node
+
+:- op(400,yfx,'#'). /* Node builder notation */
+
+solve(State,Soln) :- f_function(State,0,F),
+ search([State#0#F#[]],S), reverse(S,Soln).
+
+f_function(State,D,F) :- h_function(State,H),
+ F is D + H.
+
+search([State#_#_#Soln|_], Soln) :- goal(State).
+search([B|R],S) :- expand(B,Children),
+ insert_all(Children,R,Open),
+ search(Open,S).
+
+insert_all([F|R],Open1,Open3) :- insert(F,Open1,Open2),
+ insert_all(R,Open2,Open3).
+insert_all([],Open,Open).
+
+insert(B,Open,Open) :- repeat_node(B,Open), ! .
+insert(B,[C|R],[B,C|R]) :- cheaper(B,C), ! .
+insert(B,[B1|R],[B1|S]) :- insert(B,R,S), !.
+insert(B,[],[B]).
+
+repeat_node(P#_#_#_, [P#_#_#_|_]).
+
+cheaper( _#_#F1#_ , _#_#F2#_ ) :- F1 < F2.
+
+expand(State#D#_#S,All_My_Children) :-
+ bagof(Child#D1#F#[Move|S],
+ (D1 is D+1,
+ move(State,Child,Move),
+ f_function(Child,D1,F)),
+ All_My_Children).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%
+%%% 8-puzzle solver
+%%%
+%%%
+%%% State have form A/B/C/D/E/F/G/H/I
+%%% where {A,...,I} = {0,...,8}
+%%% 0 represents the empty tile
+%%%
+
+goal(1/2/3/8/0/4/7/6/5).
+
+%%% The puzzle moves
+
+left( A/0/C/D/E/F/H/I/J , 0/A/C/D/E/F/H/I/J ).
+left( A/B/C/D/0/F/H/I/J , A/B/C/0/D/F/H/I/J ).
+left( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/0/H/J ).
+left( A/B/0/D/E/F/H/I/J , A/0/B/D/E/F/H/I/J ).
+left( A/B/C/D/E/0/H/I/J , A/B/C/D/0/E/H/I/J ).
+left( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/F/H/0/I ).
+
+up( A/B/C/0/E/F/H/I/J , 0/B/C/A/E/F/H/I/J ).
+up( A/B/C/D/0/F/H/I/J , A/0/C/D/B/F/H/I/J ).
+up( A/B/C/D/E/0/H/I/J , A/B/0/D/E/C/H/I/J ).
+up( A/B/C/D/E/F/0/I/J , A/B/C/0/E/F/D/I/J ).
+up( A/B/C/D/E/F/H/0/J , A/B/C/D/0/F/H/E/J ).
+up( A/B/C/D/E/F/H/I/0 , A/B/C/D/E/0/H/I/F ).
+
+right( A/0/C/D/E/F/H/I/J , A/C/0/D/E/F/H/I/J ).
+right( A/B/C/D/0/F/H/I/J , A/B/C/D/F/0/H/I/J ).
+right( A/B/C/D/E/F/H/0/J , A/B/C/D/E/F/H/J/0 ).
+right( 0/B/C/D/E/F/H/I/J , B/0/C/D/E/F/H/I/J ).
+right( A/B/C/0/E/F/H/I/J , A/B/C/E/0/F/H/I/J ).
+right( A/B/C/D/E/F/0/I/J , A/B/C/D/E/F/I/0/J ).
+
+down( A/B/C/0/E/F/H/I/J , A/B/C/H/E/F/0/I/J ).
+down( A/B/C/D/0/F/H/I/J , A/B/C/D/I/F/H/0/J ).
+down( A/B/C/D/E/0/H/I/J , A/B/C/D/E/J/H/I/0 ).
+down( 0/B/C/D/E/F/H/I/J , D/B/C/0/E/F/H/I/J ).
+down( A/0/C/D/E/F/H/I/J , A/E/C/D/0/F/H/I/J ).
+down( A/B/0/D/E/F/H/I/J , A/B/F/D/E/0/H/I/J ).
+
+%%% the heuristic function
+h_function(Puzz,H) :- p_fcn(Puzz,P),
+ s_fcn(Puzz,S),
+ H is P + 3*S.
+
+
+%%% the move
+move(P,C,left) :- left(P,C).
+move(P,C,up) :- up(P,C).
+move(P,C,right) :- right(P,C).
+move(P,C,down) :- down(P,C).
+
+%%% the Manhattan distance function
+p_fcn(A/B/C/D/E/F/G/H/I, P) :-
+ a(A,Pa), b(B,Pb), c(C,Pc),
+ d(D,Pd), e(E,Pe), f(F,Pf),
+ g(G,Pg), h(H,Ph), i(I,Pi),
+ P is Pa+Pb+Pc+Pd+Pe+Pf+Pg+Ph+Pg+Pi.
+
+a(0,0). a(1,0). a(2,1). a(3,2). a(4,3). a(5,4). a(6,3). a(7,2). a(8,1).
+b(0,0). b(1,1). b(2,0). b(3,1). b(4,2). b(5,3). b(6,2). b(7,3). b(8,2).
+c(0,0). c(1,2). c(2,1). c(3,0). c(4,1). c(5,2). c(6,3). c(7,4). c(8,3).
+d(0,0). d(1,1). d(2,2). d(3,3). d(4,2). d(5,3). d(6,2). d(7,2). d(8,0).
+e(0,0). e(1,2). e(2,1). e(3,2). e(4,1). e(5,2). e(6,1). e(7,2). e(8,1).
+f(0,0). f(1,3). f(2,2). f(3,1). f(4,0). f(5,1). f(6,2). f(7,3). f(8,2).
+g(0,0). g(1,2). g(2,3). g(3,4). g(4,3). g(5,2). g(6,2). g(7,0). g(8,1).
+h(0,0). h(1,3). h(2,3). h(3,3). h(4,2). h(5,1). h(6,0). h(7,1). h(8,2).
+i(0,0). i(1,4). i(2,3). i(3,2). i(4,1). i(5,0). i(6,1). i(7,2). i(8,3).
+
+%%% the out-of-cycle function
+s_fcn(A/B/C/D/E/F/G/H/I, S) :-
+ s_aux(A,B,S1), s_aux(B,C,S2), s_aux(C,F,S3),
+ s_aux(F,I,S4), s_aux(I,H,S5), s_aux(H,G,S6),
+ s_aux(G,D,S7), s_aux(D,A,S8), s_aux(E,S9),
+ S is S1+S2+S3+S4+S5+S6+S7+S8+S9.
+
+s_aux(0,0) :- !.
+s_aux(_,1).
+
+s_aux(X,Y,0) :- Y is X+1, !.
+s_aux(8,1,0) :- !.
+s_aux(_,_,2).
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%%%
+%%% 8-puzzle animation -- using VT100 character graphics
+%%%
+%%%
+%%%
+
+puzzle(P) :- solve(P,S),
+ animate(P,S),
+ message.
+
+animate(P,S) :- initialize(P),
+ cursor(1,2), write(S),
+ cursor(1,22), write('Hit ENTER to step solver.'),
+ get0(_X),
+ play_back(S).
+
+:- dynamic location/3.
+
+initialize(A/B/C/D/E/F/H/I/J) :-
+ cls,
+ retractall(location(_,_,_)),
+ assert(location(A,20,5)),
+ assert(location(B,30,5)),
+ assert(location(C,40,5)),
+ assert(location(F,40,10)),
+ assert(location(J,40,15)),
+ assert(location(I,30,15)),
+ assert(location(H,20,15)),
+ assert(location(D,20,10)),
+ assert(location(E,30,10)), draw_all.
+
+draw_all :- draw(1), draw(2), draw(3), draw(4),
+ draw(5), draw(6), draw(7), draw(8).
+
+%%% play_back([left,right,up,...]).
+play_back([M|R]) :- call(M), get0(_X), play_back(R).
+play_back([]) :- cursor(1,24). %%% Put cursor out of the way
+
+message :- nl,nl,
+ write(' ********************************************'), nl,
+ write(' * Enter 8-puzzle goals in the form ... *'), nl,
+ write(' * ?- puzzle(0/8/1/2/4/3/7/6/5). *'), nl,
+ write(' * Enter goal ''message'' to reread this. *'), nl,
+ write(' ********************************************'), nl, nl.
+
+
+cursor(X,Y) :- put(27), put(91), %%% ESC [
+ write(Y),
+ put(59), %%% ;
+ write(X),
+ put(72). %%% M
+
+%%% clear the screen, quickly
+cls :- put(27), put("["), put("2"), put("J").
+
+%%% video attributes -- bold and blink not working
+plain :- put(27), put("["), put("0"), put("m").
+reverse_video :- put(27), put("["), put("7"), put("m").
+
+
+%%% Tile objects, character map(s)
+%%% Each tile should be drawn using the character map,
+%%% drawn at 'location', which is asserted and retracted
+%%% by 'playback'.
+character_map(N, [ [' ',' ',' ',' ',' ',' ',' '],
+ [' ',' ',' ', N ,' ',' ',' '],
+ [' ',' ',' ',' ',' ',' ',' '] ]).
+
+
+%%% move empty tile (spot) to the left
+left :- retract(location(0,X0,Y0)),
+ Xnew is X0 - 10,
+ location(Tile,Xnew,Y0),
+ assert(location(0,Xnew,Y0)),
+ right(Tile),right(Tile),right(Tile),
+ right(Tile),right(Tile),
+ right(Tile),right(Tile),right(Tile),
+ right(Tile),right(Tile).
+
+up :- retract(location(0,X0,Y0)),
+ Ynew is Y0 - 5,
+ location(Tile,X0,Ynew),
+ assert(location(0,X0,Ynew)),
+ down(Tile),down(Tile),down(Tile),down(Tile),down(Tile).
+
+right :- retract(location(0,X0,Y0)),
+ Xnew is X0 + 10,
+ location(Tile,Xnew,Y0),
+ assert(location(0,Xnew,Y0)),
+ left(Tile),left(Tile),left(Tile),left(Tile),left(Tile),
+ left(Tile),left(Tile),left(Tile),left(Tile),left(Tile).
+
+down :- retract(location(0,X0,Y0)),
+ Ynew is Y0 + 5,
+ location(Tile,X0,Ynew),
+ assert(location(0,X0,Ynew)),
+ up(Tile),up(Tile),up(Tile),up(Tile),up(Tile).
+
+
+draw(Obj) :- reverse_video, character_map(Obj,M),
+ location(Obj,X,Y),
+ draw(X,Y,M), plain.
+
+%%% hide tile
+hide(Obj) :- character_map(Obj,M),
+ location(Obj,X,Y),
+ hide(X,Y,M).
+
+hide(_,_,[]).
+hide(X,Y,[R|G]) :- hide_row(X,Y,R),
+ Y1 is Y + 1,
+ hide(X,Y1,G).
+
+hide_row(_,_,[]).
+hide_row(X,Y,[_|R]) :- cursor(X,Y),
+ write(' '),
+ X1 is X + 1,
+ hide_row(X1,Y,R).
+
+%%% draw tile
+draw(_,_,[]).
+draw(X,Y,[R|G]) :- draw_row(X,Y,R),
+ Y1 is Y + 1,
+ draw(X,Y1,G).
+
+draw_row(_,_,[]).
+draw_row(X,Y,[P|R]) :- cursor(X,Y),
+ write(P),
+ X1 is X + 1,
+ draw_row(X1,Y,R).
+
+%%% Move an Object up
+up(Obj) :- hide(Obj),
+ retract(location(Obj,X,Y)),
+ Y1 is Y - 1,
+ assert(location(Obj,X,Y1)),
+ draw(Obj).
+
+down(Obj) :- hide(Obj),
+ retract(location(Obj,X,Y)),
+ Y1 is Y + 1,
+ assert(location(Obj,X,Y1)),
+ draw(Obj).
+
+left(Obj) :- hide(Obj),
+ retract(location(Obj,X,Y)),
+ X1 is X - 1,
+ assert(location(Obj,X1,Y)),
+ draw(Obj).
+
+right(Obj) :- hide(Obj),
+ retract(location(Obj,X,Y)),
+ X1 is X + 1,
+ assert(location(Obj,X1,Y)),
+ draw(Obj).
+
+:- message.