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authorbzztbomb <skinny@knowhere.net>2010-04-15 12:13:53 -0700
committerbzztbomb <skinny@knowhere.net>2010-04-15 12:13:53 -0700
commitcc23a46941106a6515b3fe958daba0f3a1551883 (patch)
tree280dad14cdb4c8c806e212c8c143f25e652338ba /Libraries/WiShield/examples/SocketApp/socketapp.c
Initial commit of working OSC parsing over Wifi
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+
+/******************************************************************************
+
+ Filename: socketapp.c
+ Description: Simple socket programming example for the WiShield 1.0
+
+ ******************************************************************************
+
+ TCP/IP stack and driver for the WiShield 1.0 wireless devices
+
+ Copyright(c) 2009 Async Labs Inc. All rights reserved.
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of version 2 of the GNU General Public License as
+ published by the Free Software Foundation.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along with
+ this program; if not, write to the Free Software Foundation, Inc., 59
+ Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ Contact Information:
+ <asynclabs@asynclabs.com>
+
+ Author Date Comment
+ ---------------------------------------------------------------
+ AsyncLabs 06/06/2009 Initial version
+
+ *****************************************************************************/
+
+/*
+ * This is a short example of how to write uIP applications using
+ * protosockets.
+ */
+
+/*
+ * We define the application state (struct socket_app_state) in the
+ * socketapp.h file, so we need to include it here. We also include
+ * uip.h (since this cannot be included in socketapp.h) and
+ * <string.h>, since we use the memcpy() function in the code.
+ */
+#include "socketapp.h"
+#include "uip.h"
+#include <string.h>
+
+/*
+ * Declaration of the protosocket function that handles the connection
+ * (defined at the end of the code).
+ */
+static int handle_connection(struct socket_app_state *s);
+/*---------------------------------------------------------------------------*/
+/*
+ * The initialization function. We must explicitly call this function
+ * from the system initialization code, some time after uip_init() is
+ * called.
+ */
+void socket_app_init(void)
+{
+ /* We start to listen for connections on TCP port 1000. */
+ uip_listen(HTONS(1000));
+}
+/*---------------------------------------------------------------------------*/
+/*
+ * In socketapp.h we have defined the UIP_APPCALL macro to
+ * socket_app_appcall so that this function is uIP's application
+ * function. This function is called whenever an uIP event occurs
+ * (e.g. when a new connection is established, new data arrives, sent
+ * data is acknowledged, data needs to be retransmitted, etc.).
+ */
+void socket_app_appcall(void)
+{
+ /*
+ * The uip_conn structure has a field called "appstate" that holds
+ * the application state of the connection. We make a pointer to
+ * this to access it easier.
+ */
+ struct socket_app_state *s = &(uip_conn->appstate);
+
+ /*
+ * If a new connection was just established, we should initialize
+ * the protosocket in our applications' state structure.
+ */
+ if(uip_connected()) {
+ PSOCK_INIT(&s->p, s->inputbuffer, sizeof(s->inputbuffer));
+ }
+
+ /*
+ * Finally, we run the protosocket function that actually handles
+ * the communication. We pass it a pointer to the application state
+ * of the current connection.
+ */
+ handle_connection(s);
+}
+/*---------------------------------------------------------------------------*/
+/*
+ * This is the protosocket function that handles the communication. A
+ * protosocket function must always return an int, but must never
+ * explicitly return - all return statements are hidden in the PSOCK
+ * macros.
+ */
+static int handle_connection(struct socket_app_state *s)
+{
+ PSOCK_BEGIN(&s->p);
+
+ PSOCK_SEND_STR(&s->p, "Hello. What is you name?\n");
+ PSOCK_READTO(&s->p, '\n');
+ PSOCK_SEND_STR(&s->p, "Hello ");
+ PSOCK_SEND_STR(&s->p, s->inputbuffer);
+ memset(s->inputbuffer, 0x00, sizeof(s->inputbuffer));
+ PSOCK_CLOSE(&s->p);
+
+ PSOCK_END(&s->p);
+}
+/*---------------------------------------------------------------------------*/