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package invaders
import tl "github.com/JoelOtter/termloop"
type Laser struct {
*tl.Rectangle
Direction int
IsFromHero bool
IsNew bool
HasHit bool
HitAlienLaser bool
Points int
}
func NewHeroLaser(heroGunPosition int, y int) *Laser {
return &Laser{
Rectangle: tl.NewRectangle(heroGunPosition, y, 1, 1, tl.ColorRed),
Direction: 1,
IsNew: true,
IsFromHero: true,
}
}
func NewAlienLaser(alienGunPosition int, y int) *Laser {
return &Laser{
Rectangle: tl.NewRectangle(alienGunPosition, y, 1, 1, tl.ColorGreen),
Direction: -1,
IsNew: true,
IsFromHero: false,
Points: 5,
}
}
func (laser *Laser) Collide(collision tl.Physical) {
if laser.IsFromHero == false {
return
}
if laserCollide, isLaser := collision.(*Laser); isLaser {
laser.HasHit = true
laser.HitAlienLaser = true
laser.Points = laserCollide.Points
laserCollide.HasHit = true
}
}
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