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+/*
+Triangles.scad
+ Author: Tim Koopman
+ https://github.com/tkoopman/Delta-Diamond/blob/master/OpenSCAD/Triangles.scad
+
+ angleCA
+ /|\
+ a / H \ c
+ / | \
+ angleAB ------- angleBC
+ b
+
+Standard Parameters
+ center: true/false
+ If true same as centerXYZ = [true, true, true]
+
+ centerXYZ: Vector of 3 true/false values [CenterX, CenterY, CenterZ]
+ center must be left undef
+
+ height: The 3D height of the Triangle. Ignored if heights defined
+
+ heights: Vector of 3 height values heights @ [angleAB, angleBC, angleCA]
+ If CenterZ is true each height will be centered individually, this means
+ the shape will be different depending on CenterZ. Most times you will want
+ CenterZ to be true to get the shape most people want.
+*/
+
+/*
+Triangle
+ a: Length of side a
+ b: Length of side b
+ angle: angle at point angleAB
+*/
+module Triangle(
+ a, b, angle, height=1, heights=undef,
+ center=undef, centerXYZ=[false,false,false])
+{
+ // Calculate Heights at each point
+ heightAB = ((heights==undef) ? height : heights[0])/2;
+ heightBC = ((heights==undef) ? height : heights[1])/2;
+ heightCA = ((heights==undef) ? height : heights[2])/2;
+ centerZ = (center || (center==undef && centerXYZ[2]))?0:max(heightAB,heightBC,heightCA);
+
+ // Calculate Offsets for centering
+ offsetX = (center || (center==undef && centerXYZ[0]))?((cos(angle)*a)+b)/3:0;
+ offsetY = (center || (center==undef && centerXYZ[1]))?(sin(angle)*a)/3:0;
+
+ pointAB1 = [-offsetX,-offsetY, centerZ-heightAB];
+ pointAB2 = [-offsetX,-offsetY, centerZ+heightAB];
+ pointBC1 = [b-offsetX,-offsetY, centerZ-heightBC];
+ pointBC2 = [b-offsetX,-offsetY, centerZ+heightBC];
+ pointCA1 = [(cos(angle)*a)-offsetX,(sin(angle)*a)-offsetY, centerZ-heightCA];
+ pointCA2 = [(cos(angle)*a)-offsetX,(sin(angle)*a)-offsetY, centerZ+heightCA];
+
+ polyhedron(
+ points=[ pointAB1, pointBC1, pointCA1,
+ pointAB2, pointBC2, pointCA2 ],
+ triangles=[
+ [0, 1, 2],
+ [3, 5, 4],
+ [0, 3, 1],
+ [1, 3, 4],
+ [1, 4, 2],
+ [2, 4, 5],
+ [2, 5, 0],
+ [0, 5, 3] ] );
+}
+
+/*
+Isosceles Triangle
+ Exactly 2 of the following paramaters must be defined.
+ If all 3 defined H will be ignored.
+ b: length of side b
+ angle: angle at points angleAB & angleBC.
+*/
+module Isosceles_Triangle(
+ b, angle, H=undef, height=1, heights=undef,
+ center=undef, centerXYZ=[true, false, false])
+{
+ valid = (angle!=undef)?((angle < 90) && (b!=undef||H!=undef)) : (b!=undef&&H!=undef);
+ ANGLE = (angle!=undef) ? angle : atan(H / (b/2));
+ a = (b==undef)?(H/sin((180-(angle*2))/2)) :
+ (b / cos(ANGLE))/2;
+ B = (b==undef)? (cos(angle)*a)*2:b;
+ if (valid)
+ {
+ Triangle(a=a, b=B, angle=ANGLE, height=height, heights=heights,
+ center=center, centerXYZ=centerXYZ);
+ } else {
+ echo("Invalid Isosceles_Triangle. Must specify any 2 of b, angle and H, and if angle used angle must be less than 90");
+ }
+}
+
+/*
+Right Angled Triangle
+ Create a Right Angled Triangle where the hypotenuse will be calculated.
+
+ |\
+ a| \
+ | \
+ ----
+ b
+ a: length of side a
+ b: length of side b
+*/
+module Right_Angled_Triangle(
+ a, b, height=1, heights=undef,
+ center=undef, centerXYZ=[false, false, false])
+{
+ Triangle(a=a, b=b, angle=90, height=height, heights=heights,
+ center=center, centerXYZ=centerXYZ);
+}
+
+/*
+Wedge
+ Is same as Right Angled Triangle with 2 different heights, and rotated.
+ Good for creating support structures.
+*/
+module Wedge(a, b, w1, w2)
+{
+ rotate([90,0,0])
+ Right_Angled_Triangle(a, b, heights=[w1, w2, w1], centerXYZ=[false, false, true]);
+}
+
+/*
+Equilateral Triangle
+ Create a Equilateral Triangle.
+
+ l: Length of all sides (a, b & c)
+ H: Triangle size will be based on the this 2D height
+ When using H, l is ignored.
+*/
+module Equilateral_Triangle(
+ l=10, H=undef, height=1, heights=undef,
+ center=undef, centerXYZ=[true,false,false])
+{
+ L = (H==undef)?l:H/sin(60);
+ Triangle(a=L,b=L,angle=60,height=height, heights=heights,
+ center=center, centerXYZ=centerXYZ);
+}
+
+/*
+Trapezoid
+ Create a Basic Trapezoid (Based on Isosceles_Triangle)
+
+ d
+ /----\
+ / | \
+ a / H \ c
+ / | \
+ angle ------------ angle
+ b
+
+ b: Length of side b
+ angle: Angle at points angleAB & angleBC
+ H: The 2D height at which the triangle should be cut to create the trapezoid
+ heights: If vector of size 3 (Standard for triangles) both cd & da will be the same height, if vector have 4 values [ab,bc,cd,da] than each point can have different heights.
+*/
+module Trapezoid(
+ b, angle=60, H, height=1, heights=undef,
+ center=undef, centerXYZ=[true,false,false])
+{
+ validAngle = (angle < 90);
+ adX = H / tan(angle);
+
+ // Calculate Heights at each point
+ heightAB = ((heights==undef) ? height : heights[0])/2;
+ heightBC = ((heights==undef) ? height : heights[1])/2;
+ heightCD = ((heights==undef) ? height : heights[2])/2;
+ heightDA = ((heights==undef) ? height : ((len(heights) > 3)?heights[3]:heights[2]))/2;
+
+ // Centers
+ centerX = (center || (center==undef && centerXYZ[0]))?0:b/2;
+ centerY = (center || (center==undef && centerXYZ[1]))?0:H/2;
+ centerZ = (center || (center==undef && centerXYZ[2]))?0:max(heightAB,heightBC,heightCD,heightDA);
+
+ // Points
+ y = H/2;
+ bx = b/2;
+ dx = (b-(adX*2))/2;
+
+ pointAB1 = [centerX-bx, centerY-y, centerZ-heightAB];
+ pointAB2 = [centerX-bx, centerY-y, centerZ+heightAB];
+ pointBC1 = [centerX+bx, centerY-y, centerZ-heightBC];
+ pointBC2 = [centerX+bx, centerY-y, centerZ+heightBC];
+ pointCD1 = [centerX+dx, centerY+y, centerZ-heightCD];
+ pointCD2 = [centerX+dx, centerY+y, centerZ+heightCD];
+ pointDA1 = [centerX-dx, centerY+y, centerZ-heightDA];
+ pointDA2 = [centerX-dx, centerY+y, centerZ+heightDA];
+
+ validH = (adX < b/2);
+
+ if (validAngle && validH)
+ {
+ polyhedron(
+ points=[ pointAB1, pointBC1, pointCD1, pointDA1,
+ pointAB2, pointBC2, pointCD2, pointDA2 ],
+ triangles=[
+ [0, 1, 2],
+ [0, 2, 3],
+ [4, 6, 5],
+ [4, 7, 6],
+ [0, 4, 1],
+ [1, 4, 5],
+ [1, 5, 2],
+ [2, 5, 6],
+ [2, 6, 3],
+ [3, 6, 7],
+ [3, 7, 0],
+ [0, 7, 4] ] );
+ } else {
+ if (!validAngle) echo("Trapezoid invalid, angle must be less than 90");
+ else echo("Trapezoid invalid, H is larger than triangle");
+ }
+}
+
+
+// Examples
+Triangle(a=5, b=15, angle=33, centerXYZ=[true,false,false]);
+translate([20,0,0]) Right_Angled_Triangle(a=5, b=20, centerXYZ=[false,true,false]);
+translate([45,0,0]) Wedge(a=5, b=20, w1=10, w2=5);
+translate([-20,0,0]) Trapezoid(b=20, angle=33, H=4, height=5, centerXYZ=[true,false,true]);
+
+translate([0,10,0]) Isosceles_Triangle(b=20, angle=33);
+translate([30,10,0]) Isosceles_Triangle(b=20, H=5);
+translate([-30,10,0]) Isosceles_Triangle(angle=33, H=5, center=true);
+
+translate([15,-25,0]) Equilateral_Triangle(l=20);
+translate([-15,-25,0]) Equilateral_Triangle(H=20); \ No newline at end of file