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authorRadomir Dopieralski <openstack@sheep.art.pl>2019-04-10 20:42:21 +0200
committerRadomir Dopieralski <openstack@sheep.art.pl>2019-04-12 20:43:29 +0200
commit6ff4e0ecb03f297d327c9c6fd3a52a7ad3a05c47 (patch)
tree822bb25bf3d7e1a026edaf72d1af885415bc8841
parent29615dae06c1846825b8a26fbfb834fea51687f5 (diff)
Add GamePadShift for handling shift-register-based buttons
-rw-r--r--shared-bindings/gamepad/GamePad.c68
-rw-r--r--shared-bindings/gamepad/GamePad.h1
-rw-r--r--shared-bindings/gamepad/__init__.c1
-rw-r--r--shared-module/gamepad/GamePad.c21
-rw-r--r--shared-module/gamepad/GamePad.h9
-rw-r--r--shared-module/gamepad/__init__.c36
6 files changed, 119 insertions, 17 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c
index 4458c972f..b211e229d 100644
--- a/shared-bindings/gamepad/GamePad.c
+++ b/shared-bindings/gamepad/GamePad.c
@@ -35,6 +35,15 @@
#include "supervisor/shared/translate.h"
#include "GamePad.h"
+digitalio_digitalinout_obj_t *validate_pin(mp_obj_t obj) {
+ if (!MP_OBJ_IS_TYPE(obj, &digitalio_digitalinout_type)) {
+ mp_raise_TypeError(translate("expected a DigitalInOut"));
+ }
+ digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(obj);
+ raise_error_if_deinited(
+ common_hal_digitalio_digitalinout_deinited(pin));
+ return pin;
+}
//| .. currentmodule:: gamepad
//|
@@ -100,19 +109,52 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
mp_raise_TypeError(translate("too many arguments"));
}
for (size_t i = 0; i < n_args; ++i) {
- if (!MP_OBJ_IS_TYPE(args[i], &digitalio_digitalinout_type)) {
- mp_raise_TypeError(translate("expected a DigitalInOut"));
- }
- digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(args[i]);
- raise_error_if_deinited(
- common_hal_digitalio_digitalinout_deinited(pin));
+ validate_pin(args[i]);
+ }
+ if (!MP_STATE_VM(gamepad_singleton)) {
+ gamepad_obj_t* gamepad_singleton = m_new_obj(gamepad_obj_t);
+ gamepad_singleton->base.type = &gamepad_type;
+ MP_STATE_VM(gamepad_singleton) = gc_make_long_lived(gamepad_singleton);
}
+ gamepad_init_pins(n_args, args);
+ return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
+}
+
+
+//| .. class:: GamePadShift(data, clock, latch)
+//|
+//| Initializes button scanning routines.
+//|
+//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut``
+//| objects connected to the shift register controlling the buttons.
+//|
+//| They button presses are accumulated, until the ``get_pressed`` method
+//| is called, at which point the button state is cleared, and the new
+//| button presses start to be recorded.
+//|
+STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
+ const mp_obj_t *pos_args, mp_map_t *kw_args) {
+
+ enum { ARG_data, ARG_clock, ARG_latch };
+ static const mp_arg_t allowed_args[] = {
+ { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
+ { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ };
+ mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
+ mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
+ allowed_args, args);
+
+ digitalio_digitalinout_obj_t *data_pin = validate_pin(args[ARG_data].u_obj);
+ digitalio_digitalinout_obj_t *clock_pin = validate_pin(args[ARG_clock].u_obj);
+ digitalio_digitalinout_obj_t *latch_pin = validate_pin(args[ARG_latch].u_obj);
+
if (!MP_STATE_VM(gamepad_singleton)) {
gamepad_obj_t* gamepad_singleton = m_new_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
MP_STATE_VM(gamepad_singleton) = gc_make_long_lived(gamepad_singleton);
}
- gamepad_init(n_args, args);
+ gamepad_init_shift(data_pin, clock_pin, latch_pin);
return MP_OBJ_FROM_PTR(MP_STATE_VM(gamepad_singleton));
}
@@ -158,3 +200,15 @@ const mp_obj_type_t gamepad_type = {
.make_new = gamepad_make_new,
.locals_dict = (mp_obj_dict_t*)&gamepad_locals_dict,
};
+
+STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
+ { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepad_get_pressed_obj)},
+ { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepad_deinit_obj)},
+};
+STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
+const mp_obj_type_t gamepadshift_type = {
+ { &mp_type_type },
+ .name = MP_QSTR_GamePadShift,
+ .make_new = gamepadshift_make_new,
+ .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
+};
diff --git a/shared-bindings/gamepad/GamePad.h b/shared-bindings/gamepad/GamePad.h
index 172c95ace..350331193 100644
--- a/shared-bindings/gamepad/GamePad.h
+++ b/shared-bindings/gamepad/GamePad.h
@@ -29,5 +29,6 @@
#define MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
extern const mp_obj_type_t gamepad_type;
+extern const mp_obj_type_t gamepadshift_type;
#endif // MICROPY_INCLUDED_SHARED_BINDINGS_GAMEPAD_GAMEPAD_H
diff --git a/shared-bindings/gamepad/__init__.c b/shared-bindings/gamepad/__init__.c
index 0c99d0d52..0775d6abf 100644
--- a/shared-bindings/gamepad/__init__.c
+++ b/shared-bindings/gamepad/__init__.c
@@ -44,6 +44,7 @@
STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },
{ MP_OBJ_NEW_QSTR(MP_QSTR_GamePad), MP_ROM_PTR(&gamepad_type)},
+ { MP_OBJ_NEW_QSTR(MP_QSTR_GamePadShift), MP_ROM_PTR(&gamepadshift_type)},
};
STATIC MP_DEFINE_CONST_DICT(gamepad_module_globals,
gamepad_module_globals_table);
diff --git a/shared-module/gamepad/GamePad.c b/shared-module/gamepad/GamePad.c
index 2c14fa02a..ed574db53 100644
--- a/shared-module/gamepad/GamePad.c
+++ b/shared-module/gamepad/GamePad.c
@@ -35,7 +35,7 @@
#include "shared-bindings/util.h"
-void gamepad_init(size_t n_pins, const mp_obj_t* pins) {
+void gamepad_init_pins(size_t n_pins, const mp_obj_t* pins) {
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
for (size_t i = 0; i < 8; ++i) {
gamepad_singleton->pins[i] = NULL;
@@ -57,4 +57,23 @@ void gamepad_init(size_t n_pins, const mp_obj_t* pins) {
gamepad_singleton->pins[i] = pin;
}
gamepad_singleton->last = 0;
+ gamepad_singleton->kind = GAMEPAD_KIND_PINS;
+}
+
+void gamepad_init_shift(digitalio_digitalinout_obj_t *data_pin,
+ digitalio_digitalinout_obj_t *clock_pin,
+ digitalio_digitalinout_obj_t *latch_pin) {
+ gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+
+ common_hal_digitalio_digitalinout_switch_to_input(data_pin, PULL_NONE);
+ gamepad_singleton->pins[0] = data_pin;
+
+ common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 0, DRIVE_MODE_PUSH_PULL);
+ gamepad_singleton->pins[1] = clock_pin;
+
+ common_hal_digitalio_digitalinout_switch_to_output(clock_pin, 1, DRIVE_MODE_PUSH_PULL);
+ gamepad_singleton->pins[2] = latch_pin;
+
+ gamepad_singleton->last = 0;
+ gamepad_singleton->kind = GAMEPAD_KIND_PINS;
}
diff --git a/shared-module/gamepad/GamePad.h b/shared-module/gamepad/GamePad.h
index 9fd5c9626..9bc5a711c 100644
--- a/shared-module/gamepad/GamePad.h
+++ b/shared-module/gamepad/GamePad.h
@@ -37,8 +37,15 @@ typedef struct {
volatile uint8_t last;
volatile uint8_t pressed;
uint8_t pulls;
+ uint8_t kind;
} gamepad_obj_t;
-void gamepad_init(size_t n_pins, const mp_obj_t* pins);
+#define GAMEPAD_KIND_PINS 0
+#define GAMEPAD_KIND_SHIFT 1
+
+void gamepad_init_pins(size_t n_pins, const mp_obj_t* pins);
+void gamepad_init_shift(digitalio_digitalinout_obj_t *data_pin,
+ digitalio_digitalinout_obj_t *clock_pin,
+ digitalio_digitalinout_obj_t *latch_pin);
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
diff --git a/shared-module/gamepad/__init__.c b/shared-module/gamepad/__init__.c
index 8414ddfbe..c79ee30ba 100644
--- a/shared-module/gamepad/__init__.c
+++ b/shared-module/gamepad/__init__.c
@@ -40,17 +40,37 @@ void gamepad_tick(void) {
}
uint8_t gamepad_current = 0;
uint8_t bit = 1;
- for (int i = 0; i < 8; ++i) {
- digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
- if (!pin) {
- break;
+ switch (gamepad_singleton->kind) {
+ case GAMEPAD_KIND_PINS:
+ for (int i = 0; i < 8; ++i) {
+ digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
+ if (!pin) {
+ break;
+ }
+ if (common_hal_digitalio_digitalinout_get_value(pin)) {
+ gamepad_current |= bit;
+ }
+ bit <<= 1;
}
- if (common_hal_digitalio_digitalinout_get_value(pin)) {
- gamepad_current |= bit;
+ gamepad_current ^= gamepad_singleton->pulls;
+ break;
+ case GAMEPAD_KIND_SHIFT:
+ bit = 1;
+ digitalio_digitalinout_obj_t* data_pin = gamepad_singleton->pins[0];
+ digitalio_digitalinout_obj_t* clock_pin = gamepad_singleton->pins[1];
+ digitalio_digitalinout_obj_t* latch_pin = gamepad_singleton->pins[2];
+ common_hal_digitalio_digitalinout_set_value(latch_pin, 0);
+ for (int i = 0; i < 8; ++i) {
+ common_hal_digitalio_digitalinout_set_value(clock_pin, 1);
+ if (common_hal_digitalio_digitalinout_get_value(data_pin)) {
+ gamepad_current |= bit;
+ }
+ bit <<= 1;
+ common_hal_digitalio_digitalinout_set_value(clock_pin, 0);
}
- bit <<= 1;
+ common_hal_digitalio_digitalinout_set_value(latch_pin, 1);
+ break;
}
- gamepad_current ^= gamepad_singleton->pulls;
gamepad_singleton->pressed |= gamepad_singleton->last & gamepad_current;
gamepad_singleton->last = gamepad_current;
}