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| author | Dan Halbert <halbert@halwitz.org> | 2019-04-17 11:06:19 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-17 11:06:19 -0400 |
| commit | b5e283af68d33dc4693a8d8681a2c5b7a626919e (patch) | |
| tree | ae4438f8d162f2c29bf6b1b0e374909e275ed842 /shared-bindings/gamepad | |
| parent | 6684a3c72370772f0ab503d3410005ab7fd9d450 (diff) | |
| parent | e46bf7e7c6fc8939ec3a49c9656ca78e843142de (diff) | |
Merge pull request #1808 from pewpew-game/gamepad-doc
Update GamePad docs to include pull-downs
Diffstat (limited to 'shared-bindings/gamepad')
| -rw-r--r-- | shared-bindings/gamepad/GamePad.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c index c342cbbf9..15304d6a2 100644 --- a/shared-bindings/gamepad/GamePad.c +++ b/shared-bindings/gamepad/GamePad.c @@ -77,7 +77,8 @@ //| Initializes button scanning routines. //| //| The ``b1``-``b8`` parameters are ``DigitalInOut`` objects, which -//| immediately get switched to input with a pull-up, and then scanned +//| immediately get switched to input with a pull-up, (unless they already +//| were set to pull-down, in which case they remain so), and then scanned //| regularly for button presses. The order is the same as the order of //| bits returned by the ``get_pressed`` function. You can re-initialize //| it with different keys, then the new object will replace the previous |
