summaryrefslogtreecommitdiff
path: root/shared-bindings
diff options
context:
space:
mode:
authorJeff Epler <jepler@gmail.com>2020-05-13 10:05:48 -0500
committerJeff Epler <jepler@gmail.com>2020-05-13 10:14:37 -0500
commit23ba58bbf574d029d5b18e57c40d4257b37dfd7a (patch)
tree6fa6439b6ed9a25f82a4c21bf1a4b3c3b20c4c27 /shared-bindings
parentfbf052bb2755b2a3afb85b94ea9625ab29da4ab0 (diff)
Gamepad & GamepadShift: Initially allocate as long-lived
This makes less heap churn and decreases code size a tiny bit
Diffstat (limited to 'shared-bindings')
-rw-r--r--shared-bindings/gamepad/GamePad.c3
-rw-r--r--shared-bindings/gamepadshift/GamePadShift.c3
2 files changed, 2 insertions, 4 deletions
diff --git a/shared-bindings/gamepad/GamePad.c b/shared-bindings/gamepad/GamePad.c
index 88f072f3e..d6f91c1c0 100644
--- a/shared-bindings/gamepad/GamePad.c
+++ b/shared-bindings/gamepad/GamePad.c
@@ -106,9 +106,8 @@ STATIC mp_obj_t gamepad_make_new(const mp_obj_type_t *type, size_t n_args,
gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
if (!gamepad_singleton ||
!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton), &gamepad_type)) {
- gamepad_singleton = m_new_obj(gamepad_obj_t);
+ gamepad_singleton = m_new_ll_obj(gamepad_obj_t);
gamepad_singleton->base.type = &gamepad_type;
- gamepad_singleton = gc_make_long_lived(gamepad_singleton);
if (!MP_STATE_VM(gamepad_singleton)) {
supervisor_enable_tick();
}
diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c
index 76f054aae..9586e01ed 100644
--- a/shared-bindings/gamepadshift/GamePadShift.c
+++ b/shared-bindings/gamepadshift/GamePadShift.c
@@ -73,9 +73,8 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
if (!gamepad_singleton ||
!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
&gamepadshift_type)) {
- gamepad_singleton = m_new_obj(gamepadshift_obj_t);
+ gamepad_singleton = m_new_ll_obj(gamepadshift_obj_t);
gamepad_singleton->base.type = &gamepadshift_type;
- gamepad_singleton = gc_make_long_lived(gamepad_singleton);
if (!MP_STATE_VM(gamepad_singleton)) {
supervisor_enable_tick();
}