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authorBenjamin Shockley <benjaminshockley@hotmail.com>2020-08-20 13:48:15 -0500
committerGitHub <noreply@github.com>2020-08-20 13:48:15 -0500
commit0084f0af24e4e219bc040c52ee723959423de6e2 (patch)
tree1aebdb362f08bf6417caa87836e3e4e739afc964 /shared-module/gamepad
parent9aebe2f1efc99871fcf283c304e3a8700050d736 (diff)
parent4d7b9cde33934a44c4c905a49d2f831339fc8bd2 (diff)
Merge pull request #2 from adafruit/master
Master
Diffstat (limited to 'shared-module/gamepad')
-rw-r--r--shared-module/gamepad/GamePad.c33
-rw-r--r--shared-module/gamepad/GamePad.h2
-rw-r--r--shared-module/gamepad/__init__.c29
3 files changed, 34 insertions, 30 deletions
diff --git a/shared-module/gamepad/GamePad.c b/shared-module/gamepad/GamePad.c
index 2c14fa02a..7b4108eb2 100644
--- a/shared-module/gamepad/GamePad.c
+++ b/shared-module/gamepad/GamePad.c
@@ -24,27 +24,21 @@
* THE SOFTWARE.
*/
-#include <stdbool.h>
-
#include "py/mpstate.h"
-#include "__init__.h"
-#include "GamePad.h"
-
-#include "shared-bindings/digitalio/Pull.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
-#include "shared-bindings/util.h"
-
+#include "shared-bindings/gamepad/GamePad.h"
+#include "supervisor/shared/tick.h"
-void gamepad_init(size_t n_pins, const mp_obj_t* pins) {
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+void common_hal_gamepad_gamepad_init(gamepad_obj_t *gamepad,
+ const mp_obj_t pins[], size_t n_pins) {
for (size_t i = 0; i < 8; ++i) {
- gamepad_singleton->pins[i] = NULL;
+ gamepad->pins[i] = NULL;
}
- gamepad_singleton->pulls = 0;
+ gamepad->pulls = 0;
for (size_t i = 0; i < n_pins; ++i) {
digitalio_digitalinout_obj_t *pin = MP_OBJ_TO_PTR(pins[i]);
- digitalio_direction_t direction = common_hal_digitalio_digitalinout_get_direction(pin);
- if (direction != DIRECTION_INPUT) {
+ if (common_hal_digitalio_digitalinout_get_direction(pin) !=
+ DIRECTION_INPUT) {
common_hal_digitalio_digitalinout_switch_to_input(pin, PULL_UP);
}
digitalio_pull_t pull = common_hal_digitalio_digitalinout_get_pull(pin);
@@ -52,9 +46,14 @@ void gamepad_init(size_t n_pins, const mp_obj_t* pins) {
common_hal_digitalio_digitalinout_set_pull(pin, PULL_UP);
}
if (pull != PULL_DOWN) {
- gamepad_singleton->pulls |= 1 << i;
+ gamepad->pulls |= 1 << i;
}
- gamepad_singleton->pins[i] = pin;
+ gamepad->pins[i] = pin;
}
- gamepad_singleton->last = 0;
+ gamepad->last = 0;
+}
+
+void common_hal_gamepad_gamepad_deinit(gamepad_obj_t *self) {
+ MP_STATE_VM(gamepad_singleton) = NULL;
+ supervisor_disable_tick();
}
diff --git a/shared-module/gamepad/GamePad.h b/shared-module/gamepad/GamePad.h
index 9fd5c9626..048fbcd2b 100644
--- a/shared-module/gamepad/GamePad.h
+++ b/shared-module/gamepad/GamePad.h
@@ -39,6 +39,4 @@ typedef struct {
uint8_t pulls;
} gamepad_obj_t;
-void gamepad_init(size_t n_pins, const mp_obj_t* pins);
-
#endif // MICROPY_INCLUDED_GAMEPAD_GAMEPAD_H
diff --git a/shared-module/gamepad/__init__.c b/shared-module/gamepad/__init__.c
index 8414ddfbe..9874b2752 100644
--- a/shared-module/gamepad/__init__.c
+++ b/shared-module/gamepad/__init__.c
@@ -27,34 +27,41 @@
#include <stdbool.h>
#include "py/mpstate.h"
-#include "__init__.h"
-#include "GamePad.h"
+#include "shared-bindings/gamepad/__init__.h"
+#include "shared-bindings/gamepad/GamePad.h"
+#include "supervisor/shared/tick.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
void gamepad_tick(void) {
- gamepad_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
- if (!gamepad_singleton) {
+ uint8_t current = 0;
+ uint8_t bit = 1;
+
+ void* singleton = MP_STATE_VM(gamepad_singleton);
+ if (singleton == NULL || !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(singleton), &gamepad_type)) {
return;
}
- uint8_t gamepad_current = 0;
- uint8_t bit = 1;
+
+ gamepad_obj_t *self = MP_OBJ_TO_PTR(singleton);
for (int i = 0; i < 8; ++i) {
- digitalio_digitalinout_obj_t* pin = gamepad_singleton->pins[i];
+ digitalio_digitalinout_obj_t* pin = self->pins[i];
if (!pin) {
break;
}
if (common_hal_digitalio_digitalinout_get_value(pin)) {
- gamepad_current |= bit;
+ current |= bit;
}
bit <<= 1;
}
- gamepad_current ^= gamepad_singleton->pulls;
- gamepad_singleton->pressed |= gamepad_singleton->last & gamepad_current;
- gamepad_singleton->last = gamepad_current;
+ current ^= self->pulls;
+ self->pressed |= self->last & current;
+ self->last = current;
}
void gamepad_reset(void) {
+ if (MP_STATE_VM(gamepad_singleton)) {
+ supervisor_disable_tick();
+ }
MP_STATE_VM(gamepad_singleton) = NULL;
}