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| author | Radomir Dopieralski <openstack@sheep.art.pl> | 2018-05-23 12:44:22 +0200 |
|---|---|---|
| committer | Radomir Dopieralski <openstack@sheep.art.pl> | 2018-05-23 12:44:22 +0200 |
| commit | edf2935ab166d3db765eec600ffccaedee79e5a5 (patch) | |
| tree | 9c1b507b47f319a9dd54912c848ccd00ebed568b /shared-module/gamepad | |
| parent | 52d05bbc37d063a1fdc359b18b9b112665f92276 (diff) | |
Make gamepad.get_pressed work when gamepad was created from frozen code
For some reason, when the GamePad is created from frozen code, the
get_pressed method would always return 0. This fixes it, and makes it
work properly no matter how the object was created.
Diffstat (limited to 'shared-module/gamepad')
0 files changed, 0 insertions, 0 deletions
