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authorJeff Epler <jepler@gmail.com>2020-05-13 10:04:19 -0500
committerJeff Epler <jepler@gmail.com>2020-05-13 10:14:37 -0500
commitfbf052bb2755b2a3afb85b94ea9625ab29da4ab0 (patch)
treeb5ab1cb70e2656d575bb80b6c78275804cd1544e /shared-module/gamepadshift
parent75f9969860870a4ae636c74ae210275413b13c2f (diff)
Gamepad & GamepadShift: Enable ticks while object exists
Otherwise, button presses might not be noticed.
Diffstat (limited to 'shared-module/gamepadshift')
-rw-r--r--shared-module/gamepadshift/GamePadShift.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/shared-module/gamepadshift/GamePadShift.c b/shared-module/gamepadshift/GamePadShift.c
index b8fb4d3f4..51da61702 100644
--- a/shared-module/gamepadshift/GamePadShift.c
+++ b/shared-module/gamepadshift/GamePadShift.c
@@ -27,6 +27,7 @@
#include "py/mpstate.h"
#include "shared-bindings/digitalio/DigitalInOut.h"
#include "shared-module/gamepadshift/GamePadShift.h"
+#include "supervisor/shared/tick.h"
void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
digitalio_digitalinout_obj_t *clock_pin,
@@ -46,4 +47,5 @@ void common_hal_gamepadshift_gamepadshift_init(gamepadshift_obj_t *gamepadshift,
void common_hal_gamepadshift_gamepadshift_deinit(gamepadshift_obj_t *gamepadshift) {
MP_STATE_VM(gamepad_singleton) = NULL;
+ supervisor_disable_tick();
}