diff options
| author | warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> | 2020-05-02 02:21:35 -0700 |
|---|---|---|
| committer | warriorofwire <3454741+WarriorOfWire@users.noreply.github.com> | 2020-05-09 15:38:22 -0700 |
| commit | 206d0e598adb66e2b23a39a7d11e2f5087513205 (patch) | |
| tree | cea5a2e50ec96edd8b4c0bfc09e0d9570694a2ee /shared-module/vectorio/Rectangle.c | |
| parent | 90bd931808fa797938b723e8d30889ec4a0f1654 (diff) | |
Add vectorio: for drawing shapes
vectorio builds on m4 express feather
Concrete shapes are composed into a VectorShape which is put into a displayio Group for display.
VectorShape provides transpose and x/y positioning for shape implementations.
Included Shapes:
* Circle
- A radius; Circle is positioned at its axis in the VectorShape.
- You can freely modify the radius to grow and shrink the circle in-place.
* Polygon
- An ordered list of points.
- Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last
point and the first point.
- You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a
top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape
x and y properties will position the rectangle relative to its top center point
* Rectangle
A width and a height.
Diffstat (limited to 'shared-module/vectorio/Rectangle.c')
| -rw-r--r-- | shared-module/vectorio/Rectangle.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/shared-module/vectorio/Rectangle.c b/shared-module/vectorio/Rectangle.c new file mode 100644 index 000000000..dfad58a4d --- /dev/null +++ b/shared-module/vectorio/Rectangle.c @@ -0,0 +1,35 @@ +#include "shared-bindings/vectorio/Rectangle.h" +#include "shared-module/displayio/area.h" + +#include "py/runtime.h" + + +void common_hal_vectorio_rectangle_construct(vectorio_rectangle_t *self, uint32_t width, uint32_t height) { + self->width = width; + self->height = height; +} + + +uint32_t common_hal_vectorio_rectangle_get_pixel(void *obj, int16_t x, int16_t y) { + vectorio_rectangle_t *self = obj; + if (x < 0 || x >= self->width || y >= self->height || y < 0) { + return 0; + } + return 1; +} + + +void common_hal_vectorio_rectangle_get_area(void *rectangle, displayio_area_t *out_area) { + vectorio_rectangle_t *self = rectangle; + out_area->x1 = 0; + out_area->y1 = 0; + out_area->x2 = self->width; + out_area->y2 = self->height; +} + + +uint32_t common_hal_vectorio_rectangle_get_height(void *rectangle) { + vectorio_rectangle_t *self = rectangle; + return self->height; +} + |
