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authorwarriorofwire <3454741+WarriorOfWire@users.noreply.github.com>2020-05-02 02:21:35 -0700
committerwarriorofwire <3454741+WarriorOfWire@users.noreply.github.com>2020-05-09 15:38:22 -0700
commit206d0e598adb66e2b23a39a7d11e2f5087513205 (patch)
treecea5a2e50ec96edd8b4c0bfc09e0d9570694a2ee /shared-module/vectorio/Rectangle.h
parent90bd931808fa797938b723e8d30889ec4a0f1654 (diff)
Add vectorio: for drawing shapes
vectorio builds on m4 express feather Concrete shapes are composed into a VectorShape which is put into a displayio Group for display. VectorShape provides transpose and x/y positioning for shape implementations. Included Shapes: * Circle - A radius; Circle is positioned at its axis in the VectorShape. - You can freely modify the radius to grow and shrink the circle in-place. * Polygon - An ordered list of points. - Beteween each successive point an edge is inferred. A final edge closing the shape is inferred between the last point and the first point. - You can modify the points in a Polygon. The points' coordinate system is relative to (0, 0) so if you'd like a top-center justified 10x20 rectangle you can do points [(-5, 0), (5, 0), (5, 20), (0, 20)] and your VectorShape x and y properties will position the rectangle relative to its top center point * Rectangle A width and a height.
Diffstat (limited to 'shared-module/vectorio/Rectangle.h')
-rw-r--r--shared-module/vectorio/Rectangle.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/shared-module/vectorio/Rectangle.h b/shared-module/vectorio/Rectangle.h
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+++ b/shared-module/vectorio/Rectangle.h
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+#ifndef MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_RECTANGLE_H
+#define MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_RECTANGLE_H
+
+#include <stdint.h>
+
+#include "py/obj.h"
+
+typedef struct {
+ mp_obj_base_t base;
+ uint16_t width;
+ uint16_t height;
+} vectorio_rectangle_t;
+
+#endif // MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_RECTANGLE_H
+