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| author | Scott Shawcroft <scott@adafruit.com> | 2020-05-12 18:22:57 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-12 18:22:57 -0700 |
| commit | 277e8d528bef84cefe854d527bf5f822e0ec8ceb (patch) | |
| tree | beaa452a5dacf21e663a884e358e2ac2d223b777 /shared-module/vectorio/VectorShape.c | |
| parent | bc40034a08a7c3b371a13610a896e1ca40c4a329 (diff) | |
| parent | 75f9969860870a4ae636c74ae210275413b13c2f (diff) | |
Merge branch 'master' into Optical-Encoder-Module
Diffstat (limited to 'shared-module/vectorio/VectorShape.c')
| -rw-r--r-- | shared-module/vectorio/VectorShape.c | 336 |
1 files changed, 336 insertions, 0 deletions
diff --git a/shared-module/vectorio/VectorShape.c b/shared-module/vectorio/VectorShape.c new file mode 100644 index 000000000..4fb353aae --- /dev/null +++ b/shared-module/vectorio/VectorShape.c @@ -0,0 +1,336 @@ + +#include "stdlib.h" + +#include "shared-module/vectorio/__init__.h" +#include "shared-bindings/vectorio/VectorShape.h" + +#include "py/runtime.h" +#include "shared-bindings/time/__init__.h" +#include "shared-bindings/displayio/ColorConverter.h" +#include "shared-bindings/displayio/Palette.h" + +#include "shared-bindings/vectorio/Circle.h" +#include "shared-bindings/vectorio/Polygon.h" +#include "shared-bindings/vectorio/Rectangle.h" + +// Lifecycle actions. +#define VECTORIO_SHAPE_DEBUG(...) (void)0 +// #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + +// Used in both logging and ifdefs, for extra variables +// #define VECTORIO_PERF(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + +// Really verbose. +#define VECTORIO_SHAPE_PIXEL_DEBUG(...) (void)0 +// #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__) + + +inline __attribute__((always_inline)) +static int32_t max(int32_t a, int32_t b) { + return a > b ? a : b; +} + + +inline __attribute__((always_inline)) +static void _get_screen_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { + VECTORIO_SHAPE_DEBUG("%p get_screen_area tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}", self, + self->absolute_transform->x, self->absolute_transform->y, self->absolute_transform->dx, self->absolute_transform->dy, self->absolute_transform->scale, + self->absolute_transform->width, self->absolute_transform->height, self->absolute_transform->mirror_x, self->absolute_transform->mirror_y, self->absolute_transform->transpose_xy + ); + self->ishape.get_area(self->ishape.shape, out_area); + VECTORIO_SHAPE_DEBUG(" in:{(%5d,%5d), (%5d,%5d)}", out_area->x1, out_area->y1, out_area->x2, out_area->y2); + if (self->absolute_transform->transpose_xy) { + int16_t swap = out_area->x1; + out_area->x1 = (out_area->y1 + self->y) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y1 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y; + swap = out_area->x2; + out_area->x2 = (out_area->y2 + self->y) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y2 = (swap + self->x) * self->absolute_transform->dy + self->absolute_transform->y; + } else { + out_area->x1 = (out_area->x1 + self->x) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y1 = (out_area->y1 + self->y) * self->absolute_transform->dy + self->absolute_transform->y; + out_area->x2 = (out_area->x2 + self->x) * self->absolute_transform->dx + self->absolute_transform->x; + out_area->y2 = (out_area->y2 + self->y) * self->absolute_transform->dy + self->absolute_transform->y; + } + // We might have mirrored due to dx + if (out_area->x2 < out_area->x1) { + int16_t swap = out_area->x1; + out_area->x1 = out_area->x2; + out_area->x2 = swap; + } + if (out_area->y2 < out_area->y1) { + int16_t swap = out_area->y1; + out_area->y1 = out_area->y2; + out_area->y2 = swap; + } + VECTORIO_SHAPE_DEBUG(" out:{(%5d,%5d), (%5d,%5d)}\n", out_area->x1, out_area->y1, out_area->x2, out_area->y2); +} + + +// For use by Group to know where it needs to redraw on layer removal. +bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *out_area) { + displayio_area_copy(&self->ephemeral_dirty_area, out_area); + return true; // For now just always redraw. +} + + +// This must be invoked each time a shape changes its position or its shape in any way. +void common_hal_vectorio_vector_shape_set_dirty(void *vector_shape) { + vectorio_vector_shape_t *self = vector_shape; + // In screen space. Need to offset the shape space. + displayio_area_t current_area; + _get_screen_area(self, ¤t_area); + VECTORIO_SHAPE_DEBUG("%p shape_dirty current:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}", + self, + current_area.x1, current_area.y1, current_area.x2, current_area.y2, + self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + self->dirty = true; + // Dirty area tracks the shape's footprint between draws. It's reset on refresh finish, + displayio_area_expand(&self->ephemeral_dirty_area, ¤t_area); + VECTORIO_SHAPE_DEBUG(" -> expanded:{(%3d,%3d), (%3d,%3d)}\n", self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); +} + + +static displayio_buffer_transform_t null_transform = { + .x = 0, + .y = 0, + .dx = 1, + .dy = 1, + .scale = 1, + .width = 0, + .height = 0, + .mirror_x = false, + .mirror_y = false, + .transpose_xy = false +}; + + +void common_hal_vectorio_vector_shape_construct(vectorio_vector_shape_t *self, + vectorio_ishape_t ishape, + mp_obj_t pixel_shader, uint16_t x, uint16_t y) { + VECTORIO_SHAPE_DEBUG("%p vector_shape_construct x:%3d, y:%3d\n", self, x, y); + self->x = x; + self->y = y; + self->pixel_shader = pixel_shader; + self->ishape = ishape; + self->dirty = true; + self->absolute_transform = &null_transform; // Critical to have a valid transform before getting screen area. + _get_screen_area(self, &self->ephemeral_dirty_area); + self->ephemeral_dirty_area.next = NULL; +} + + +mp_int_t common_hal_vectorio_vector_shape_get_x(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_x\n", self); + return self->x; +} + + +void common_hal_vectorio_vector_shape_set_x(vectorio_vector_shape_t *self, mp_int_t x) { + VECTORIO_SHAPE_DEBUG("%p set_x %d\n", self, x); + if (self->x == x) { + return; + } + self->x = x; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +mp_int_t common_hal_vectorio_vector_shape_get_y(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_y\n", self); + return self->y; +} + + +void common_hal_vectorio_vector_shape_set_y(vectorio_vector_shape_t *self, mp_int_t y) { + VECTORIO_SHAPE_DEBUG("%p set_y %d\n", self, y); + if (self->y == y) { + return; + } + self->y = y; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +mp_obj_t common_hal_vectorio_vector_shape_get_pixel_shader(vectorio_vector_shape_t *self) { + VECTORIO_SHAPE_DEBUG("%p get_pixel_shader\n", self); + return self->pixel_shader; +} + +void common_hal_vectorio_vector_shape_set_pixel_shader(vectorio_vector_shape_t *self, mp_obj_t pixel_shader) { + VECTORIO_SHAPE_DEBUG("%p set_pixel_shader\n", self); + self->pixel_shader = pixel_shader; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + +bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t* colorspace, const displayio_area_t* area, uint32_t* mask, uint32_t *buffer) { + // Shape areas are relative to 0,0. This will allow rotation about a known axis. + // The consequence is that the area reported by the shape itself is _relative_ to 0,0. + // To make it relative to the VectorShape position, we must shift it. + // Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from + // the shape_area (unshifted) space. +#ifdef VECTORIO_PERF + uint64_t start = common_hal_time_monotonic_ns(); + uint64_t pixel_time = 0; +#endif + displayio_area_t overlap; + VECTORIO_SHAPE_DEBUG("%p fill_area dirty:%d fill: {(%5d,%5d), (%5d,%5d)} dirty: {(%5d,%5d), (%5d,%5d)}", + self, self->dirty, + area->x1, area->y1, area->x2, area->y2, + self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2 + ); + if (!displayio_area_compute_overlap(area, &self->ephemeral_dirty_area, &overlap)) { + VECTORIO_SHAPE_DEBUG(" no overlap\n"); + return false; + } + VECTORIO_SHAPE_DEBUG(", overlap: {(%3d,%3d), (%3d,%3d)}", overlap.x1, overlap.y1, overlap.x2, overlap.y2); + + bool full_coverage = displayio_area_equal(area, &overlap); + + uint8_t pixels_per_byte = 8 / colorspace->depth; + + uint32_t linestride_px = displayio_area_width(area); + uint32_t line_dirty_offset_px = (overlap.y1 - area->y1) * linestride_px; + uint32_t column_dirty_offset_px = overlap.x1 - area->x1; + VECTORIO_SHAPE_DEBUG(", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d shape:%s", + linestride_px, line_dirty_offset_px, column_dirty_offset_px, colorspace->depth, pixels_per_byte, mp_obj_get_type_str(self->ishape.shape)); + + displayio_input_pixel_t input_pixel; + displayio_output_pixel_t output_pixel; + + uint32_t mask_start_px = line_dirty_offset_px; + for (input_pixel.y = overlap.y1; input_pixel.y < overlap.y2; ++input_pixel.y) { + mask_start_px += column_dirty_offset_px; + for (input_pixel.x = overlap.x1; input_pixel.x < overlap.x2; ++input_pixel.x) { + // Check the mask first to see if the pixel has already been set. + uint32_t pixel_index = mask_start_px + (input_pixel.x - overlap.x1); + uint32_t *mask_doubleword = &(mask[pixel_index / 32]); + uint8_t mask_bit = pixel_index % 32; + VECTORIO_SHAPE_PIXEL_DEBUG("%p pixel_index: %5u mask_bit: %2u", self, pixel_index, mask_bit); + if ((*mask_doubleword & (1u << mask_bit)) != 0) { + VECTORIO_SHAPE_PIXEL_DEBUG(" masked\n"); + continue; + } + output_pixel.pixel = 0; + + // Get the target pixel based on the shape's coordinate space + int16_t pixel_to_get_x; + int16_t pixel_to_get_y; + if (self->absolute_transform->transpose_xy) { + pixel_to_get_x = (input_pixel.y - self->absolute_transform->dy * self->x - self->absolute_transform->y) / self->absolute_transform->dy; + pixel_to_get_y = (input_pixel.x - self->absolute_transform->dx * self->y - self->absolute_transform->x) / self->absolute_transform->dx; + } else { + pixel_to_get_x = (input_pixel.x - self->absolute_transform->dx * self->x) / self->absolute_transform->dx; + pixel_to_get_y = (input_pixel.y - self->absolute_transform->dy * self->y) / self->absolute_transform->dy; + } + VECTORIO_SHAPE_PIXEL_DEBUG(" get_pixel %p (%3d, %3d) -> ( %3d, %3d )", self->ishape.shape, input_pixel.x, input_pixel.y, pixel_to_get_x, pixel_to_get_y); +#ifdef VECTORIO_PERF + uint64_t pre_pixel = common_hal_time_monotonic_ns(); +#endif + input_pixel.pixel = self->ishape.get_pixel(self->ishape.shape, pixel_to_get_x, pixel_to_get_y); +#ifdef VECTORIO_PERF + uint64_t post_pixel = common_hal_time_monotonic_ns(); + pixel_time += post_pixel - pre_pixel; +#endif + VECTORIO_SHAPE_PIXEL_DEBUG(" -> %d", input_pixel.pixel); + + output_pixel.opaque = true; + if (self->pixel_shader == mp_const_none) { + output_pixel.pixel = input_pixel.pixel; + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { + output_pixel.opaque = displayio_palette_get_color(self->pixel_shader, colorspace, input_pixel.pixel, &output_pixel.pixel); + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_convert(self->pixel_shader, colorspace, &input_pixel, &output_pixel); + } + if (!output_pixel.opaque) { + VECTORIO_SHAPE_PIXEL_DEBUG(" (encountered transparent pixel; input area is not fully covered)\n"); + full_coverage = false; + } else { + *mask_doubleword |= 1u << mask_bit; + if (colorspace->depth == 16) { + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %04x 16\n", output_pixel.pixel); + *(((uint16_t*) buffer) + pixel_index) = output_pixel.pixel; + } else if (colorspace->depth == 8) { + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %02x 8\n", output_pixel.pixel); + *(((uint8_t*) buffer) + pixel_index) = output_pixel.pixel; + } else if (colorspace->depth < 8) { + // Reorder the offsets to pack multiple rows into a byte (meaning they share a column). + if (!colorspace->pixels_in_byte_share_row) { + uint16_t width = linestride_px; + uint16_t row = pixel_index / width; + uint16_t col = pixel_index % width; + pixel_index = col * pixels_per_byte + (row / pixels_per_byte) * pixels_per_byte * width + row % pixels_per_byte; + } + uint8_t shift = (pixel_index % pixels_per_byte) * colorspace->depth; + if (colorspace->reverse_pixels_in_byte) { + // Reverse the shift by subtracting it from the leftmost shift. + shift = (pixels_per_byte - 1) * colorspace->depth - shift; + } + VECTORIO_SHAPE_PIXEL_DEBUG(" buffer = %2d %d\n", output_pixel.pixel, colorspace->depth); + ((uint8_t*)buffer)[pixel_index / pixels_per_byte] |= output_pixel.pixel << shift; + } + } + } + mask_start_px += linestride_px - column_dirty_offset_px; + } +#ifdef VECTORIO_PERF + uint64_t end = common_hal_time_monotonic_ns(); + uint32_t pixels = (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1); + VECTORIO_PERF("draw %16s -> shape:{%4dpx, %4.1fms,%9.1fpps fill} shape_pixels:{%6.1fus total, %4.1fus/px}\n", + mp_obj_get_type_str(self->ishape.shape), + (overlap.x2 - overlap.x1) * (overlap.y2 - overlap.y1), + (double)((end - start) / 1000000.0), + (double)(max(1, pixels * (1000000000.0 / (end - start)))), + (double)(pixel_time / 1000.0), + (double)(pixel_time / 1000.0 / pixels) + ); +#endif + VECTORIO_SHAPE_DEBUG(" -> pixels:%4d\n"); + return full_coverage; +} + + +void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self) { + if ( !self->dirty ) { + return; + } + VECTORIO_SHAPE_DEBUG("%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + self->dirty = false; + // Reset dirty area tracking to current footprint + _get_screen_area(self, &self->ephemeral_dirty_area); + self->ephemeral_dirty_area.next = NULL; + VECTORIO_SHAPE_DEBUG("%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n", self, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + + if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type)) { + displayio_palette_finish_refresh(self->pixel_shader); + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type)) { + displayio_colorconverter_finish_refresh(self->pixel_shader); + } +} + + +// Assembles a singly linked list of dirty areas from all components on the display. +displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t* tail) { + if (self->dirty + || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_needs_refresh(self->pixel_shader)) + || (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && displayio_colorconverter_needs_refresh(self->pixel_shader)) + ) { + VECTORIO_SHAPE_DEBUG("%p get_refresh_area dirty:%d {(%3d,%3d), (%3d,%3d)}", self, self->dirty, self->ephemeral_dirty_area.x1, self->ephemeral_dirty_area.y1, self->ephemeral_dirty_area.x2, self->ephemeral_dirty_area.y2); + common_hal_vectorio_vector_shape_set_dirty(self); + // vector.add_to_head + self->ephemeral_dirty_area.next = tail; + VECTORIO_SHAPE_DEBUG(" this_area: %p next: %p after: %p\n", &self->ephemeral_dirty_area, tail, tail == NULL ? NULL : tail->next); + return &self->ephemeral_dirty_area; + } + return tail; +} + +void vectorio_vector_shape_update_transform(vectorio_vector_shape_t *self, displayio_buffer_transform_t *group_transform) { + self->absolute_transform = group_transform == NULL ? &null_transform : group_transform; + common_hal_vectorio_vector_shape_set_dirty(self); +} + + |
