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authorBenjamin Shockley <benjaminshockley@hotmail.com>2020-08-20 13:48:15 -0500
committerGitHub <noreply@github.com>2020-08-20 13:48:15 -0500
commit0084f0af24e4e219bc040c52ee723959423de6e2 (patch)
tree1aebdb362f08bf6417caa87836e3e4e739afc964 /shared-module/vectorio/VectorShape.h
parent9aebe2f1efc99871fcf283c304e3a8700050d736 (diff)
parent4d7b9cde33934a44c4c905a49d2f831339fc8bd2 (diff)
Merge pull request #2 from adafruit/master
Master
Diffstat (limited to 'shared-module/vectorio/VectorShape.h')
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diff --git a/shared-module/vectorio/VectorShape.h b/shared-module/vectorio/VectorShape.h
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+
+#ifndef MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_SHAPE_H
+#define MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_SHAPE_H
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#include "py/obj.h"
+#include "shared-module/displayio/area.h"
+#include "shared-module/displayio/Palette.h"
+
+typedef void get_area_function(mp_obj_t shape, displayio_area_t *out_area);
+typedef uint32_t get_pixel_function(mp_obj_t shape, int16_t x, int16_t y);
+
+// This struct binds a shape's common Shape support functions (its vector shape interface)
+// to its instance pointer. We only check at construction time what the type of the
+// associated shape is and link the correct functions up.
+// Later when using the shape for drawing logic these functions may be invoked
+// unconditionally. This simplifies the addition of new types and restricts the
+// respective responsibilities of VectorShape and actual shape implementations.
+typedef struct {
+ mp_obj_t shape;
+ get_area_function *get_area;
+ get_pixel_function *get_pixel;
+} vectorio_ishape_t;
+
+typedef struct {
+ mp_obj_base_t base;
+ vectorio_ishape_t ishape;
+ mp_obj_t pixel_shader;
+ int16_t x;
+ int16_t y;
+ displayio_buffer_transform_t *absolute_transform;
+ bool dirty; // True if we need to draw
+ // Tracks current shape footprint and expands outward as the shape dirties and changes.
+ // This is suboptimal if you move your shape far. Could add more state to only redraw
+ // exactly what we left behind.
+ displayio_area_t ephemeral_dirty_area;
+} vectorio_vector_shape_t;
+
+displayio_area_t* vectorio_vector_shape_get_refresh_areas(vectorio_vector_shape_t *self, displayio_area_t *tail);
+
+bool vectorio_vector_shape_get_dirty_area(vectorio_vector_shape_t *self, displayio_area_t *current_dirty_area);
+
+// Area is always in absolute screen coordinates.
+bool vectorio_vector_shape_fill_area(vectorio_vector_shape_t *self, const _displayio_colorspace_t *colorspace, const displayio_area_t *area, uint32_t *mask, uint32_t *buffer);
+
+// Fills in out_area with the maximum bounds of all related pixels in the last rendered frame. Returns
+// false if the vector shape wasn't rendered in the last frame.
+bool vectorio_vector_shape_get_previous_area(vectorio_vector_shape_t *self, displayio_area_t *out_area);
+void vectorio_vector_shape_finish_refresh(vectorio_vector_shape_t *self);
+
+#endif // MICROPY_INCLUDED_SHARED_MODULE_VECTORIO_SHAPE_H