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authorwarriorofwire <3454741+WarriorOfWire@users.noreply.github.com>2020-05-08 23:03:15 -0700
committerwarriorofwire <3454741+WarriorOfWire@users.noreply.github.com>2020-05-09 22:15:51 -0700
commit4086600b61f14e043f02c1b8771e7780b82f313c (patch)
tree43845cc9eb946670ec88302d097dfccfe639995c /shared-module/vectorio/VectorShape.h
parent1c6e646f5630a46ea77e848788947c099e2c1f31 (diff)
vectorio: switch per-shape transform to Display
Rather than maintain a transform per-shape, we'll just use whatever settings are on the Display. Currently only transpose is done.
Diffstat (limited to 'shared-module/vectorio/VectorShape.h')
-rw-r--r--shared-module/vectorio/VectorShape.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/shared-module/vectorio/VectorShape.h b/shared-module/vectorio/VectorShape.h
index ac60e5b98..8fc698dbc 100644
--- a/shared-module/vectorio/VectorShape.h
+++ b/shared-module/vectorio/VectorShape.h
@@ -30,7 +30,7 @@ typedef struct {
mp_obj_t pixel_shader;
int16_t x;
int16_t y;
- bool transpose_xy;
+ displayio_buffer_transform_t *absolute_transform;
bool dirty; // True if we need to draw
// Tracks current shape footprint and expands outward as the shape dirties and changes.
// This is suboptimal if you move your shape far. Could add more state to only redraw