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Diffstat (limited to 'shared-bindings/gamepad/GamePadShift.c')
| -rw-r--r-- | shared-bindings/gamepad/GamePadShift.c | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/shared-bindings/gamepad/GamePadShift.c b/shared-bindings/gamepad/GamePadShift.c deleted file mode 100644 index c24a9162a..000000000 --- a/shared-bindings/gamepad/GamePadShift.c +++ /dev/null @@ -1,122 +0,0 @@ -/* - * This file is part of the MicroPython project, http://micropython.org/ - * - * The MIT License (MIT) - * - * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ -#include "py/obj.h" -#include "py/runtime.h" -#include "py/mphal.h" -#include "py/gc.h" -#include "py/mpstate.h" -#include "shared-module/gamepad/__init__.h" -#include "shared-module/gamepad/GamePadShift.h" -#include "supervisor/shared/translate.h" -#include "GamePadShift.h" -#include "__init__.h" - -//| .. currentmodule:: gamepad -//| -//| :class:`GamePadShift` -- Scan buttons for presses -//| ================================================= -//| -//| .. class:: GamePadShift(data, clock, latch) -//| -//| Initializes button scanning routines. -//| -//| The ``data``, ``clock`` and ``latch`` parameters are ``DigitalInOut`` -//| objects connected to the shift register controlling the buttons. -//| -//| They button presses are accumulated, until the ``get_pressed`` method -//| is called, at which point the button state is cleared, and the new -//| button presses start to be recorded. -//| -STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args, - const mp_obj_t *pos_args, mp_map_t *kw_args) { - - enum { ARG_data, ARG_clock, ARG_latch }; - static const mp_arg_t allowed_args[] = { - { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ }, - { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ}, - { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ}, - }; - mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; - mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), - allowed_args, args); - - digitalio_digitalinout_obj_t *data_pin = pin_io(args[ARG_data].u_obj); - digitalio_digitalinout_obj_t *clock_pin = pin_io(args[ARG_clock].u_obj); - digitalio_digitalinout_obj_t *latch_pin = pin_io(args[ARG_latch].u_obj); - - gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); - if (!gamepad_singleton || - !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton), - &gamepadshift_type)) { - gamepad_singleton = m_new_obj(gamepadshift_obj_t); - gamepad_singleton->base.type = &gamepadshift_type; - gamepad_singleton = gc_make_long_lived(gamepad_singleton); - MP_STATE_VM(gamepad_singleton) = gamepad_singleton; - } - gamepadshift_init(gamepad_singleton, data_pin, clock_pin, latch_pin); - return MP_OBJ_FROM_PTR(gamepad_singleton); -} - -//| .. method:: get_pressed() -//| -//| Get the status of buttons pressed since the last call and clear it. -//| -//| Returns an 8-bit number, with bits that correspond to buttons, -//| which have been pressed (or held down) since the last call to this -//| function set to 1, and the remaining bits set to 0. Then it clears -//| the button state, so that new button presses (or buttons that are -//| held down) can be recorded for the next call. -//| -STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) { - gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); - mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed); - gamepad_singleton->pressed = 0; - return pressed; -} -MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed); - -//| .. method:: deinit() -//| -//| Disable button scanning. -//| -STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) { - gamepad_reset(); - return mp_const_none; -} -MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_deinit_obj, gamepadshift_deinit); - - -STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = { - { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepadshift_get_pressed_obj)}, - { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepadshift_deinit_obj)}, -}; -STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table); -const mp_obj_type_t gamepadshift_type = { - { &mp_type_type }, - .name = MP_QSTR_GamePadShift, - .make_new = gamepadshift_make_new, - .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict, -}; |
