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diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c
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+/*
+ * This file is part of the MicroPython project, http://micropython.org/
+ *
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016 Radomir Dopieralski for Adafruit Industries
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "py/obj.h"
+#include "py/runtime.h"
+#include "py/mphal.h"
+#include "py/gc.h"
+#include "py/mpstate.h"
+#include "shared-bindings/gamepadshift/GamePadShift.h"
+#include "shared-bindings/gamepadshift/__init__.h"
+#include "supervisor/shared/translate.h"
+#include "supervisor/shared/tick.h"
+
+//| class GamePadShift:
+//| """Scan buttons for presses through a shift register"""
+//|
+//| def __init__(self, clock: Any, data: Any, latch: Any):
+//| """Initializes button scanning routines.
+//|
+//| The ``clock``, ``data`` and ``latch`` parameters are ``DigitalInOut``
+//| objects connected to the shift register controlling the buttons.
+//|
+//| They button presses are accumulated, until the ``get_pressed`` method
+//| is called, at which point the button state is cleared, and the new
+//| button presses start to be recorded.
+//|
+//| Only one gamepad (`gamepad.GamePad` or `gamepadshift.GamePadShift`)
+//| may be used at a time."""
+//| ...
+//|
+STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
+ const mp_obj_t *pos_args, mp_map_t *kw_args) {
+
+ enum { ARG_clock, ARG_data, ARG_latch };
+ static const mp_arg_t allowed_args[] = {
+ { MP_QSTR_clock, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ { MP_QSTR_data, MP_ARG_REQUIRED | MP_ARG_OBJ },
+ { MP_QSTR_latch, MP_ARG_REQUIRED | MP_ARG_OBJ},
+ };
+ mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
+ mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
+ allowed_args, args);
+
+ digitalio_digitalinout_obj_t *clock_pin = assert_digitalinout(args[ARG_clock].u_obj);
+ digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj);
+ digitalio_digitalinout_obj_t *latch_pin = assert_digitalinout(args[ARG_latch].u_obj);
+
+ gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ if (!gamepad_singleton ||
+ !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
+ &gamepadshift_type)) {
+ gamepad_singleton = m_new_ll_obj(gamepadshift_obj_t);
+ gamepad_singleton->base.type = &gamepadshift_type;
+ if (!MP_STATE_VM(gamepad_singleton)) {
+ supervisor_enable_tick();
+ }
+ MP_STATE_VM(gamepad_singleton) = gamepad_singleton;
+ }
+ common_hal_gamepadshift_gamepadshift_init(gamepad_singleton, clock_pin, data_pin, latch_pin);
+ return MP_OBJ_FROM_PTR(gamepad_singleton);
+}
+
+//| def get_pressed(self, ) -> Any:
+//| """Get the status of buttons pressed since the last call and clear it.
+//|
+//| Returns an 8-bit number, with bits that correspond to buttons,
+//| which have been pressed (or held down) since the last call to this
+//| function set to 1, and the remaining bits set to 0. Then it clears
+//| the button state, so that new button presses (or buttons that are
+//| held down) can be recorded for the next call."""
+//| ...
+//|
+STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
+ gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
+ gamepad_singleton->pressed = gamepad_singleton->last;
+ return pressed;
+}
+MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_get_pressed_obj, gamepadshift_get_pressed);
+
+//| def deinit(self, ) -> Any:
+//| """Disable button scanning."""
+//| ...
+//|
+STATIC mp_obj_t gamepadshift_deinit(mp_obj_t self_in) {
+ common_hal_gamepadshift_gamepadshift_deinit(self_in);
+ return mp_const_none;
+}
+MP_DEFINE_CONST_FUN_OBJ_1(gamepadshift_deinit_obj, gamepadshift_deinit);
+
+
+STATIC const mp_rom_map_elem_t gamepadshift_locals_dict_table[] = {
+ { MP_OBJ_NEW_QSTR(MP_QSTR_get_pressed), MP_ROM_PTR(&gamepadshift_get_pressed_obj)},
+ { MP_OBJ_NEW_QSTR(MP_QSTR_deinit), MP_ROM_PTR(&gamepadshift_deinit_obj)},
+};
+STATIC MP_DEFINE_CONST_DICT(gamepadshift_locals_dict, gamepadshift_locals_dict_table);
+const mp_obj_type_t gamepadshift_type = {
+ { &mp_type_type },
+ .name = MP_QSTR_GamePadShift,
+ .make_new = gamepadshift_make_new,
+ .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
+};