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path: root/shared-bindings/gamepadshift/GamePadShift.c
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Diffstat (limited to 'shared-bindings/gamepadshift/GamePadShift.c')
-rw-r--r--shared-bindings/gamepadshift/GamePadShift.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c
index f6488bbd7..18f9876b7 100644
--- a/shared-bindings/gamepadshift/GamePadShift.c
+++ b/shared-bindings/gamepadshift/GamePadShift.c
@@ -51,7 +51,7 @@
//| ...
//|
STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
- const mp_obj_t *pos_args, mp_map_t *kw_args) {
+ const mp_obj_t *pos_args, mp_map_t *kw_args) {
enum { ARG_clock, ARG_data, ARG_latch };
static const mp_arg_t allowed_args[] = {
@@ -61,16 +61,16 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
};
mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args),
- allowed_args, args);
+ allowed_args, args);
digitalio_digitalinout_obj_t *clock_pin = assert_digitalinout(args[ARG_clock].u_obj);
digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj);
digitalio_digitalinout_obj_t *latch_pin = assert_digitalinout(args[ARG_latch].u_obj);
- gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ gamepadshift_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton);
if (!gamepad_singleton ||
!MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton),
- &gamepadshift_type)) {
+ &gamepadshift_type)) {
gamepad_singleton = m_new_ll_obj(gamepadshift_obj_t);
gamepad_singleton->base.type = &gamepadshift_type;
if (!MP_STATE_VM(gamepad_singleton)) {
@@ -93,7 +93,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args,
//| ...
//|
STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) {
- gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton);
+ gamepadshift_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton);
mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed);
gamepad_singleton->pressed = gamepad_singleton->last;
return pressed;
@@ -120,5 +120,5 @@ const mp_obj_type_t gamepadshift_type = {
{ &mp_type_type },
.name = MP_QSTR_GamePadShift,
.make_new = gamepadshift_make_new,
- .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict,
+ .locals_dict = (mp_obj_dict_t *)&gamepadshift_locals_dict,
};