diff options
Diffstat (limited to 'shared-bindings/gamepadshift/GamePadShift.c')
| -rw-r--r-- | shared-bindings/gamepadshift/GamePadShift.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/shared-bindings/gamepadshift/GamePadShift.c b/shared-bindings/gamepadshift/GamePadShift.c index f6488bbd7..18f9876b7 100644 --- a/shared-bindings/gamepadshift/GamePadShift.c +++ b/shared-bindings/gamepadshift/GamePadShift.c @@ -51,7 +51,7 @@ //| ... //| STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args, - const mp_obj_t *pos_args, mp_map_t *kw_args) { + const mp_obj_t *pos_args, mp_map_t *kw_args) { enum { ARG_clock, ARG_data, ARG_latch }; static const mp_arg_t allowed_args[] = { @@ -61,16 +61,16 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args, }; mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)]; mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), - allowed_args, args); + allowed_args, args); digitalio_digitalinout_obj_t *clock_pin = assert_digitalinout(args[ARG_clock].u_obj); digitalio_digitalinout_obj_t *data_pin = assert_digitalinout(args[ARG_data].u_obj); digitalio_digitalinout_obj_t *latch_pin = assert_digitalinout(args[ARG_latch].u_obj); - gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); + gamepadshift_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton); if (!gamepad_singleton || !MP_OBJ_IS_TYPE(MP_OBJ_FROM_PTR(gamepad_singleton), - &gamepadshift_type)) { + &gamepadshift_type)) { gamepad_singleton = m_new_ll_obj(gamepadshift_obj_t); gamepad_singleton->base.type = &gamepadshift_type; if (!MP_STATE_VM(gamepad_singleton)) { @@ -93,7 +93,7 @@ STATIC mp_obj_t gamepadshift_make_new(const mp_obj_type_t *type, size_t n_args, //| ... //| STATIC mp_obj_t gamepadshift_get_pressed(mp_obj_t self_in) { - gamepadshift_obj_t* gamepad_singleton = MP_STATE_VM(gamepad_singleton); + gamepadshift_obj_t *gamepad_singleton = MP_STATE_VM(gamepad_singleton); mp_obj_t pressed = MP_OBJ_NEW_SMALL_INT(gamepad_singleton->pressed); gamepad_singleton->pressed = gamepad_singleton->last; return pressed; @@ -120,5 +120,5 @@ const mp_obj_type_t gamepadshift_type = { { &mp_type_type }, .name = MP_QSTR_GamePadShift, .make_new = gamepadshift_make_new, - .locals_dict = (mp_obj_dict_t*)&gamepadshift_locals_dict, + .locals_dict = (mp_obj_dict_t *)&gamepadshift_locals_dict, }; |
