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-rw-r--r--shared-module/displayio/Sprite.c99
1 files changed, 0 insertions, 99 deletions
diff --git a/shared-module/displayio/Sprite.c b/shared-module/displayio/Sprite.c
deleted file mode 100644
index 87600f721..000000000
--- a/shared-module/displayio/Sprite.c
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * This file is part of the Micro Python project, http://micropython.org/
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2018 Scott Shawcroft for Adafruit Industries
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
-#include "shared-bindings/displayio/Sprite.h"
-
-#include "shared-bindings/displayio/Bitmap.h"
-#include "shared-bindings/displayio/ColorConverter.h"
-#include "shared-bindings/displayio/OnDiskBitmap.h"
-#include "shared-bindings/displayio/Palette.h"
-
-void common_hal_displayio_sprite_construct(displayio_sprite_t *self, mp_obj_t bitmap,
- mp_obj_t pixel_shader, uint16_t width, uint16_t height, uint16_t x, uint16_t y) {
- self->width = width;
- self->height = height;
- self->bitmap = bitmap;
- self->pixel_shader = pixel_shader;
- self->x = x;
- self->y = y;
-}
-
-void common_hal_displayio_sprite_get_position(displayio_sprite_t *self, int16_t* x, int16_t* y) {
- *x = self->x;
- *y = self->y;
-}
-
-void common_hal_displayio_sprite_set_position(displayio_sprite_t *self, int16_t x, int16_t y) {
- self->x = x;
- self->y = y;
- self->needs_refresh = true;
-}
-
-
-mp_obj_t common_hal_displayio_sprite_get_pixel_shader(displayio_sprite_t *self) {
- return self->pixel_shader;
-}
-
-void common_hal_displayio_sprite_set_pixel_shader(displayio_sprite_t *self, mp_obj_t pixel_shader) {
- self->pixel_shader = pixel_shader;
- self->needs_refresh = true;
-}
-
-bool displayio_sprite_get_pixel(displayio_sprite_t *self, int16_t x, int16_t y, uint16_t* pixel) {
- x -= self->x;
- y -= self->y;
- if (y < 0 || y >= self->height || x >= self->width || x < 0) {
- return false;
- }
- uint32_t value = 0;
- if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) {
- value = common_hal_displayio_bitmap_get_pixel(self->bitmap, x, y);
- } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) {
- value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, x, y);
- }
-
- if (self->pixel_shader == mp_const_none) {
- *pixel = value;
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) {
- return true;
- } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) {
- return true;
- }
-
- return false;
-}
-
-bool displayio_sprite_needs_refresh(displayio_sprite_t *self) {
- return self->needs_refresh || displayio_palette_needs_refresh(self->pixel_shader);
-}
-
-void displayio_sprite_finish_refresh(displayio_sprite_t *self) {
- self->needs_refresh = false;
- displayio_palette_finish_refresh(self->pixel_shader);
- // TODO(tannewt): We could double buffer changes to position and move them over here.
- // That way they won't change during a refresh and tear.
-}