diff options
Diffstat (limited to 'shared-module/displayio/TileGrid.c')
| -rw-r--r-- | shared-module/displayio/TileGrid.c | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/shared-module/displayio/TileGrid.c b/shared-module/displayio/TileGrid.c new file mode 100644 index 000000000..b90603afe --- /dev/null +++ b/shared-module/displayio/TileGrid.c @@ -0,0 +1,148 @@ +/* + * This file is part of the Micro Python project, http://micropython.org/ + * + * The MIT License (MIT) + * + * Copyright (c) 2018 Scott Shawcroft for Adafruit Industries + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include "shared-bindings/displayio/TileGrid.h" + +#include "shared-bindings/displayio/Bitmap.h" +#include "shared-bindings/displayio/ColorConverter.h" +#include "shared-bindings/displayio/OnDiskBitmap.h" +#include "shared-bindings/displayio/Palette.h" +#include "shared-bindings/displayio/Shape.h" + +void common_hal_displayio_tilegrid_construct(displayio_tilegrid_t *self, mp_obj_t bitmap, + uint16_t bitmap_width_in_tiles, + mp_obj_t pixel_shader, uint16_t width, uint16_t height, + uint16_t tile_width, uint16_t tile_height, uint16_t x, uint16_t y, uint8_t default_tile) { + uint32_t total_tiles = width * height; + // Sprites will only have one tile so save a little memory by inlining values in the pointer. + uint8_t inline_tiles = sizeof(uint8_t*); + if (total_tiles <= inline_tiles) { + self->inline_tiles = true; + } else { + self->tiles = (uint8_t*) m_malloc(total_tiles, false); + self->inline_tiles = false; + } + self->bitmap_width_in_tiles = bitmap_width_in_tiles; + self->width_in_tiles = width; + self->height_in_tiles = height; + self->total_width = width * tile_width; + self->total_height = height * tile_height; + self->tile_width = tile_width; + self->tile_height = tile_height; + self->bitmap = bitmap; + self->pixel_shader = pixel_shader; + self->x = x; + self->y = y; +} + +void common_hal_displayio_tilegrid_get_position(displayio_tilegrid_t *self, int16_t* x, int16_t* y) { + *x = self->x; + *y = self->y; +} + +void common_hal_displayio_tilegrid_set_position(displayio_tilegrid_t *self, int16_t x, int16_t y) { + self->x = x; + self->y = y; + self->needs_refresh = true; +} + +mp_obj_t common_hal_displayio_tilegrid_get_pixel_shader(displayio_tilegrid_t *self) { + return self->pixel_shader; +} + +void common_hal_displayio_tilegrid_set_pixel_shader(displayio_tilegrid_t *self, mp_obj_t pixel_shader) { + self->pixel_shader = pixel_shader; + self->needs_refresh = true; +} + +bool displayio_tilegrid_get_pixel(displayio_tilegrid_t *self, int16_t x, int16_t y, uint16_t* pixel) { + x -= self->x; + y -= self->y; + if (y < 0 || y >= self->total_height || x >= self->total_width || x < 0) { + return false; + } + + uint8_t* tiles = self->tiles; + if (self->inline_tiles) { + tiles = (uint8_t*) &self->tiles; + } + if (tiles == NULL) { + return false; + } + uint16_t tile_location = ((y / self->tile_height + self->top_left_y) % self->height_in_tiles) * self->width_in_tiles + (x / self->tile_width + self->top_left_x) % self->width_in_tiles; + uint8_t tile = tiles[tile_location]; + uint16_t tile_x = tile_x = (tile % self->bitmap_width_in_tiles) * self->tile_width + x % self->tile_width; + uint16_t tile_y = tile_y = (tile / self->bitmap_width_in_tiles) * self->tile_height + y % self->tile_height; + + uint32_t value = 0; + if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_bitmap_type)) { + value = common_hal_displayio_bitmap_get_pixel(self->bitmap, tile_x, tile_y); + } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_shape_type)) { + value = common_hal_displayio_shape_get_pixel(self->bitmap, tile_x, tile_y); + } else if (MP_OBJ_IS_TYPE(self->bitmap, &displayio_ondiskbitmap_type)) { + value = common_hal_displayio_ondiskbitmap_get_pixel(self->bitmap, tile_x, tile_y); + } + + if (self->pixel_shader == mp_const_none) { + *pixel = value; + return true; + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_palette_type) && displayio_palette_get_color(self->pixel_shader, value, pixel)) { + return true; + } else if (MP_OBJ_IS_TYPE(self->pixel_shader, &displayio_colorconverter_type) && common_hal_displayio_colorconverter_convert(self->pixel_shader, value, pixel)) { + return true; + } + + return false; +} + +void common_hal_displayio_textgrid_set_tile(displayio_tilegrid_t *self, uint16_t x, uint16_t y, uint8_t tile_index) { + uint8_t* tiles = self->tiles; + if (self->inline_tiles) { + tiles = (uint8_t*) &self->tiles; + } + if (tiles == NULL) { + return; + } + tiles[y * self->width_in_tiles + x] = tile_index; + self->needs_refresh = true; +} + + +void common_hal_displayio_textgrid_set_top_left(displayio_tilegrid_t *self, uint16_t x, uint16_t y) { + self->top_left_x = x; + self->top_left_y = y; +} + +bool displayio_tilegrid_needs_refresh(displayio_tilegrid_t *self) { + return self->needs_refresh || displayio_palette_needs_refresh(self->pixel_shader); +} + +void displayio_tilegrid_finish_refresh(displayio_tilegrid_t *self) { + self->needs_refresh = false; + displayio_palette_finish_refresh(self->pixel_shader); + // TODO(tannewt): We could double buffer changes to position and move them over here. + // That way they won't change during a refresh and tear. +} |
